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Improve BLE mesh flooding: last-hop suppression, K-of-N fanout, and backpressure (#517)
* Improve BLE mesh relay and flooding Add last-hop suppression using ingress-link tracking to prevent echo. Implement deterministic always-relay for handshakes and directed encrypted/fragments; widen jitter for broadcasts; keep TTL cap only for broadcast. Add deterministic K-of-N broadcast fanout to reduce amplification in dense topologies. Introduce backpressure-aware writes using canSendWriteWithoutResponse with per-peripheral queues and draining on peripheralIsReady. Minor helpers for messageID, deterministic selection, and maintenance cleanup. * Tests: stabilize FragmentationTests and InputValidatorTests Make _test_handlePacket mark synthetic peers verified/connected with normalized senderID to avoid drops in public-message reassembly tests. Tighten validatePeerID to reject non-hex strings when length equals 16 or 64; allow internal IDs only for other lengths. All iOS simulator tests pass locally. --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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@@ -12,6 +12,7 @@ struct RelayController {
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static func decide(ttl: UInt8,
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senderIsSelf: Bool,
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isEncrypted: Bool,
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isDirectedEncrypted: Bool,
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isDirectedFragment: Bool,
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isHandshake: Bool,
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degree: Int,
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@@ -19,7 +20,17 @@ struct RelayController {
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// Suppress obvious non-relays
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if ttl <= 1 || senderIsSelf { return RelayDecision(shouldRelay: false, newTTL: ttl, delayMs: 0) }
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// Degree-aware probability to reduce floods in dense graphs
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// For session-critical or directed traffic, be deterministic and reliable
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if isHandshake || isDirectedFragment || isDirectedEncrypted {
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// Always relay with no TTL cap for these types
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let newTTL = (ttl &- 1)
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// Slight jitter to desynchronize without adding too much latency
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let delayRange: ClosedRange<Int> = isHandshake ? 20...60 : 40...120
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let delayMs = Int.random(in: delayRange)
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return RelayDecision(shouldRelay: true, newTTL: newTTL, delayMs: delayMs)
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}
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// Degree-aware probability to reduce floods in dense graphs (broadcast/public)
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let baseProb: Double
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switch degree {
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case 0...2: baseProb = 1.0
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@@ -28,20 +39,22 @@ struct RelayController {
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case 7...9: baseProb = 0.55
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default: baseProb = 0.45
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}
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var prob = baseProb
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if isHandshake { prob = max(0.3, baseProb - 0.2) }
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// Sample a forwarding decision
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let prob = baseProb
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let shouldRelay = Double.random(in: 0...1) <= prob
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// TTL clamping in dense graphs
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// TTL clamping in dense graphs (only for broadcast)
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let ttlCap: UInt8 = degree >= highDegreeThreshold ? 3 : 5
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let clamped = max(1, min(ttl, ttlCap))
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let newTTL = clamped &- 1
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// Short jitter to desynchronize rebroadcasts
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let delayMs = Int.random(in: 20...80)
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// Wider jitter window to allow duplicate suppression to win more often
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let delayMs: Int
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switch degree {
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case 0...2: delayMs = Int.random(in: 40...100)
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case 3...5: delayMs = Int.random(in: 60...150)
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case 6...9: delayMs = Int.random(in: 80...180)
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default: delayMs = Int.random(in: 100...220)
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}
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return RelayDecision(shouldRelay: shouldRelay, newTTL: newTTL, delayMs: delayMs)
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}
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}
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