Give the macOS app a proper icon matching iOS (#1414)

The macOS Debug configuration uses AppIconDebug, which had no mac-idiom
entries at all, so Debug builds shipped with the generic dock icon. And
the mac slots in AppIcon reused the full-bleed square iOS artwork; macOS
does not mask icons at render time, so even Release showed a sharp-
cornered square.

- Regenerate all AppIcon mac PNGs with the Big Sur icon grid baked in
  (824x824 rounded-rect body on a transparent 1024 canvas + standard
  drop shadow), derived from the same 1024 iOS art.
- Add a full mac icon set to AppIconDebug from the green debug artwork.
- Add scripts/generate-mac-appicon.swift (pure CoreGraphics) to
  re-derive the mac sizes whenever the 1024 source changes.

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
jack
2026-07-08 22:07:40 +02:00
committed by GitHub
co-authored by jack Claude Fable 5
parent 020de96519
commit dc99d641c8
22 changed files with 141 additions and 0 deletions
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@@ -27,6 +27,66 @@
"idiom" : "universal",
"platform" : "ios",
"size" : "1024x1024"
},
{
"filename" : "mac_16x16.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "16x16"
},
{
"filename" : "mac_16x16@2x.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "16x16"
},
{
"filename" : "mac_32x32.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "32x32"
},
{
"filename" : "mac_32x32@2x.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "32x32"
},
{
"filename" : "mac_128x128.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "128x128"
},
{
"filename" : "mac_128x128@2x.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "128x128"
},
{
"filename" : "mac_256x256.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "256x256"
},
{
"filename" : "mac_256x256@2x.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "256x256"
},
{
"filename" : "mac_512x512.png",
"idiom" : "mac",
"scale" : "1x",
"size" : "512x512"
},
{
"filename" : "mac_512x512@2x.png",
"idiom" : "mac",
"scale" : "2x",
"size" : "512x512"
}
],
"info" : {
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+81
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@@ -0,0 +1,81 @@
#!/usr/bin/env swift
// Generates macOS app-icon PNGs from a square 1024x1024 source image.
//
// macOS does not mask icons at render time the way iOS does, so the rounded
// rectangle must be baked into the artwork. This applies Apple's Big Sur icon
// grid: an 824x824 rounded-rect body (corner radius 185.4 @1024) centered on a
// transparent 1024 canvas, with the standard subtle drop shadow.
//
// Usage: swift scripts/generate-mac-appicon.swift <source-1024.png> <output-dir> <file-prefix>
// e.g. swift scripts/generate-mac-appicon.swift icon_1024x1024.png bitchat/Assets.xcassets/AppIcon.appiconset icon
import AppKit
import UniformTypeIdentifiers
guard CommandLine.arguments.count == 4 else {
FileHandle.standardError.write(Data("usage: generate-mac-appicon.swift <source.png> <outdir> <prefix>\n".utf8))
exit(1)
}
let sourcePath = CommandLine.arguments[1]
let outDir = URL(fileURLWithPath: CommandLine.arguments[2], isDirectory: true)
let prefix = CommandLine.arguments[3]
guard let dataProvider = CGDataProvider(url: URL(fileURLWithPath: sourcePath) as CFURL),
let source = CGImage(pngDataProviderSource: dataProvider, decode: nil, shouldInterpolate: true, intent: .defaultIntent) else {
FileHandle.standardError.write(Data("error: could not read PNG at \(sourcePath)\n".utf8))
exit(1)
}
let sRGB = CGColorSpace(name: CGColorSpace.sRGB)!
func render(pixels: Int) -> CGImage {
let ctx = CGContext(
data: nil, width: pixels, height: pixels,
bitsPerComponent: 8, bytesPerRow: 0, space: sRGB,
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
)!
let side = CGFloat(pixels)
let inset = side * 100.0 / 1024.0
let body = CGRect(x: inset, y: inset, width: side - 2 * inset, height: side - 2 * inset)
let radius = side * 185.4 / 1024.0
let path = CGPath(roundedRect: body, cornerWidth: radius, cornerHeight: radius, transform: nil)
ctx.saveGState()
ctx.setShadow(
offset: CGSize(width: 0, height: -side * 10.0 / 1024.0),
blur: side * 20.0 / 1024.0,
color: CGColor(colorSpace: sRGB, components: [0, 0, 0, 0.3])
)
ctx.addPath(path)
ctx.setFillColor(CGColor(colorSpace: sRGB, components: [0, 0, 0, 1])!)
ctx.fillPath()
ctx.restoreGState()
ctx.saveGState()
ctx.addPath(path)
ctx.clip()
ctx.interpolationQuality = .high
ctx.draw(source, in: body)
ctx.restoreGState()
return ctx.makeImage()!
}
func writePNG(_ image: CGImage, to url: URL) {
let dest = CGImageDestinationCreateWithURL(url as CFURL, UTType.png.identifier as CFString, 1, nil)!
CGImageDestinationAddImage(dest, image, nil)
guard CGImageDestinationFinalize(dest) else {
FileHandle.standardError.write(Data("error: failed to write \(url.path)\n".utf8))
exit(1)
}
}
// (point size, scale) for every mac slot in an appiconset
let slots: [(Int, Int)] = [(16, 1), (16, 2), (32, 1), (32, 2), (128, 1), (128, 2), (256, 1), (256, 2), (512, 1), (512, 2)]
for (points, scale) in slots {
let suffix = scale == 1 ? "" : "@\(scale)x"
let url = outDir.appendingPathComponent("\(prefix)_\(points)x\(points)\(suffix).png")
writePNG(render(pixels: points * scale), to: url)
print("wrote \(url.lastPathComponent)")
}