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QR verification: live challenge/response over Noise; persistence, offline badges, and UX/perf polish (#510)
* QR verification scaffold: add Noise verify payload types, VerificationService with QR schema/signing, placeholder MyQR/Scan views, and UI entry points in header * QR: fix VerificationQR mutability (sigHex var) and remove duplicate Data hex helpers to resolve redeclaration; wire signed payload assembly * QR: render actual QR images with CoreImage; add copy button; keep scanner placeholder for now * QR: fix SwiftUI modifiers — apply .interpolation(.none) and .resizable() to platform Image inside ImageWrapper; remove from wrapper usage * QR: add iOS camera scanner using AVFoundation; integrate into Scan view; add NSCameraUsageDescription to Info.plist * QR: make NoisePayloadType exhaustive in ChatViewModel switches by ignoring verifyChallenge/verifyResponse for now (placeholder) * QR verification: speed + persistence + UX - Inject live Noise into VerificationService; prewarm QR on app start - Keep camera active; remove intermediate responder toast - One-shot/dupe guards and deferred send on handshake - Persist verified status immediately; standardize fingerprint (SHA-256) - Show verified badge for offline favorites; mutual verification toast - VERIFY sheet styling to match peer sheet; UI polish - Logs to diagnose verified load + favorites mapping --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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@@ -165,8 +165,12 @@ class CommandProcessor {
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let geoBlocked = Array(SecureIdentityStateManager.shared.getBlockedNostrPubkeys())
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var geoNames: [String] = []
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if let vm = chatViewModel {
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#if os(iOS)
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let visible = vm.visibleGeohashPeople()
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let visibleIndex = Dictionary(uniqueKeysWithValues: visible.map { ($0.id.lowercased(), $0.displayName) })
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#else
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let visibleIndex: [String: String] = [:]
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#endif
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for pk in geoBlocked {
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if let name = visibleIndex[pk.lowercased()] {
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geoNames.append(name)
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