Make logging categories static properties of OSLog

So we can use `.<category name>` to simplify the code.

Search/Replace Strategy:
Search text: `category: SecureLogger.`
Replace text: `category: .`
This commit is contained in:
islam
2025-09-11 19:02:32 +01:00
parent ee16ff5ff4
commit 5ca9222fc2
21 changed files with 354 additions and 345 deletions
+7 -7
View File
@@ -92,7 +92,7 @@ class NoiseSession {
func processHandshakeMessage(_ message: Data) throws -> Data? {
return try sessionQueue.sync(flags: .barrier) {
SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: .noise, level: .debug)
// Initialize handshake state if needed (for responders)
if state == .uninitialized && role == .responder {
@@ -103,7 +103,7 @@ class NoiseSession {
remoteStaticKey: nil
)
state = .handshaking
SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: .noise, level: .debug)
}
guard case .handshaking = state, let handshake = handshakeState else {
@@ -112,7 +112,7 @@ class NoiseSession {
// Process incoming message
_ = try handshake.readMessage(message)
SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: .noise, level: .debug)
// Check if handshake is complete
if handshake.isHandshakeComplete() {
@@ -130,7 +130,7 @@ class NoiseSession {
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: .noise, level: .debug)
SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
return nil
@@ -138,7 +138,7 @@ class NoiseSession {
// Generate response
let response = try handshake.writeMessage()
sentHandshakeMessages.append(response)
SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: .noise, level: .debug)
// Check if handshake is complete after writing
if handshake.isHandshakeComplete() {
@@ -156,7 +156,7 @@ class NoiseSession {
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: SecureLogger.noise, level: .debug)
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: .noise, level: .debug)
SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
}
@@ -349,7 +349,7 @@ final class NoiseSessionManager {
// We should accept the new handshake to re-establish encryption
if existing.isEstablished() {
SecureLogger.log("Accepting handshake from \(peerID) despite existing session - peer likely cleared their session",
category: SecureLogger.session, level: .info)
category: .session, level: .info)
_ = sessions.removeValue(forKey: peerID)
shouldCreateNew = true
} else {