Feature/nostr embedded bitchat (#448)

* UI: prefer mesh radio icon when connected; map short peer ID to full Noise key; rename ephemeral mapping to shortIDToNoiseKey; ensure header flips to purple globe on disconnect and keeps name.

* chore: stop tracking build artifacts; ignore .DerivedData and .Result*

* logging: add global threshold via BITCHAT_LOG_LEVEL and demote chatty logs to debug; keep critical errors/warnings and key state transitions

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
This commit is contained in:
jack
2025-08-17 11:25:42 +02:00
committed by GitHub
co-authored by jack
parent fb1988ac27
commit 3ebfa85e90
9 changed files with 510 additions and 308 deletions
+7 -7
View File
@@ -92,7 +92,7 @@ class NoiseSession {
func processHandshakeMessage(_ message: Data) throws -> Data? {
return try sessionQueue.sync(flags: .barrier) {
SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Processing handshake message, current state: \(state), role: \(role)", category: SecureLogger.noise, level: .debug)
// Initialize handshake state if needed (for responders)
if state == .uninitialized && role == .responder {
@@ -103,7 +103,7 @@ class NoiseSession {
remoteStaticKey: nil
)
state = .handshaking
SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Initialized handshake state for responder", category: SecureLogger.noise, level: .debug)
}
guard case .handshaking = state, let handshake = handshakeState else {
@@ -112,7 +112,7 @@ class NoiseSession {
// Process incoming message
_ = try handshake.readMessage(message)
SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Read handshake message, checking if complete", category: SecureLogger.noise, level: .debug)
// Check if handshake is complete
if handshake.isHandshakeComplete() {
@@ -130,7 +130,7 @@ class NoiseSession {
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete (no response needed), transitioning to established", category: SecureLogger.noise, level: .debug)
SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
return nil
@@ -138,7 +138,7 @@ class NoiseSession {
// Generate response
let response = try handshake.writeMessage()
sentHandshakeMessages.append(response)
SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Generated handshake response of size \(response.count)", category: SecureLogger.noise, level: .debug)
// Check if handshake is complete after writing
if handshake.isHandshakeComplete() {
@@ -156,7 +156,7 @@ class NoiseSession {
state = .established
handshakeState = nil // Clear handshake state
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: SecureLogger.noise, level: .info)
SecureLogger.log("NoiseSession[\(peerID)]: Handshake complete after writing response, transitioning to established", category: SecureLogger.noise, level: .debug)
SecureLogger.logSecurityEvent(.handshakeCompleted(peerID: peerID))
}
@@ -474,4 +474,4 @@ enum NoiseSessionError: Error {
case sessionNotFound
case handshakeFailed(Error)
case alreadyEstablished
}
}