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https://github.com/permissionlesstech/bitchat.git
synced 2026-07-26 19:05:22 +00:00
Make logging categories static properties of OSLog
So we can use `.<category name>` to simplify the code. Search/Replace Strategy: Search text: `category: SecureLogger.` Replace text: `category: .`
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@@ -92,7 +92,7 @@ class NoiseSession {
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func processHandshakeMessage(_ message: Data) throws -> Data? {
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return try sessionQueue.sync(flags: .barrier) {
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SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: .noise, level: .debug)
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// Initialize handshake state if needed (for responders)
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if state == .uninitialized && role == .responder {
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@@ -103,7 +103,7 @@ class NoiseSession {
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remoteStaticKey: nil
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)
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state = .handshaking
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SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: .noise, level: .debug)
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}
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guard case .handshaking = state, let handshake = handshakeState else {
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@@ -112,7 +112,7 @@ class NoiseSession {
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// Process incoming message
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_ = try handshake.readMessage(message)
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SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: .noise, level: .debug)
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// Check if handshake is complete
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if handshake.isHandshakeComplete() {
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@@ -130,7 +130,7 @@ class NoiseSession {
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state = .established
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handshakeState = nil // Clear handshake state
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SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: .noise, level: .debug)
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SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
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return nil
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@@ -138,7 +138,7 @@ class NoiseSession {
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// Generate response
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let response = try handshake.writeMessage()
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sentHandshakeMessages.append(response)
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SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: .noise, level: .debug)
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// Check if handshake is complete after writing
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if handshake.isHandshakeComplete() {
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@@ -156,7 +156,7 @@ class NoiseSession {
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state = .established
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handshakeState = nil // Clear handshake state
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SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: SecureLogger.noise, level: .debug)
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SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: .noise, level: .debug)
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SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
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}
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@@ -349,7 +349,7 @@ final class NoiseSessionManager {
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// We should accept the new handshake to re-establish encryption
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if existing.isEstablished() {
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SecureLogger.log("Accepting handshake from \(peerID) despite existing session - peer likely cleared their session",
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category: SecureLogger.session, level: .info)
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category: .session, level: .info)
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_ = sessions.removeValue(forKey: peerID)
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shouldCreateNew = true
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} else {
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