mirror of
https://github.com/permissionlesstech/bitchat.git
synced 2026-07-26 21:05:18 +00:00
fix: ensure messages maintain correct order during sync
- Sort retry queue by original timestamp when adding and processing messages - Add 50ms delay between retry messages to prevent out-of-order delivery - Messages now sync in the exact order they were sent (ping 1, ping 2, ping 3)
This commit is contained in:
@@ -87,6 +87,13 @@ class MessageRetryService {
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)
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retryQueue.append(retryMessage)
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// Sort the queue by original timestamp to maintain message order
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retryQueue.sort { (msg1, msg2) in
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let time1 = msg1.originalTimestamp ?? Date.distantPast
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let time2 = msg2.originalTimestamp ?? Date.distantPast
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return time1 < time2
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}
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}
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private func processRetryQueue() {
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@@ -106,107 +113,123 @@ class MessageRetryService {
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retryQueue = updatedQueue
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for message in messagesToRetry {
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// Sort messages by original timestamp to maintain order
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messagesToRetry.sort { (msg1, msg2) in
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let time1 = msg1.originalTimestamp ?? Date.distantPast
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let time2 = msg2.originalTimestamp ?? Date.distantPast
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return time1 < time2
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}
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// Send messages with delay to maintain order
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for (index, message) in messagesToRetry.enumerated() {
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// Check if we should still retry
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if message.retryCount >= message.maxRetries {
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continue
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}
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// Check connectivity before retrying
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let viewModel = meshService.delegate as? ChatViewModel
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let connectedPeers = viewModel?.connectedPeers ?? []
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// Add delay between messages to ensure proper ordering
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let delay = Double(index) * 0.05 // 50ms between messages
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if message.isPrivate {
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// For private messages, check if recipient is connected
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if let recipientID = message.recipientPeerID,
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connectedPeers.contains(recipientID) {
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// Retry private message
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meshService.sendPrivateMessage(
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message.content,
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to: recipientID,
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recipientNickname: message.recipientNickname ?? "unknown",
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messageID: message.originalMessageID
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)
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DispatchQueue.main.asyncAfter(deadline: .now() + delay) { [weak self] in
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guard let self = self,
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let meshService = self.meshService else { return }
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// Check connectivity before retrying
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let viewModel = meshService.delegate as? ChatViewModel
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let connectedPeers = viewModel?.connectedPeers ?? []
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if message.isPrivate {
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// For private messages, check if recipient is connected
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if let recipientID = message.recipientPeerID,
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connectedPeers.contains(recipientID) {
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// Retry private message
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meshService.sendPrivateMessage(
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message.content,
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to: recipientID,
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recipientNickname: message.recipientNickname ?? "unknown",
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messageID: message.originalMessageID
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)
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} else {
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// Recipient not connected, keep in queue with updated retry time
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
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)
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self.retryQueue.append(updatedMessage)
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}
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} else if let channel = message.channel, let channelKeyData = message.channelKey {
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// For channel messages, check if we have peers in the channel
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if !connectedPeers.isEmpty {
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// Recreate SymmetricKey from data
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let channelKey = SymmetricKey(data: channelKeyData)
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meshService.sendEncryptedChannelMessage(
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message.content,
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mentions: message.mentions ?? [],
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channel: channel,
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channelKey: channelKey,
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messageID: message.originalMessageID,
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timestamp: message.originalTimestamp
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)
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} else {
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// No peers connected, keep in queue
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
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)
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self.retryQueue.append(updatedMessage)
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}
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} else {
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// Recipient not connected, keep in queue with updated retry time
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
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)
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retryQueue.append(updatedMessage)
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}
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} else if let channel = message.channel, let channelKeyData = message.channelKey {
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// For channel messages, check if we have peers in the channel
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if !connectedPeers.isEmpty {
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// Recreate SymmetricKey from data
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let channelKey = SymmetricKey(data: channelKeyData)
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meshService.sendEncryptedChannelMessage(
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message.content,
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mentions: message.mentions ?? [],
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channel: channel,
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channelKey: channelKey,
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messageID: message.originalMessageID,
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timestamp: message.originalTimestamp
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)
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} else {
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// No peers connected, keep in queue
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
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)
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retryQueue.append(updatedMessage)
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}
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} else {
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// Regular message
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if !connectedPeers.isEmpty {
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meshService.sendMessage(
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message.content,
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mentions: message.mentions ?? [],
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channel: message.channel,
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to: nil,
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messageID: message.originalMessageID,
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timestamp: message.originalTimestamp
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)
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} else {
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// No peers connected, keep in queue
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(retryInterval * Double(message.retryCount + 2))
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)
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retryQueue.append(updatedMessage)
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// Regular message
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if !connectedPeers.isEmpty {
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meshService.sendMessage(
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message.content,
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mentions: message.mentions ?? [],
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channel: message.channel,
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to: nil,
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messageID: message.originalMessageID,
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timestamp: message.originalTimestamp
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)
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} else {
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// No peers connected, keep in queue
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var updatedMessage = message
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updatedMessage = RetryableMessage(
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id: message.id,
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originalMessageID: message.originalMessageID,
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originalTimestamp: message.originalTimestamp,
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content: message.content,
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mentions: message.mentions,
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channel: message.channel,
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isPrivate: message.isPrivate,
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recipientPeerID: message.recipientPeerID,
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recipientNickname: message.recipientNickname,
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channelKey: message.channelKey,
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retryCount: message.retryCount + 1,
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nextRetryTime: Date().addingTimeInterval(self.retryInterval * Double(message.retryCount + 2))
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)
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self.retryQueue.append(updatedMessage)
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}
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}
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}
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}
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