mirror of
https://github.com/permissionlesstech/bitchat.git
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Refactor/robustness (#446)
* Refactor BitChat for improved robustness and performance Major refactoring to simplify architecture and fix critical issues: Architecture Improvements: - Replace complex BluetoothMeshService with simplified SimplifiedBluetoothService - Consolidate message routing and peer management into unified services - Remove redundant caching layers and optimize performance Bug Fixes: - Fix critical BLE peer mapping corruption in mesh networks - Fix encrypted message routing failures in multi-peer scenarios - Fix app freezes and Main Thread Checker warnings - Fix BLE message delivery in dual-role connections - Fix favorite toggle UI not updating instantly - Fix Nostr offline messaging with 24-hour message filtering Features: - Add command processor for chat commands - Add autocomplete service for mentions and commands - Improve private chat management with dedicated service - Add unified peer service for consistent state management Performance: - Optimize BLE reconnection speed - Reduce excessive logging throughout codebase - Improve message deduplication efficiency - Optimize UI updates and state management * Improvements refactor robust (#441) * remove unused code * remove more * TLV for announcement * restore * restore * restore? * messages tlv too (#442) * Fix Nostr notification and read receipt issues, add TLV encoding, cleanup unused code ## Notification & Read Receipt Fixes - Fixed toolbar notification icon appearing incorrectly on app restart for already-read messages - Fixed read receipts being incorrectly deleted on startup when privateChats was empty - Fixed messages not being marked as read when opening chat for first time - Fixed senderPeerID not being updated during message consolidation - Added startup phase logic to block old messages (>30s) while allowing recent ones - Fixed unread status checking across all storage locations (ephemeral, stable Noise keys, temporary Nostr IDs) ## TLV Encoding Implementation - Implemented Type-Length-Value encoding for private message payloads - Added PrivateMessagePacket struct with TLV encode/decode methods - Enhanced message structure for better extensibility and robustness ## Code Cleanup - Removed unused PeerStateManager class and related dependencies - Removed dead protocol types (DeliveryAck, ProtocolAck/Nack, NoiseIdentityAnnouncement) - Cleaned up BitchatDelegate by removing unused methods - Removed excessive debug logging throughout ChatViewModel - Added test-only ProtocolNack helper for integration tests ## Technical Details - Messages stored under three ID types: ephemeral peer IDs, stable Noise key hexes, temporary Nostr IDs - Fixed cleanupOldReadReceipts() to skip when privateChats is empty or during startup - Updated message consolidation to properly update senderPeerID - Restored NIP-17 timestamp randomization (±15 minutes) for privacy --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com> Co-authored-by: callebtc <93376500+callebtc@users.noreply.github.com>
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//
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// PrivateChatManager.swift
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// bitchat
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//
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// Manages private chat sessions and messages
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// This is free and unencumbered software released into the public domain.
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//
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import Foundation
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import SwiftUI
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/// Manages all private chat functionality
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class PrivateChatManager: ObservableObject {
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@Published var privateChats: [String: [BitchatMessage]] = [:]
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@Published var selectedPeer: String? = nil
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@Published var unreadMessages: Set<String> = []
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private var selectedPeerFingerprint: String? = nil
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var sentReadReceipts: Set<String> = [] // Made accessible for ChatViewModel
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weak var meshService: SimplifiedBluetoothService?
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init(meshService: SimplifiedBluetoothService? = nil) {
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self.meshService = meshService
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}
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/// Start a private chat with a peer
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func startChat(with peerID: String) {
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selectedPeer = peerID
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// Store fingerprint for persistence across reconnections
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if let fingerprint = meshService?.getPeerFingerprint(peerID) {
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selectedPeerFingerprint = fingerprint
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}
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// Mark messages as read
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markAsRead(from: peerID)
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// Initialize chat if needed
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if privateChats[peerID] == nil {
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privateChats[peerID] = []
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}
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}
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/// End the current private chat
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func endChat() {
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selectedPeer = nil
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selectedPeerFingerprint = nil
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}
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/// Send a private message
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func sendMessage(_ content: String, to peerID: String) {
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guard let meshService = meshService,
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let peerNickname = meshService.getPeerNicknames()[peerID] else {
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return
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}
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let messageID = UUID().uuidString
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// Create local message
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let message = BitchatMessage(
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id: messageID,
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sender: meshService.myNickname,
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content: content,
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timestamp: Date(),
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isRelay: false,
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originalSender: nil,
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isPrivate: true,
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recipientNickname: peerNickname,
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senderPeerID: meshService.myPeerID,
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mentions: nil,
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deliveryStatus: .sending
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)
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// Add to chat
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if privateChats[peerID] == nil {
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privateChats[peerID] = []
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}
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privateChats[peerID]?.append(message)
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// Send via mesh service
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meshService.sendPrivateMessage(content, to: peerID, recipientNickname: peerNickname, messageID: messageID)
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}
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/// Handle incoming private message
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func handleIncomingMessage(_ message: BitchatMessage) {
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guard let senderPeerID = message.senderPeerID else { return }
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// Initialize chat if needed
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if privateChats[senderPeerID] == nil {
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privateChats[senderPeerID] = []
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}
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// Add message
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privateChats[senderPeerID]?.append(message)
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// Mark as unread if not in this chat
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if selectedPeer != senderPeerID {
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unreadMessages.insert(senderPeerID)
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// Send notification
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NotificationService.shared.sendPrivateMessageNotification(
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from: message.sender,
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message: message.content,
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peerID: senderPeerID
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)
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} else {
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// Send read receipt if viewing this chat
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sendReadReceipt(for: message)
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}
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}
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/// Mark messages from a peer as read
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func markAsRead(from peerID: String) {
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unreadMessages.remove(peerID)
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// Send read receipts for unread messages that haven't been sent yet
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if let messages = privateChats[peerID] {
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for message in messages {
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if message.senderPeerID == peerID && !message.isRelay && !sentReadReceipts.contains(message.id) {
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sendReadReceipt(for: message)
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}
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}
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}
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}
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/// Update the selected peer if fingerprint matches (for reconnections)
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func updateSelectedPeer(peers: [String: String]) {
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guard let fingerprint = selectedPeerFingerprint else { return }
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// Find peer with matching fingerprint
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for (peerID, _) in peers {
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if meshService?.getPeerFingerprint(peerID) == fingerprint {
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selectedPeer = peerID
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break
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}
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}
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}
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/// Get chat messages for current context
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func getCurrentMessages() -> [BitchatMessage] {
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guard let peer = selectedPeer else { return [] }
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return privateChats[peer] ?? []
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}
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/// Clear a private chat
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func clearChat(with peerID: String) {
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privateChats[peerID]?.removeAll()
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}
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/// Handle delivery acknowledgment
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func handleDeliveryAck(messageID: String, from peerID: String) {
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guard privateChats[peerID] != nil else { return }
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if let index = privateChats[peerID]?.firstIndex(where: { $0.id == messageID }) {
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privateChats[peerID]?[index].deliveryStatus = .delivered(to: "recipient", at: Date())
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}
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}
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/// Handle read receipt
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func handleReadReceipt(messageID: String, from peerID: String) {
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guard privateChats[peerID] != nil else { return }
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if let index = privateChats[peerID]?.firstIndex(where: { $0.id == messageID }) {
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privateChats[peerID]?[index].deliveryStatus = .read(by: "recipient", at: Date())
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}
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}
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// MARK: - Private Methods
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private func sendReadReceipt(for message: BitchatMessage) {
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guard !sentReadReceipts.contains(message.id),
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let senderPeerID = message.senderPeerID else {
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return
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}
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sentReadReceipts.insert(message.id)
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// Create read receipt using the simplified method
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let receipt = ReadReceipt(
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originalMessageID: message.id,
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readerID: meshService?.myPeerID ?? "",
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readerNickname: meshService?.myNickname ?? ""
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)
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// Send through mesh service's read receipt method
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meshService?.sendReadReceipt(receipt, to: senderPeerID)
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}
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}
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