Feature/location channels (#459)

* Require signed announces; add Ed25519 key/signature/timestamp TLVs and verify

- Protocol: AnnouncementPacket now requires ed25519PublicKey (0x03), announceSignature (0x04), and announceTimestamp (0x05). Encoder emits, decoder requires; unknown TLVs still tolerated.
- NoiseEncryptionService: add canonical announce sign/verify helpers using context 'bitchat-announce-v1'.
- BLEService: sign Announce, include TLVs; on receive verify (±5 min skew) and ignore unverified; store ed25519 key and isVerifiedNickname in PeerInfo.
- Preserve 8-byte on-wire IDs to keep BLE headers small; no per-message bloat.

* Fix Data.append usage for timestamp bytes in Packets and NoiseEncryptionService (use append(contentsOf:) on UnsafeRawBufferPointer)

* BLEService: fix non-optional announce fields and unwrap signature result; enforce required verification path

* Enforce verified-only public messages; append peerID suffix on nickname collisions in handleMessage

* Suffix duplicate nicknames with peerID prefix in snapshots and getPeerNicknames; ensures lists and messages disambiguate 'jack' vs 'jack'

* Include self nickname in collision detection: suffix remote 'jack' when it matches our nickname in lists and public chat

* UI labels: remove space before '#abcd' suffix in names (public chat, peer lists, snapshots)

* Style '#abcd' suffix light gray:
- Public chat: color suffix in sender via AttributedString segments
- People list: split name and color suffix segment; add helper splitNameSuffix()

* Debounce 'bitchatters nearby' notification: add 60s grace before reset when mesh goes empty; cancel reset when peers return

* Lighten '#abcd' suffix: use Color.secondary.opacity(0.6) in public chat sender and People list

* Toolbar peers indicator: use blue when Bluetooth peers present (was default text color)

* Toolbar peers indicator: use grey when zero peers (was red)

* Toolbar peers indicator: use system grey (Color.secondary) when zero peers, not green

* Fix crash: mutate peripherals dict on BLE queue (not main). Move scan restart to BLE queue as well.

* Reduce connect timeout churn: back off peripherals that time out (15s), increase timeout to 8s, skip non-connectable adverts, and demote timeout log to debug; clean backoff map periodically

* Mentions: support '@name#abcd' disambiguation; filter hashtag/URL styling inside mentions; deliver notifications only to the specified suffixed target when collisions exist

* Fix string interpolation in mention log (escape sequence)

* Mentions: parse '@name#abcd' in sender/receiver; render mention suffix grey (not orange/blue/underlined); ensure receiver notifications trigger for suffixed tokens

* Mentions: include own suffixed token 'name#<myIDprefix>' in valid tokens so '@name#abcd' to self is recognized and notified

* Public actions: show own system message by processing own public messages (remove early-return). Private /hug: add local system message for sender's chat.

* Grammar: change local '/hug' message to past tense ('you hugged/slapped'). Notifications: only fire 'bitchatters nearby' on rising-edge; remove 5-min re-fire and increase empty reset grace to 10m.

* Public /hug echo: add local system message so sender sees action immediately (no reliance on echo)

* Fix visibility: expose addPublicSystemMessage on ChatViewModel and use it from CommandProcessor

* Implement iOS Location Channels (geohash public chats)

- Domain: add ChannelID, GeohashChannel(Level), lightweight geohash encoder
- Identity: derive per-geohash Nostr keys (HMAC-SHA256 device seed)
- Nostr: kind 20000 + #g tag, nickname tag (n), filter helper
- iOS: LocationChannelManager (permissions, one-shot location), Info.plist string
- UI: toolbar # badge (#mesh or #<level>), sheet (irc style, full-row taps, settings link)
- VM: subscribe/send for active channel, clear timeline on switch, nickname cache
- Emotes: route public via Nostr/mesh without echo, local system confirmation, emojis restored
- Haptics: detect hugs/slaps for nickname#abcd and trigger on receiver
- Rendering: remove hashtag/mention formatting (plain monospaced)

Note: iOS-only; macOS unaffected.

* Lifecycle and persistence: resubscribe on foreground/relay connect, cap dedup set, persist mesh timeline.

- ChatViewModel: resubscribe geohash on app foreground and relay reconnect
- Add processed Nostr events cap (2k) with eviction
- Persist mesh public messages in meshTimeline; hydrate on switching to #mesh
- Local geochat messages use nostr: senderPeerID for classification
- Tests: fix JSON contains assertion for #g tag

* Fix Swift 6 concurrency warnings: remove closure-based NC observer, wrap relay reconnect resubscribe in Task @MainActor, resubscribe in appDidBecomeActive selector.

* Location Channels polish: live geohash refresh while sheet open; keep selection stable; toolbar shows #<geohash>; sheet labels show human level + #geohash.

* Add per-geohash in-memory timelines and cap private chats to 1337.

- ChatViewModel: persist geohash messages in geoTimelines[geohash] with cap; hydrate timeline on channel switch
- PrivateChatManager: trim per-peer chats to 1337 on send/receive
- Toolbar badge: prevent wrapping with lineLimit(1)/truncation

* Toolbar badge layout + brand color; Teleport custom geohash; Live refresh uses startUpdatingLocation with significant distance.

- Toolbar: right-justify geohash, head truncation, use brand green
- Sheet: add #custom geohash textfield + join; keep minimal IRClike style
- Manager: startUpdatingLocation()/stopUpdatingLocation() with distanceFilter=250 while sheet is open

* Location sheet live updates: reduce distanceFilter to 21m for more frequent geohash refreshes while open.

* Toolbar badge spacing/width; Sheet: rename to #geohash and button 'teleport'.

- Move # label closer to peer count and widen to avoid truncation
- Change custom field placeholder to '#geohash' and action button to 'teleport' with monospaced font

* Sheet polish: style 'teleport' button with subtle background, disable until valid; prefix '#' label and placeholder 'geohash'; center + style 'remove location permission' and hide separators for these rows.  Toolbar: adjust spacing/width for # label.

* Sheet UX: restrict custom geohash input to valid base32 (lowercase, max 12), reduce spacing so placeholder sits closer to '#', add divider under country row, style 'remove permission' and hide row separators as before. Toolbar: minor spacing/width already adjusted.

* Sheet behavior: show channel list even without permission; add green 'get location and my geohash' button; ensure only one separator between country and teleport by removing manual Divider and showing default row separator; refine teleport input filtering and spacing.

* Channel activity nudges: notify after 9 minutes inactivity only in background; triple-tap clear also clears persistent timelines.

- ChatViewModel: track last activity per channel; send local notification when new activity resumes while app in background (with small cooldown)
- CommandProcessor: /clear clears current public channel persistence via viewModel helper

* Fix compile: add activeChannelDisplayName() and clearCurrentPublicTimeline() helpers in ChatViewModel.

* Fix concurrent dictionary access in BLEService.broadcastPacket: snapshot shared collections under collectionsQueue to avoid CocoaDictionary iterator crashes.

* People: channel-aware list and counts

- Sidebar: NETWORK → PEOPLE; removed PEOPLE subheader/icon
- Toolbar: blue #mesh badge; green #<geohash> badge; count color by channel
- Geohash participants: track per-geohash unique senders with 5m decay; publish list
- Update on geohash send/receive; 30s prune timer; channel switch hooks

No changes to mesh peer UX; mesh list retained as-is.

* BLE: snapshot collections for thread-safe access; stopServices uses snapshot; safe characteristic snapshot in broadcast path

LocationChannelsSheet: rename button label to 'remove location access'

* Channel sheet: show current peer counts

- Mesh row shows connected mesh peers count
- Geohash rows show 5m-active participant counts via ViewModel
- Live-updates while sheet is open

* Channel sheet: pluralize counts as 'person/people' in titles

* Geohash sampling: subscribe to all available channels while sheet open

- ViewModel: add multi-channel sampling subscriptions and per-geohash participant updates
- Sheet: start sampling on appear, sync on list changes, stop on disappear

* Channel sheet: render counts '(N person/people)' in smaller font next to label

* Channel sheet: use square brackets for counts and adjust parsing; fix mesh title to '#mesh'

* Geohash DMs: implement send/receive via NIP-17 with per-geohash identity

- NostrEmbeddedBitChat: add no-recipient encoder for geohash DMs
- NostrTransport: add sendPrivateMessageGeohash(using provided identity)
- ChatViewModel:
  • startGeohashDM + mapping helpers
  • subscribe to per-geohash gift wraps; store DMs in conversations keyed by 'nostr_<prefix>'
  • route sendPrivateMessage() for 'nostr_' to Nostr geohash send; local echo and status
  • map pubkeys from geohash public events for DM initiation
  • resubscribe DM feed on reconnect and channel switch; unsubscribe on leave
- ContentView: long-press 'private message' starts geohash DM when sender is nostr

* Geohash DMs UX: tap participants to DM; support /msg nickname in geohash; DM notifications

- People (geohash) list: bold 'you', sort to top, tap to open DM
- ChatViewModel.getPeerIDForNickname resolves geohash names to nostr_ conv keys
- Geohash DM receive: send local notification when not viewing

* Geohash DMs polish: header title, star hidden, self-DM blocked, message icon, delivered/read ACKs

- Header shows '#<geohash>/@name#abcd' for geohash DMs; hide favorite star
- Geohash people row: add small message icon; prevent self tap
- Prevent sending geohash DM to self
- Send delivery/read ACKs on receive; handle delivered/read to update status

* Geohash DMs: hide encryption status icon in DM header

* BLE: fix data race in broadcast path

- Snapshot peripherals via Array(values) and filter outside sync
- Snapshot subscribedCentrals and centralToPeerID under collectionsQueue
- Mutate subscribedCentrals under collectionsQueue barriers in didSubscribe/unsubscribe

* LocationChannelsSheet: open fully by default (large detent only)

* BLE: remove unused centralMapSnapshot variable

* Geohash DMs: only notify on incoming PM when app is backgrounded; avoid foreground noise

* GeoDM: reliable delivered/read receipts, background-only notifications, and UI tweak

- Implement delivered + read receipts for geohash DMs; send READ on open\n- Handle relay OK acks for gift-wrap sends; resubscribe processes PM/DELIVERED/READ\n- Prevent mesh Noise handshakes for virtual geohash peers (nostr_*)\n- Notify GeoDMs only in background; suppress alerts for already-read msgs\n- Logging: promote key GeoDM receive logs; demote/remove verbose noise\n- UI: remove trailing envelope button from geohash People list

* Fix: remove duplicate variable declarations in AnnouncementPacket.decode()

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
This commit is contained in:
jack
2025-08-20 01:10:23 +02:00
committed by GitHub
co-authored by jack
parent 1c33a92765
commit b09710a7aa
18 changed files with 2143 additions and 258 deletions
+277
View File
@@ -0,0 +1,277 @@
import SwiftUI
#if os(iOS)
import UIKit
struct LocationChannelsSheet: View {
@Binding var isPresented: Bool
@ObservedObject private var manager = LocationChannelManager.shared
@EnvironmentObject var viewModel: ChatViewModel
@State private var customGeohash: String = ""
@State private var customError: String? = nil
var body: some View {
NavigationView {
VStack(alignment: .leading, spacing: 12) {
Text("#location channels")
.font(.system(size: 18, design: .monospaced))
Text("chat with people near you using geohash channels. only a coarse geohash is shared, never exact gps.")
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.secondary)
Group {
switch manager.permissionState {
case LocationChannelManager.PermissionState.notDetermined:
Button(action: { manager.enableLocationChannels() }) {
Text("get location and my geohashes")
.font(.system(size: 12, design: .monospaced))
.foregroundColor(Color.green)
.frame(maxWidth: .infinity)
.padding(.vertical, 6)
.background(Color.green.opacity(0.12))
.cornerRadius(6)
}
.buttonStyle(.plain)
case LocationChannelManager.PermissionState.denied, LocationChannelManager.PermissionState.restricted:
VStack(alignment: .leading, spacing: 8) {
Text("location permission denied. enable in settings to use location channels.")
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.secondary)
Button("open settings") {
if let url = URL(string: UIApplication.openSettingsURLString) {
UIApplication.shared.open(url)
}
}
.buttonStyle(.plain)
}
case LocationChannelManager.PermissionState.authorized:
EmptyView()
}
}
channelList
Spacer()
}
.padding(.horizontal, 16)
.padding(.vertical, 12)
.navigationBarTitleDisplayMode(.inline)
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button("close") { isPresented = false }
.font(.system(size: 14, design: .monospaced))
}
}
}
.presentationDetents([.large])
.onAppear {
// Refresh channels when opening
if manager.permissionState == LocationChannelManager.PermissionState.authorized {
manager.refreshChannels()
}
// Begin periodic refresh while sheet is open
manager.beginLiveRefresh()
// Begin multi-channel sampling for counts
let ghs = manager.availableChannels.map { $0.geohash }
viewModel.beginGeohashSampling(for: ghs)
}
.onDisappear {
manager.endLiveRefresh()
viewModel.endGeohashSampling()
}
.onChange(of: manager.permissionState) { newValue in
if newValue == LocationChannelManager.PermissionState.authorized {
manager.refreshChannels()
}
}
.onChange(of: manager.availableChannels) { newValue in
// Keep sampling list in sync with available channels as they refresh live
let ghs = newValue.map { $0.geohash }
viewModel.beginGeohashSampling(for: ghs)
}
}
private var channelList: some View {
List {
// Mesh option first
channelRow(title: meshTitleWithCount(), subtitle: "#bluetooth", isSelected: isMeshSelected) {
manager.select(ChannelID.mesh)
isPresented = false
}
// Nearby options
if !manager.availableChannels.isEmpty {
ForEach(manager.availableChannels) { channel in
channelRow(title: geohashTitleWithCount(for: channel), subtitle: "#\(channel.geohash)", isSelected: isSelected(channel)) {
manager.select(ChannelID.location(channel))
isPresented = false
}
}
} else {
HStack {
ProgressView()
Text("finding nearby channels…")
.font(.system(size: 12, design: .monospaced))
}
}
// Custom geohash teleport
VStack(alignment: .leading, spacing: 6) {
HStack(spacing: 2) {
Text("#")
.font(.system(size: 14, design: .monospaced))
.foregroundColor(.secondary)
TextField("geohash", text: $customGeohash)
.textInputAutocapitalization(.never)
.autocorrectionDisabled(true)
.font(.system(size: 14, design: .monospaced))
.keyboardType(.asciiCapable)
.onChange(of: customGeohash) { newValue in
// Allow only geohash base32 characters, strip '#', limit length
let allowed = Set("0123456789bcdefghjkmnpqrstuvwxyz")
let filtered = newValue
.lowercased()
.replacingOccurrences(of: "#", with: "")
.filter { allowed.contains($0) }
if filtered.count > 12 {
customGeohash = String(filtered.prefix(12))
} else if filtered != newValue {
customGeohash = filtered
}
}
let normalized = customGeohash.trimmingCharacters(in: .whitespacesAndNewlines).lowercased().replacingOccurrences(of: "#", with: "")
let isValid = validateGeohash(normalized)
Button("teleport") {
let gh = normalized
guard isValid else { customError = "invalid geohash"; return }
let level = levelForLength(gh.count)
let ch = GeohashChannel(level: level, geohash: gh)
manager.select(ChannelID.location(ch))
isPresented = false
}
.buttonStyle(.plain)
.font(.system(size: 14, design: .monospaced))
.padding(.horizontal, 10)
.padding(.vertical, 6)
.background(Color.secondary.opacity(0.12))
.cornerRadius(6)
.opacity(isValid ? 1.0 : 0.4)
.disabled(!isValid)
}
if let err = customError {
Text(err)
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.red)
}
}
// Footer action inside the list
if manager.permissionState == LocationChannelManager.PermissionState.authorized {
Button(action: {
if let url = URL(string: UIApplication.openSettingsURLString) {
UIApplication.shared.open(url)
}
}) {
Text("remove location access")
.font(.system(size: 12, design: .monospaced))
.foregroundColor(Color(red: 0.75, green: 0.1, blue: 0.1))
.frame(maxWidth: .infinity)
.padding(.vertical, 6)
.background(Color.red.opacity(0.08))
.cornerRadius(6)
}
.buttonStyle(.plain)
.listRowSeparator(.hidden)
}
}
.listStyle(.plain)
}
private func isSelected(_ channel: GeohashChannel) -> Bool {
if case .location(let ch) = manager.selectedChannel {
return ch == channel
}
return false
}
private var isMeshSelected: Bool {
if case .mesh = manager.selectedChannel { return true }
return false
}
private func channelRow(title: String, subtitle: String, isSelected: Bool, action: @escaping () -> Void) -> some View {
Button(action: action) {
HStack {
VStack(alignment: .leading) {
// Render title with smaller font for trailing count in parentheses
let parts = splitTitleAndCount(title)
HStack(spacing: 4) {
Text(parts.base)
.font(.system(size: 14, design: .monospaced))
if let count = parts.countSuffix, !count.isEmpty {
Text(count)
.font(.system(size: 11, design: .monospaced))
.foregroundColor(.secondary)
}
}
Text(subtitle)
.font(.system(size: 12, design: .monospaced))
.foregroundColor(.secondary)
}
Spacer()
if isSelected {
Text("✔︎")
.font(.system(size: 16, design: .monospaced))
.foregroundColor(.green)
}
}
.frame(maxWidth: .infinity, alignment: .leading)
.contentShape(Rectangle())
}
.buttonStyle(.plain)
}
// Split a title like "#mesh [3 people]" into base and suffix "[3 people]"
private func splitTitleAndCount(_ s: String) -> (base: String, countSuffix: String?) {
guard let idx = s.lastIndex(of: "[") else { return (s, nil) }
let prefix = String(s[..<idx]).trimmingCharacters(in: .whitespaces)
let suffix = String(s[idx...])
return (prefix, suffix)
}
// MARK: - Helpers for counts
private func meshTitleWithCount() -> String {
// Count currently connected mesh peers (excluding self)
let myID = viewModel.meshService.myPeerID
let meshCount = viewModel.allPeers.reduce(0) { acc, peer in
if peer.id != myID && peer.isConnected { return acc + 1 }
return acc
}
let noun = meshCount == 1 ? "person" : "people"
return "#mesh [\(meshCount) \(noun)]"
}
private func geohashTitleWithCount(for channel: GeohashChannel) -> String {
// Use ViewModel's 5-minute activity counts; may be 0 for non-selected channels
let count = viewModel.geohashParticipantCount(for: channel.geohash)
let noun = count == 1 ? "person" : "people"
return "\(channel.level.displayName.lowercased()) [\(count) \(noun)]"
}
private func validateGeohash(_ s: String) -> Bool {
let allowed = Set("0123456789bcdefghjkmnpqrstuvwxyz")
guard !s.isEmpty, s.count <= 12 else { return false }
return s.allSatisfy { allowed.contains($0) }
}
private func levelForLength(_ len: Int) -> GeohashChannelLevel {
switch len {
case 0...2: return .country
case 3...4: return .region
case 5: return .city
case 6: return .neighborhood
case 7: return .block
default: return .street
}
}
}
#endif