Fix restore-path main↔bleQueue deadlock and courier drop amplification (#1425)

* Fix restore-path main↔bleQueue deadlock and courier drop amplification

A device froze permanently in a two-phone test. Debugger stacks showed an
ABBA deadlock: the main actor was in bleQueue.sync (delivery-ack send →
broadcastPacket → readLinkState) while bleQueue was in main.sync
(captureBluetoothStatus reading backgroundTimeRemaining). The load that
lined the two edges up came from a courier-drop amplification storm:
drop dedup was in-memory only while the outbox driving 120s re-deposits
is persisted, so every relaunch republished the same undelivered DM as a
fresh 24h relay drop and every gateway relaunch re-fetched the whole
backlog — ~20 copies of one DM delivered in 40ms, each triggering
decrypt + delivery + ack + handshake work.

Fixes, in rank order:
- Edge B (P0): captureBluetoothStatus no longer main.syncs from bleQueue;
  backgroundTimeRemaining is sampled on main and cached behind a lock.
  Invariant documented: bleQueue must NEVER sync-dispatch to main.
- Edge A (P0, defense in depth): sendDeliveryAck / sendReadReceipt /
  sendPrivateMessage / sendNoisePayload / triggerHandshake hop to
  messageQueue like sendMessage, so no main-actor call path reaches
  readLinkState's bleQueue.sync.
- Drop dedup (P1): publishedDropKeys and seenDropEventIDs persist across
  relaunches (new BridgeDropDedupStore, entries expire with the 24h
  NIP-40 drop window; wiped on panic) — one drop per message ID per 24h
  regardless of relaunch count.
- Receiver dedup (P1): openCourierEnvelope dedups on the inner private
  message ID before delivery, so a duplicate copy costs one decrypt and
  never re-delivers, re-acks, or re-triggers a handshake.
- Handshake gating (P2): queued acks initiate a Noise handshake only for
  reachable peers; mail from absent/rotated identities no longer turns
  each copy into a mesh-wide handshake flood (the ack stays queued and
  flushes when a session eventually establishes).
- Outbox (P3): re-enqueueing a queued message ID carries over its
  depositedCourierKeys so resends stop re-burning the same courier slots.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Review fixes: offline-drop durability, gateway handoff retry, restore-log freshness, coalesced persist

Adversarial review of the storm/deadlock PR surfaced four issues:

- Offline blackhole (must-fix): a deposit made while relays were down
  persisted its dedup key even though the drop only sat in the in-memory
  pending queue — app killed before reconnect meant the relaunch lost the
  drop but the persisted key blocked every re-deposit for 24h. The
  persisted snapshot now excludes keys still pending; they become durable
  only when flushPendingDrops actually publishes them.
- Gateway handoff: seen-event IDs were consumed before the deliverToPeer
  handoff; a failed handoff (peer walked away) permanently dropped the
  event for a single-gateway island. deliverToPeer now reports whether
  the handoff was attempted, and a failure releases the seen slot so a
  relaunch or backlog redelivery retries.
- Restore-path logs: central/peripheral-restore captures logged the init
  sentinel bgRemaining=∞. The cache is now seeded in init's main-thread
  branch and restore captures route through the sampler, which refreshes
  the cached budget before logging.
- Persist cost: the dedup record was a full JSON encode + atomic write on
  the main actor per mutation (once per event during a backlog re-fetch).
  Writes now coalesce behind a 1s window, flushed immediately on
  background/terminate; panic wipe stays immediate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* Remove BoundedIDSet.remove, orphaned by the ExpiringIDSet migration

The drop-dedup sets that needed slot release moved to ExpiringIDSet;
remaining BoundedIDSet users only insert and check. Periphery caught it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
jack
2026-07-09 18:23:46 +02:00
committed by GitHub
co-authored by jack Claude Fable 5
parent 304460ee83
commit f8ab0a7dc0
13 changed files with 754 additions and 55 deletions
+138 -21
View File
@@ -129,6 +129,15 @@ final class BLEService: NSObject {
// Application state tracking (thread-safe)
#if os(iOS)
private var isAppActive: Bool = true // Assume active initially
/// Last `UIApplication.shared.backgroundTimeRemaining` sampled on the
/// main thread, cached so bleQueue status logs can read it without ever
/// dispatching to main (see `captureBluetoothStatus` for the invariant).
private let backgroundTimeLock = NSLock()
private var _cachedBackgroundTimeRemaining: TimeInterval = .greatestFiniteMagnitude
private var cachedBackgroundTimeRemaining: TimeInterval {
backgroundTimeLock.lock(); defer { backgroundTimeLock.unlock() }
return _cachedBackgroundTimeRemaining
}
#endif
// MARK: - Core BLE Objects
@@ -176,6 +185,13 @@ final class BLEService: NSObject {
// Ingress link tracking for duplicate and last-hop suppression
private var ingressLinks = BLEIngressLinkRegistry()
// Inner message IDs of recently opened courier envelopes. Redundant
// copies of one message ride different envelopes (each seal uses a fresh
// ephemeral key, and bridge drops multiply across relays/couriers), so
// envelope-level dedup can't catch them; dedup on the inner ID before
// delivery so a duplicate costs one decrypt instead of a delivery + ack
// + handshake each. Owned by collectionsQueue barriers.
private var openedCourierMessageIDs = BoundedIDSet(capacity: TransportConfig.courierOpenedMessageIDCap)
private let logRateLimiter = BLELogRateLimiter(defaultMinimumInterval: 5)
private var pendingPeripheralWrites = BLEOutboundWriteBuffer()
@@ -265,12 +281,18 @@ final class BLEService: NSObject {
// Set up application state tracking (iOS only)
#if os(iOS)
// Check initial state on main thread
// Check initial state on main thread. The background-budget cache is
// seeded here too: a background-restore launch captures Bluetooth
// status before any lifecycle notification fires, and the init-time
// sentinel would log a meaningless bgRemaining= for exactly the
// wake window that matters.
if Thread.isMainThread {
isAppActive = UIApplication.shared.applicationState == .active
refreshCachedBackgroundTimeRemaining()
} else {
DispatchQueue.main.sync {
isAppActive = UIApplication.shared.applicationState == .active
refreshCachedBackgroundTimeRemaining()
}
}
@@ -777,7 +799,11 @@ final class BLEService: NSObject {
}
func triggerHandshake(with peerID: PeerID) {
initiateNoiseHandshake(with: peerID)
// Callers are on the main actor; the handshake broadcast sync-waits
// on bleQueue for link state, so hop off main first.
messageQueue.async { [weak self] in
self?.initiateNoiseHandshake(with: peerID)
}
}
// MARK: Noise identity/session access (narrow Transport wrappers)
@@ -932,6 +958,15 @@ final class BLEService: NSObject {
func sendReadReceipt(_ receipt: ReadReceipt, to peerID: PeerID) {
// Hop like sendMessage: callers are often on the main actor, and the
// send path sync-waits on bleQueue for link state the main thread
// must never block on bleQueue (see captureBluetoothStatus).
if DispatchQueue.getSpecific(key: messageQueueKey) == nil {
messageQueue.async { [weak self] in
self?.sendReadReceipt(receipt, to: peerID)
}
return
}
let payload = BLENoisePayloadFactory.readReceipt(originalMessageID: receipt.originalMessageID)
if noiseService.hasEstablishedSession(with: peerID) {
@@ -942,11 +977,15 @@ final class BLEService: NSObject {
SecureLogger.error("Failed to send read receipt: \(error)")
}
} else {
// Queue for after handshake and initiate if needed
// Queue for after handshake; initiate only while the peer is
// around to answer (see sendDeliveryAck absent senders must
// not turn queued acks into handshake floods).
collectionsQueue.sync(flags: .barrier) {
pendingNoiseSessionQueues.appendTypedPayload(payload, for: peerID)
}
if !noiseService.hasSession(with: peerID) { initiateNoiseHandshake(with: peerID) }
if !noiseService.hasSession(with: peerID), isPeerReachable(peerID) {
initiateNoiseHandshake(with: peerID)
}
SecureLogger.debug("🕒 Queued READ receipt for \(peerID.id.prefix(8))… until handshake completes", category: .session)
}
}
@@ -1395,6 +1434,15 @@ final class BLEService: NSObject {
}
func sendDeliveryAck(for messageID: String, to peerID: PeerID) {
// Hop like sendMessage: callers are often on the main actor, and the
// send path sync-waits on bleQueue for link state the main thread
// must never block on bleQueue (see captureBluetoothStatus).
if DispatchQueue.getSpecific(key: messageQueueKey) == nil {
messageQueue.async { [weak self] in
self?.sendDeliveryAck(for: messageID, to: peerID)
}
return
}
let payload = BLENoisePayloadFactory.delivered(messageID: messageID)
if noiseService.hasEstablishedSession(with: peerID) {
@@ -1404,11 +1452,18 @@ final class BLEService: NSObject {
SecureLogger.error("Failed to send delivery ACK: \(error)")
}
} else {
// Queue for after handshake and initiate if needed
// Queue for after handshake; initiate only while the peer is
// around to answer couriered/bridged mail routinely arrives
// from absent (or rotated) identities, and every duplicate copy
// initiating a handshake broadcast turns one undeliverable ack
// into a mesh-wide flood. The queued ack flushes whenever a
// session eventually establishes.
collectionsQueue.sync(flags: .barrier) {
pendingNoiseSessionQueues.appendTypedPayload(payload, for: peerID)
}
if !noiseService.hasSession(with: peerID) { initiateNoiseHandshake(with: peerID) }
if !noiseService.hasSession(with: peerID), isPeerReachable(peerID) {
initiateNoiseHandshake(with: peerID)
}
SecureLogger.debug("🕒 Queued DELIVERED ack for \(peerID.id.prefix(8))… until handshake completes", category: .session)
}
}
@@ -1680,7 +1735,10 @@ extension BLEService: CBCentralManagerDelegate {
recentPeripheralCache.record(peripheral, peripheralID: identifier, at: Date())
}
captureBluetoothStatus(context: "central-restore")
// Via the sampler (not a direct capture): it refreshes the cached
// background budget on main first, so the restore log shows the real
// wake window instead of the init sentinel.
logBluetoothStatus("central-restore")
if central.state == .poweredOn {
startScanning()
@@ -2439,7 +2497,8 @@ extension BLEService: CBPeripheralManagerDelegate {
}
}
captureBluetoothStatus(context: "peripheral-restore")
// Via the sampler for a fresh background budget (see central-restore).
logBluetoothStatus("peripheral-restore")
if peripheral.state == .poweredOn && !peripheral.isAdvertising {
peripheral.startAdvertising(buildAdvertisementData())
@@ -2720,19 +2779,37 @@ extension BLEService {
}
private func logBluetoothStatus(_ context: String) {
bleQueue.async { [weak self] in
guard let self = self else { return }
self.captureBluetoothStatus(context: context)
}
scheduleBluetoothStatusSample(after: 0, context: context)
}
private func scheduleBluetoothStatusSample(after delay: TimeInterval, context: String) {
bleQueue.asyncAfter(deadline: .now() + delay) { [weak self] in
guard let self = self else { return }
self.captureBluetoothStatus(context: context)
#if os(iOS)
// Sample the main-actor background budget first (async hop, never a
// sync wait), then log from bleQueue off the cache bleQueue must
// never block on main (see captureBluetoothStatus).
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
guard let self else { return }
self.refreshCachedBackgroundTimeRemaining()
self.bleQueue.async { self.captureBluetoothStatus(context: context) }
}
#else
bleQueue.asyncAfter(deadline: .now() + delay) { [weak self] in
self?.captureBluetoothStatus(context: context)
}
#endif
}
#if os(iOS)
/// Main thread only (reads main-actor UIApplication state).
private func refreshCachedBackgroundTimeRemaining() {
dispatchPrecondition(condition: .onQueue(.main))
let seconds = UIApplication.shared.backgroundTimeRemaining
backgroundTimeLock.lock()
_cachedBackgroundTimeRemaining = seconds
backgroundTimeLock.unlock()
}
#endif
private func captureBluetoothStatus(context: String) {
assert(DispatchQueue.getSpecific(key: bleQueueKey) != nil, "captureBluetoothStatus must run on bleQueue")
@@ -2750,11 +2827,15 @@ extension BLEService {
}
#if os(iOS)
var backgroundDescriptor = ""
var backgroundSeconds: TimeInterval = 0
DispatchQueue.main.sync {
backgroundSeconds = UIApplication.shared.backgroundTimeRemaining
}
// INVARIANT: bleQueue must NEVER sync-dispatch to the main thread.
// The main actor sync-waits on bleQueue along the send paths
// (readLinkState), so a main.sync here completes an ABBA deadlock
// field-verified as a permanent freeze when a courier-drop storm put
// an ack send (main bleQueue.sync) up against a status capture
// (bleQueue main.sync). backgroundTimeRemaining is main-actor
// state, so it is sampled on main and cached.
let backgroundSeconds = cachedBackgroundTimeRemaining
let backgroundDescriptor: String
if backgroundSeconds == .greatestFiniteMagnitude {
backgroundDescriptor = " bgRemaining=∞"
} else {
@@ -3044,6 +3125,15 @@ extension BLEService {
private func sendNoisePayload(_ typedPayload: Data, to peerID: PeerID) {
// Hop like sendMessage: the Transport-facing wrappers (verify/vouch/
// group payloads) call this from the main actor, and the send path
// sync-waits on bleQueue for link state.
if DispatchQueue.getSpecific(key: messageQueueKey) == nil {
messageQueue.async { [weak self] in
self?.sendNoisePayload(typedPayload, to: peerID)
}
return
}
guard noiseService.hasSession(with: peerID) else {
// No session yet - queue the payload SYNCHRONOUSLY before initiating handshake
// to prevent race where fast handshake completion drains empty queue
@@ -3291,6 +3381,23 @@ extension BLEService {
SecureLogger.warning("⚠️ Courier envelope carried unsupported payload type", category: .session)
return
}
let payload = Data(typedPayload.dropFirst())
guard let innerMessageID = PrivateMessagePacket.decode(from: payload)?.messageID else {
SecureLogger.warning("⚠️ Courier envelope carried undecodable private message", category: .session)
return
}
// Redundant copies of one message arrive as distinct envelopes
// (fresh seal each: mesh couriers, bridge drops across relays),
// so dedup here on the inner message ID before delivery, ack,
// and handshake work. A duplicate costs only the decrypt above
// and at most one ack ever goes out per message ID.
let firstOpen = collectionsQueue.sync(flags: .barrier) {
openedCourierMessageIDs.insert(innerMessageID)
}
guard firstOpen else {
SecureLogger.debug("📦 Dropping duplicate courier envelope for message \(innerMessageID.prefix(8))", category: .session)
return
}
// Couriered mail arrives while the sender is absent, so the UI's
// block check can't resolve their fingerprint from a live session.
// Gate here, where the full static key is in hand.
@@ -3306,7 +3413,6 @@ extension BLEService {
let shortID = PeerID(publicKey: senderStaticKey)
let isKnownOnMesh = collectionsQueue.sync { peerRegistry.info(for: shortID) != nil }
let senderPeerID = isKnownOnMesh ? shortID : PeerID(hexData: senderStaticKey)
let payload = Data(typedPayload.dropFirst())
SecureLogger.debug("📦 Opened courier envelope from \(senderPeerID.id.prefix(8))", category: .session)
sfMetrics?.record(.courierOpened)
notifyUI { [weak self] in
@@ -3745,6 +3851,7 @@ extension BLEService {
#if os(iOS)
@objc private func appDidBecomeActive() {
isAppActive = true
refreshCachedBackgroundTimeRemaining()
// Restart scanning with allow duplicates when app becomes active
if centralManager?.state == .poweredOn {
centralManager?.stopScan()
@@ -3758,6 +3865,7 @@ extension BLEService {
@objc private func appDidEnterBackground() {
isAppActive = false
refreshCachedBackgroundTimeRemaining()
// Restart scanning without allow duplicates in background
if centralManager?.state == .poweredOn {
centralManager?.stopScan()
@@ -3851,6 +3959,15 @@ extension BLEService {
// MARK: Private Message Handling
private func sendPrivateMessage(_ content: String, to recipientID: PeerID, messageID: String) {
// Hop like sendMessage: the Transport-facing wrappers call this from
// the main actor (router sends, favorite notifications), and the send
// path sync-waits on bleQueue for link state.
if DispatchQueue.getSpecific(key: messageQueueKey) == nil {
messageQueue.async { [weak self] in
self?.sendPrivateMessage(content, to: recipientID, messageID: messageID)
}
return
}
// Sessions and wire recipient IDs are keyed by the short 16-hex form;
// callers may pass the full 64-hex noise key (mirrors sendFilePrivate).
let recipientID = recipientID.toShort()