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Fix Noise handshake stability and session synchronization issues
- Add peer presence tracking with lastHeardFromPeer to detect reconnections - Automatically send identity announcement when detecting peer reconnection after 30s - Clear stale sessions when receiving handshake from recently-seen peer (likely restart) - Add peers to activePeers when successfully decrypting their messages - Fix thread safety in handshake coordinator with concurrent collections - Extend message delivery timeouts (30s→120s private, 60s→180s room, 300s→600s favorite) - Add per-peer encryption queues to prevent nonce desynchronization - Make NoiseSession encrypt/decrypt operations thread-safe with barrier flag - Initialize lastSuccessfulMessageTime when handshake completes - Send identity announcement when decryption fails to prompt session reset - Improve handshake state logging and debugging This fixes: - Peers stuck in "establishing encryption" after restart - Nonce desynchronization causing "Decryption failed at nonce N" - Asymmetric peer visibility (one peer sees the other but not vice versa) - Thread safety issues causing crashes with pendingPrivateMessages - Sessions marked as stale immediately after establishment
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@@ -25,9 +25,9 @@ enum EncryptionStatus: Equatable {
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case .noiseHandshaking:
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return "lock.rotation"
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case .noiseSecured:
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return "lock"
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return "lock.fill" // Changed from "lock" to "lock.fill" for filled lock
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case .noiseVerified:
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return "lock.shield"
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return "lock.shield.fill" // Changed to filled version for consistency
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}
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}
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