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[codex] Refactor BLE outbound scheduling and Noise queues (#1306)
* Refactor BLE transport event handling * Make image output paths unique * Keep queued Nostr read receipts alive * Refine BLE ingress fanout * Rediscover BLE service after invalidation * Extract BLE notification retry buffer * Extract BLE inbound write buffer * Extract BLE fragment assembly buffer * Tidy secure log handling from device run * Extract BLE outbound fragment scheduler * Harden app CI media tests * Redact BLE message content from logs * Extract BLE Noise session queues * Fix BLE read receipt UI updates * Allow self-authored RSR ingress replies * Harden read receipt queue test timing * Extract BLE outbound policy and incoming file storage * Avoid duplicate BLE link snapshots during send * Canonicalize Nostr relay URLs --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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import BitFoundation
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import Foundation
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struct BLEOutboundFragmentTransferRequest {
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let packet: BitchatPacket
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let pad: Bool
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let maxChunk: Int?
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let directedPeer: PeerID?
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let transferId: String?
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var resolvedTransferId: String? {
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guard packet.type == MessageType.fileTransfer.rawValue else { return nil }
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return transferId ?? packet.payload.sha256Hex()
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}
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}
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struct BLEOutboundFragmentTransferScheduler {
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enum QueuePosition {
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case front
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case back
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}
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enum SubmitResult {
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case start(request: BLEOutboundFragmentTransferRequest, reservedTransferId: String?)
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case queued(request: BLEOutboundFragmentTransferRequest, transferId: String?, position: QueuePosition)
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}
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enum CancelResult {
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case active(transferId: String, workItems: [DispatchWorkItem])
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case pending(transferId: String)
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case missing
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}
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enum SentResult: Equatable {
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case progress(sentFragments: Int, totalFragments: Int)
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case complete(sentFragments: Int, totalFragments: Int)
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case missing
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}
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private struct ActiveTransferState {
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let totalFragments: Int
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var sentFragments: Int
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var workItems: [DispatchWorkItem]
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}
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private var activeTransfers: [String: ActiveTransferState] = [:]
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private var pendingTransfers: [BLEOutboundFragmentTransferRequest] = []
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var activeCount: Int {
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activeTransfers.count
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}
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var pendingCount: Int {
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pendingTransfers.count
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}
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mutating func removeAll() -> [(id: String, workItems: [DispatchWorkItem])] {
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let active = activeTransfers.map { ($0.key, $0.value.workItems) }
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activeTransfers.removeAll()
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pendingTransfers.removeAll()
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return active
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}
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mutating func submit(
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_ request: BLEOutboundFragmentTransferRequest,
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maxConcurrentTransfers: Int
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) -> SubmitResult {
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guard let transferId = request.resolvedTransferId else {
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return .start(request: request, reservedTransferId: nil)
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}
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guard activeTransfers.count < maxConcurrentTransfers else {
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pendingTransfers.append(request)
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return .queued(request: request, transferId: transferId, position: .back)
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}
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guard activeTransfers[transferId] == nil else {
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pendingTransfers.insert(request, at: 0)
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return .queued(request: request, transferId: transferId, position: .front)
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}
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activeTransfers[transferId] = ActiveTransferState(totalFragments: 0, sentFragments: 0, workItems: [])
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return .start(request: request, reservedTransferId: transferId)
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}
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mutating func activateReservedTransfer(
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id transferId: String,
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totalFragments: Int,
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workItems: [DispatchWorkItem]
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) -> Bool {
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guard activeTransfers[transferId] != nil else { return false }
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activeTransfers[transferId] = ActiveTransferState(
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totalFragments: totalFragments,
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sentFragments: 0,
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workItems: workItems
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)
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return true
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}
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mutating func updateWorkItems(_ workItems: [DispatchWorkItem], for transferId: String) -> Bool {
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guard var state = activeTransfers[transferId] else { return false }
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state.workItems = workItems
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activeTransfers[transferId] = state
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return true
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}
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mutating func releaseReservation(_ transferId: String) -> [DispatchWorkItem]? {
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activeTransfers.removeValue(forKey: transferId)?.workItems
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}
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func isActive(_ transferId: String) -> Bool {
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activeTransfers[transferId] != nil
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}
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mutating func cancelTransfer(_ transferId: String) -> CancelResult {
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if let active = activeTransfers.removeValue(forKey: transferId) {
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return .active(transferId: transferId, workItems: active.workItems)
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}
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if let pendingIndex = pendingTransfers.firstIndex(where: { $0.resolvedTransferId == transferId || $0.transferId == transferId }) {
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pendingTransfers.remove(at: pendingIndex)
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return .pending(transferId: transferId)
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}
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return .missing
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}
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mutating func markFragmentSent(transferId: String) -> SentResult {
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guard var state = activeTransfers[transferId] else { return .missing }
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state.sentFragments = min(state.sentFragments + 1, state.totalFragments)
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let isComplete = state.sentFragments >= state.totalFragments
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if isComplete {
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activeTransfers.removeValue(forKey: transferId)
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return .complete(sentFragments: state.sentFragments, totalFragments: state.totalFragments)
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}
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activeTransfers[transferId] = state
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return .progress(sentFragments: state.sentFragments, totalFragments: state.totalFragments)
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}
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mutating func reservePendingStarts(maxConcurrentTransfers: Int) -> [SubmitResult] {
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var availableSlots = max(0, maxConcurrentTransfers - activeTransfers.count)
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guard availableSlots > 0, !pendingTransfers.isEmpty else { return [] }
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var results: [SubmitResult] = []
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var blockedFront: [BLEOutboundFragmentTransferRequest] = []
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while availableSlots > 0, !pendingTransfers.isEmpty {
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let request = pendingTransfers.removeFirst()
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availableSlots -= 1
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guard let transferId = request.resolvedTransferId else {
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results.append(.start(request: request, reservedTransferId: nil))
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continue
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}
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guard activeTransfers.count < maxConcurrentTransfers else {
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pendingTransfers.insert(request, at: 0)
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results.append(.queued(request: request, transferId: transferId, position: .front))
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break
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}
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guard activeTransfers[transferId] == nil else {
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blockedFront.append(request)
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results.append(.queued(request: request, transferId: transferId, position: .front))
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continue
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}
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activeTransfers[transferId] = ActiveTransferState(totalFragments: 0, sentFragments: 0, workItems: [])
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results.append(.start(request: request, reservedTransferId: transferId))
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}
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if !blockedFront.isEmpty {
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pendingTransfers.insert(contentsOf: blockedFront, at: 0)
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}
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return results
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}
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}
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