UI: diversify peer colors; smarter geo notifications; 21m live location (#531)

- Use minimal-distance hue palette for mesh and geohash lists; align chat sender colors with list palette.
- Add foreground geo notifications for different channels; deep-link to bitchat://geohash/<gh>; per-geohash 60s cooldown; respect self/blocks.
- Global geohash sampling runs outside the sheet; delegate handles deeplinks and suppresses when already in-channel.
- Switch location channel sheet to continuous CoreLocation with 21m distance filter; add config knob.
- Only link geohash hashtags when standalone (no @name#abcd or word#abcd).
- Include mesh-reachable peers in mesh counts and in "bitchatters nearby" notification.
- Add TransportConfig knobs for palette and geo notifications.

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
This commit is contained in:
jack
2025-08-26 18:43:22 +02:00
committed by GitHub
co-authored by jack
parent 7aa3622349
commit d7b7f1f673
6 changed files with 438 additions and 41 deletions
+4 -10
View File
@@ -83,24 +83,17 @@ struct LocationChannelsSheet: View {
}
// Begin periodic refresh while sheet is open
manager.beginLiveRefresh()
// Begin multi-channel sampling for counts
let ghs = manager.availableChannels.map { $0.geohash }
viewModel.beginGeohashSampling(for: ghs)
// Geohash sampling is now managed by ChatViewModel globally
}
.onDisappear {
manager.endLiveRefresh()
viewModel.endGeohashSampling()
}
.onChange(of: manager.permissionState) { newValue in
if newValue == LocationChannelManager.PermissionState.authorized {
manager.refreshChannels()
}
}
.onChange(of: manager.availableChannels) { newValue in
// Keep sampling list in sync with available channels as they refresh live
let ghs = newValue.map { $0.geohash }
viewModel.beginGeohashSampling(for: ghs)
}
.onChange(of: manager.availableChannels) { _ in }
}
private var channelList: some View {
@@ -289,9 +282,10 @@ struct LocationChannelsSheet: View {
}
private func meshCount() -> Int {
// Count mesh-connected OR mesh-reachable peers (exclude self)
let myID = viewModel.meshService.myPeerID
return viewModel.allPeers.reduce(0) { acc, peer in
if peer.id != myID && peer.isConnected { return acc + 1 }
if peer.id != myID && (peer.isConnected || peer.isReachable) { return acc + 1 }
return acc
}
}