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fix: Rate limit iOS peer notifications to prevent flood (#972)
* fix: Rate limit iOS peer notifications to prevent flood - Remove aggressive formIntersection that cleared recentlySeenPeers when peers temporarily dropped, causing them to be treated as "new" - Add 5-minute cooldown between notifications (aligns with Android) - Use fixed notification identifier so iOS updates existing notification instead of creating new ones - Only mark peers as seen when notification is sent, so peers arriving during cooldown are included in the next notification Fixes notification spam every 10-30 seconds when peers fluctuate. Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * chore: Bump version to 1.5.1 --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
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jack
Claude Opus 4.5
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90a5e8ba9d
@@ -21,6 +21,7 @@ enum TransportConfig {
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// Timers
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static let networkResetGraceSeconds: TimeInterval = 600 // 10 minutes
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static let networkNotificationCooldownSeconds: TimeInterval = 300 // 5 minutes
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static let basePublicFlushInterval: TimeInterval = 0.08 // ~12.5 fps batching
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// BLE duty/announce/connect
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