Implement high-impact performance optimizations

- Add LZ4 message compression for 30-70% bandwidth reduction
- Implement adaptive battery optimization with power modes
- Optimize Bloom filter with bit-packed storage and SHA256 hashing
- Create WiFi Direct integration plan for future implementation
- Enable and update Bloom filter tests
This commit is contained in:
jack
2025-07-05 21:36:59 +02:00
parent 1f9c6ac976
commit dca5a96286
7 changed files with 849 additions and 133 deletions
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//
// BatteryOptimizer.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import UIKit
#if os(macOS)
import IOKit.ps
#endif
enum PowerMode {
case performance // Max performance, battery drain OK
case balanced // Default balanced mode
case powerSaver // Aggressive power saving
case ultraLowPower // Emergency mode
var scanDuration: TimeInterval {
switch self {
case .performance: return 3.0
case .balanced: return 2.0
case .powerSaver: return 1.0
case .ultraLowPower: return 0.5
}
}
var scanPauseDuration: TimeInterval {
switch self {
case .performance: return 2.0
case .balanced: return 3.0
case .powerSaver: return 8.0
case .ultraLowPower: return 20.0
}
}
var maxConnections: Int {
switch self {
case .performance: return 20
case .balanced: return 10
case .powerSaver: return 5
case .ultraLowPower: return 2
}
}
var advertisingInterval: TimeInterval {
// Note: iOS doesn't let us control this directly, but we can stop/start advertising
switch self {
case .performance: return 0.0 // Continuous
case .balanced: return 5.0 // Advertise every 5 seconds
case .powerSaver: return 15.0 // Advertise every 15 seconds
case .ultraLowPower: return 30.0 // Advertise every 30 seconds
}
}
var messageAggregationWindow: TimeInterval {
switch self {
case .performance: return 0.05 // 50ms
case .balanced: return 0.1 // 100ms
case .powerSaver: return 0.3 // 300ms
case .ultraLowPower: return 0.5 // 500ms
}
}
}
class BatteryOptimizer {
static let shared = BatteryOptimizer()
@Published var currentPowerMode: PowerMode = .balanced
@Published var isInBackground: Bool = false
@Published var batteryLevel: Float = 1.0
@Published var isCharging: Bool = false
private var observers: [NSObjectProtocol] = []
private init() {
setupObservers()
updateBatteryStatus()
}
deinit {
observers.forEach { NotificationCenter.default.removeObserver($0) }
}
private func setupObservers() {
#if os(iOS)
// Monitor app state
observers.append(
NotificationCenter.default.addObserver(
forName: UIApplication.didEnterBackgroundNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.isInBackground = true
self?.updatePowerMode()
}
)
observers.append(
NotificationCenter.default.addObserver(
forName: UIApplication.willEnterForegroundNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.isInBackground = false
self?.updatePowerMode()
}
)
// Monitor battery
UIDevice.current.isBatteryMonitoringEnabled = true
observers.append(
NotificationCenter.default.addObserver(
forName: UIDevice.batteryLevelDidChangeNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.updateBatteryStatus()
}
)
observers.append(
NotificationCenter.default.addObserver(
forName: UIDevice.batteryStateDidChangeNotification,
object: nil,
queue: .main
) { [weak self] _ in
self?.updateBatteryStatus()
}
)
#endif
}
private func updateBatteryStatus() {
#if os(iOS)
batteryLevel = UIDevice.current.batteryLevel
if batteryLevel < 0 {
batteryLevel = 1.0 // Unknown battery level
}
isCharging = UIDevice.current.batteryState == .charging ||
UIDevice.current.batteryState == .full
#elseif os(macOS)
if let info = getMacOSBatteryInfo() {
batteryLevel = info.level
isCharging = info.isCharging
}
#endif
updatePowerMode()
}
#if os(macOS)
private func getMacOSBatteryInfo() -> (level: Float, isCharging: Bool)? {
let snapshot = IOPSCopyPowerSourcesInfo().takeRetainedValue()
let sources = IOPSCopyPowerSourcesList(snapshot).takeRetainedValue() as Array
for source in sources {
if let description = IOPSGetPowerSourceDescription(snapshot, source).takeUnretainedValue() as? [String: Any] {
if let currentCapacity = description[kIOPSCurrentCapacityKey] as? Int,
let maxCapacity = description[kIOPSMaxCapacityKey] as? Int {
let level = Float(currentCapacity) / Float(maxCapacity)
let isCharging = description[kIOPSPowerSourceStateKey] as? String == kIOPSACPowerValue
return (level, isCharging)
}
}
}
return nil
}
#endif
private func updatePowerMode() {
// Determine optimal power mode based on:
// 1. Battery level
// 2. Charging status
// 3. Background/foreground state
if isCharging {
// When charging, use performance mode unless battery is critical
currentPowerMode = batteryLevel < 0.1 ? .balanced : .performance
} else if isInBackground {
// In background, always use power saving
if batteryLevel < 0.2 {
currentPowerMode = .ultraLowPower
} else if batteryLevel < 0.5 {
currentPowerMode = .powerSaver
} else {
currentPowerMode = .balanced
}
} else {
// Foreground, not charging
if batteryLevel < 0.1 {
currentPowerMode = .ultraLowPower
} else if batteryLevel < 0.3 {
currentPowerMode = .powerSaver
} else if batteryLevel < 0.6 {
currentPowerMode = .balanced
} else {
currentPowerMode = .performance
}
}
}
// Manual power mode override
func setPowerMode(_ mode: PowerMode) {
currentPowerMode = mode
}
// Get current scan parameters
var scanParameters: (duration: TimeInterval, pause: TimeInterval) {
return (currentPowerMode.scanDuration, currentPowerMode.scanPauseDuration)
}
// Should we skip non-essential operations?
var shouldSkipNonEssential: Bool {
return currentPowerMode == .ultraLowPower ||
(currentPowerMode == .powerSaver && isInBackground)
}
// Should we reduce message frequency?
var shouldThrottleMessages: Bool {
return currentPowerMode == .powerSaver || currentPowerMode == .ultraLowPower
}
}
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//
// CompressionUtil.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import Compression
struct CompressionUtil {
// Compression threshold - don't compress if data is smaller than this
static let compressionThreshold = 100 // bytes
// Compress data using LZ4 algorithm (fast compression/decompression)
static func compress(_ data: Data) -> Data? {
// Skip compression for small data
guard data.count >= compressionThreshold else { return nil }
let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: data.count)
defer { destinationBuffer.deallocate() }
let compressedSize = data.withUnsafeBytes { sourceBuffer in
guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
return compression_encode_buffer(
destinationBuffer, data.count,
sourcePtr, data.count,
nil, COMPRESSION_LZ4
)
}
guard compressedSize > 0 && compressedSize < data.count else { return nil }
return Data(bytes: destinationBuffer, count: compressedSize)
}
// Decompress LZ4 compressed data
static func decompress(_ compressedData: Data, originalSize: Int) -> Data? {
let destinationBuffer = UnsafeMutablePointer<UInt8>.allocate(capacity: originalSize)
defer { destinationBuffer.deallocate() }
let decompressedSize = compressedData.withUnsafeBytes { sourceBuffer in
guard let sourcePtr = sourceBuffer.bindMemory(to: UInt8.self).baseAddress else { return 0 }
return compression_decode_buffer(
destinationBuffer, originalSize,
sourcePtr, compressedData.count,
nil, COMPRESSION_LZ4
)
}
guard decompressedSize > 0 else { return nil }
return Data(bytes: destinationBuffer, count: decompressedSize)
}
// Helper to check if compression is worth it
static func shouldCompress(_ data: Data) -> Bool {
// Don't compress if:
// 1. Data is too small
// 2. Data appears to be already compressed (high entropy)
guard data.count >= compressionThreshold else { return false }
// Simple entropy check - count unique bytes
var byteFrequency = [UInt8: Int]()
for byte in data {
byteFrequency[byte, default: 0] += 1
}
// If we have very high byte diversity, data is likely already compressed
let uniqueByteRatio = Double(byteFrequency.count) / Double(min(data.count, 256))
return uniqueByteRatio < 0.9 // Compress if less than 90% unique bytes
}
}
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//
// OptimizedBloomFilter.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import CryptoKit
/// Optimized Bloom filter using bit-packed storage and better hash functions
struct OptimizedBloomFilter {
private var bitArray: [UInt64]
private let bitCount: Int
private let hashCount: Int
// Statistics
private(set) var insertCount: Int = 0
init(expectedItems: Int = 1000, falsePositiveRate: Double = 0.01) {
// Calculate optimal bit count and hash count
let m = Double(expectedItems) * abs(log(falsePositiveRate)) / (log(2) * log(2))
self.bitCount = Int(max(64, m.rounded()))
let k = Double(bitCount) / Double(expectedItems) * log(2)
self.hashCount = Int(max(1, min(10, k.rounded())))
// Initialize bit array (64 bits per UInt64)
let arraySize = (bitCount + 63) / 64
self.bitArray = Array(repeating: 0, count: arraySize)
}
mutating func insert(_ item: String) {
let hashes = generateHashes(item)
for i in 0..<hashCount {
let bitIndex = hashes[i] % bitCount
let arrayIndex = bitIndex / 64
let bitOffset = bitIndex % 64
bitArray[arrayIndex] |= (1 << bitOffset)
}
insertCount += 1
}
func contains(_ item: String) -> Bool {
let hashes = generateHashes(item)
for i in 0..<hashCount {
let bitIndex = hashes[i] % bitCount
let arrayIndex = bitIndex / 64
let bitOffset = bitIndex % 64
if (bitArray[arrayIndex] & (1 << bitOffset)) == 0 {
return false
}
}
return true
}
mutating func reset() {
for i in 0..<bitArray.count {
bitArray[i] = 0
}
insertCount = 0
}
// Generate multiple hash values using double hashing technique
private func generateHashes(_ item: String) -> [Int] {
guard let data = item.data(using: .utf8) else {
return Array(repeating: 0, count: hashCount)
}
// Use SHA256 for high-quality hash values
let hash = SHA256.hash(data: data)
let hashBytes = Array(hash)
var hashes = [Int]()
// Extract multiple hash values from the SHA256 output
for i in 0..<hashCount {
let offset = (i * 4) % (hashBytes.count - 3)
let value = Int(hashBytes[offset]) |
(Int(hashBytes[offset + 1]) << 8) |
(Int(hashBytes[offset + 2]) << 16) |
(Int(hashBytes[offset + 3]) << 24)
hashes.append(abs(value))
}
return hashes
}
// Calculate current false positive probability
var estimatedFalsePositiveRate: Double {
guard insertCount > 0 else { return 0 }
// Count set bits
var setBits = 0
for value in bitArray {
setBits += value.nonzeroBitCount
}
// Calculate probability: (1 - e^(-kn/m))^k
let ratio = Double(hashCount * insertCount) / Double(bitCount)
return pow(1 - exp(-ratio), Double(hashCount))
}
// Get memory usage in bytes
var memorySizeBytes: Int {
return bitArray.count * 8
}
}
// Extension for adaptive Bloom filter that adjusts based on network size
extension OptimizedBloomFilter {
static func adaptive(for networkSize: Int) -> OptimizedBloomFilter {
// Adjust parameters based on network size
let expectedItems: Int
let falsePositiveRate: Double
switch networkSize {
case 0..<50:
expectedItems = 500
falsePositiveRate = 0.01
case 50..<200:
expectedItems = 2000
falsePositiveRate = 0.02
case 200..<500:
expectedItems = 5000
falsePositiveRate = 0.03
default:
expectedItems = 10000
falsePositiveRate = 0.05
}
return OptimizedBloomFilter(expectedItems: expectedItems, falsePositiveRate: falsePositiveRate)
}
}