fix: ensure messages maintain correct order during sync

- Sort retry queue by original timestamp when adding and processing messages
- Add 50ms delay between retry messages to prevent out-of-order delivery
- Messages now sync in the exact order they were sent (ping 1, ping 2, ping 3)
This commit is contained in:
Nelson Campos
2025-07-07 23:42:33 -03:00
parent a3fa7a892f
commit edb30d6c80
+117 -94
View File
@@ -87,6 +87,13 @@ class MessageRetryService {
)
retryQueue.append(retryMessage)
// Sort the queue by original timestamp to maintain message order
retryQueue.sort { (msg1, msg2) in
let time1 = msg1.originalTimestamp ?? Date.distantPast
let time2 = msg2.originalTimestamp ?? Date.distantPast
return time1 < time2
}
}
private func processRetryQueue() {
@@ -106,107 +113,123 @@ class MessageRetryService {
retryQueue = updatedQueue
for message in messagesToRetry {
// Sort messages by original timestamp to maintain order
messagesToRetry.sort { (msg1, msg2) in
let time1 = msg1.originalTimestamp ?? Date.distantPast
let time2 = msg2.originalTimestamp ?? Date.distantPast
return time1 < time2
}
// Send messages with delay to maintain order
for (index, message) in messagesToRetry.enumerated() {
// Check if we should still retry
if message.retryCount >= message.maxRetries {
continue
}
// Check connectivity before retrying
let viewModel = meshService.delegate as? ChatViewModel
let connectedPeers = viewModel?.connectedPeers ?? []
// Add delay between messages to ensure proper ordering
let delay = Double(index) * 0.05 // 50ms between messages
if message.isPrivate {
// For private messages, check if recipient is connected
if let recipientID = message.recipientPeerID,
connectedPeers.contains(recipientID) {
// Retry private message
meshService.sendPrivateMessage(
message.content,
to: recipientID,
recipientNickname: message.recipientNickname ?? "unknown",
messageID: message.originalMessageID
)
DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
guard let self = self,
let meshService = self.meshService else { return }
// Check connectivity before retrying
let viewModel = meshService.delegate as? ChatViewModel
let connectedPeers = viewModel?.connectedPeers ?? []
if message.isPrivate {
// For private messages, check if recipient is connected
if let recipientID = message.recipientPeerID,
connectedPeers.contains(recipientID) {
// Retry private message
meshService.sendPrivateMessage(
message.content,
to: recipientID,
recipientNickname: message.recipientNickname ?? "unknown",
messageID: message.originalMessageID
)
} else {
// Recipient not connected, keep in queue with updated retry time
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
)
self.retryQueue.append(updatedMessage)
}
} else if let channel = message.channel, let channelKeyData = message.channelKey {
// For channel messages, check if we have peers in the channel
if !connectedPeers.isEmpty {
// Recreate SymmetricKey from data
let channelKey = SymmetricKey(data: channelKeyData)
meshService.sendEncryptedChannelMessage(
message.content,
mentions: message.mentions ?? [],
channel: channel,
channelKey: channelKey,
messageID: message.originalMessageID,
timestamp: message.originalTimestamp
)
} else {
// No peers connected, keep in queue
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
)
self.retryQueue.append(updatedMessage)
}
} else {
// Recipient not connected, keep in queue with updated retry time
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
)
retryQueue.append(updatedMessage)
}
} else if let channel = message.channel, let channelKeyData = message.channelKey {
// For channel messages, check if we have peers in the channel
if !connectedPeers.isEmpty {
// Recreate SymmetricKey from data
let channelKey = SymmetricKey(data: channelKeyData)
meshService.sendEncryptedChannelMessage(
message.content,
mentions: message.mentions ?? [],
channel: channel,
channelKey: channelKey,
messageID: message.originalMessageID,
timestamp: message.originalTimestamp
)
} else {
// No peers connected, keep in queue
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
)
retryQueue.append(updatedMessage)
}
} else {
// Regular message
if !connectedPeers.isEmpty {
meshService.sendMessage(
message.content,
mentions: message.mentions ?? [],
channel: message.channel,
to: nil,
messageID: message.originalMessageID,
timestamp: message.originalTimestamp
)
} else {
// No peers connected, keep in queue
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
)
retryQueue.append(updatedMessage)
// Regular message
if !connectedPeers.isEmpty {
meshService.sendMessage(
message.content,
mentions: message.mentions ?? [],
channel: message.channel,
to: nil,
messageID: message.originalMessageID,
timestamp: message.originalTimestamp
)
} else {
// No peers connected, keep in queue
var updatedMessage = message
updatedMessage = RetryableMessage(
id: message.id,
originalMessageID: message.originalMessageID,
originalTimestamp: message.originalTimestamp,
content: message.content,
mentions: message.mentions,
channel: message.channel,
isPrivate: message.isPrivate,
recipientPeerID: message.recipientPeerID,
recipientNickname: message.recipientNickname,
channelKey: message.channelKey,
retryCount: message.retryCount + 1,
nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
)
self.retryQueue.append(updatedMessage)
}
}
}
}