Implement Noise Protocol Framework and peer ID rotation for enhanced security and privacy

This major update replaces the basic encryption with the Noise Protocol Framework
and adds ephemeral peer ID rotation for enhanced privacy.

Key Changes:

Security Infrastructure:
- Implemented Noise Protocol Framework (XX handshake pattern)
- End-to-end encryption with forward secrecy and identity hiding
- Session management with automatic rekey support
- Channel encryption with password-derived keys

Privacy Enhancements:
- Ephemeral peer ID rotation (5-15 minute random intervals)
- Persistent identity through public key fingerprints
- Favorites and verification persist across ID rotations
- Block list based on fingerprints, not ephemeral IDs

Core Components Added:
- NoiseEncryptionService: Main encryption service
- NoiseSession: Individual peer session management
- NoiseChannelEncryption: Password-protected channel support
- SecureIdentityStateManager: Persistent identity storage
- FingerprintView: Visual fingerprint verification UI

Bug Fixes:
- Fixed handshake storm with tie-breaker mechanism
- Fixed missing connect messages during peer rotation
- Fixed delivery ACK compression issues
- Fixed race conditions in message queue
- Fixed nickname resolution for rotated peer IDs

Testing:
- Comprehensive test suite for Noise implementation
- Security validator tests
- Channel encryption tests
- Identity persistence tests
- Rate limiter tests

Documentation:
- BRING_THE_NOISE.md: Technical implementation details
- Updated WHITEPAPER.md: Simplified and focused on core innovations
- Removed temporary debug documentation

The implementation maintains backward compatibility while significantly
improving security and privacy. All existing features (channels, private
messages, favorites, blocking) work seamlessly with the new system.
This commit is contained in:
jack
2025-07-15 13:15:31 +02:00
parent 6d39222ea0
commit 3070a4d307
42 changed files with 10952 additions and 2233 deletions
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//
// LRUCache.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
/// Thread-safe LRU (Least Recently Used) cache implementation
final class LRUCache<Key: Hashable, Value> {
private class Node {
var key: Key
var value: Value
var prev: Node?
var next: Node?
init(key: Key, value: Value) {
self.key = key
self.value = value
}
}
private let maxSize: Int
private var cache: [Key: Node] = [:]
private var head: Node?
private var tail: Node?
private let queue = DispatchQueue(label: "bitchat.lrucache", attributes: .concurrent)
init(maxSize: Int) {
self.maxSize = maxSize
}
func set(_ key: Key, value: Value) {
queue.sync(flags: .barrier) {
if let node = cache[key] {
// Update existing value and move to front
node.value = value
moveToFront(node)
} else {
// Add new node
let newNode = Node(key: key, value: value)
cache[key] = newNode
addToFront(newNode)
// Remove oldest if over capacity
if cache.count > maxSize {
if let tailNode = tail {
removeNode(tailNode)
cache.removeValue(forKey: tailNode.key)
}
}
}
}
}
func get(_ key: Key) -> Value? {
return queue.sync(flags: .barrier) {
guard let node = cache[key] else { return nil }
moveToFront(node)
return node.value
}
}
func contains(_ key: Key) -> Bool {
return queue.sync {
return cache[key] != nil
}
}
func remove(_ key: Key) {
queue.sync(flags: .barrier) {
if let node = cache[key] {
removeNode(node)
cache.removeValue(forKey: key)
}
}
}
func removeAll() {
queue.sync(flags: .barrier) {
cache.removeAll()
head = nil
tail = nil
}
}
var count: Int {
return queue.sync {
return cache.count
}
}
var keys: [Key] {
return queue.sync {
return Array(cache.keys)
}
}
// MARK: - Private Helpers
private func addToFront(_ node: Node) {
node.next = head
node.prev = nil
if let head = head {
head.prev = node
}
head = node
if tail == nil {
tail = node
}
}
private func removeNode(_ node: Node) {
if let prev = node.prev {
prev.next = node.next
} else {
head = node.next
}
if let next = node.next {
next.prev = node.prev
} else {
tail = node.prev
}
node.prev = nil
node.next = nil
}
private func moveToFront(_ node: Node) {
guard node !== head else { return }
removeNode(node)
addToFront(node)
}
}
// MARK: - Bounded Set
/// Thread-safe set with maximum size using LRU eviction
final class BoundedSet<Element: Hashable> {
private let cache: LRUCache<Element, Bool>
init(maxSize: Int) {
self.cache = LRUCache(maxSize: maxSize)
}
func insert(_ element: Element) {
cache.set(element, value: true)
}
func contains(_ element: Element) -> Bool {
return cache.get(element) != nil
}
func remove(_ element: Element) {
cache.remove(element)
}
func removeAll() {
cache.removeAll()
}
var count: Int {
return cache.count
}
}
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//
// NoiseTestingHelper.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
// MARK: - Encryption Status Enum
public enum EncryptionStatus {
case noiseVerified // Noise + fingerprint verified
case noiseSecured // Noise established
case noiseHandshaking // Noise in progress
case none // No encryption
var icon: String {
switch self {
case .noiseVerified:
return "checkmark.shield.fill" // Verified secure
case .noiseSecured:
return "lock.fill" // Secure
case .noiseHandshaking:
return "lock.rotation" // In progress
// Legacy case removed
case .none:
return "lock.slash" // Not secure
}
}
var description: String {
switch self {
case .noiseVerified:
return "Verified Secure"
case .noiseSecured:
return "Secure (Noise)"
case .noiseHandshaking:
return "Securing..."
// Legacy case removed
case .none:
return "Not Encrypted"
}
}
}
// MARK: - Testing Helper for Noise Protocol Migration
#if DEBUG
class NoiseTestingHelper {
static let shared = NoiseTestingHelper()
// Test Scenarios Checklist
struct TestScenario {
let name: String
let steps: [String]
var passed: Bool = false
}
private var testScenarios: [TestScenario] = [
TestScenario(
name: "Basic Handshake",
steps: [
"1. Connect two devices via Bluetooth",
"2. Verify Noise handshake completes (check logs)",
"3. Confirm lock icon appears next to peer name",
"4. Send a message and verify delivery"
]
),
TestScenario(
name: "Legacy Fallback",
steps: [
"1. Connect old app version to new version",
"2. Verify legacy encryption still works",
"3. Check for warning icon (not fully secure)",
"4. Messages should still deliver"
]
),
TestScenario(
name: "Fingerprint Verification",
steps: [
"1. Long-press on peer name to see fingerprint",
"2. Compare fingerprints on both devices",
"3. Mark as verified",
"4. Check for verified checkmark"
]
),
TestScenario(
name: "Channel Encryption",
steps: [
"1. Create password-protected channel",
"2. Join from another device",
"3. Send messages to channel",
"4. Verify only members can decrypt"
]
),
TestScenario(
name: "Session Recovery",
steps: [
"1. Establish Noise session",
"2. Force quit app",
"3. Reopen and reconnect",
"4. Verify session re-establishes automatically"
]
),
TestScenario(
name: "Rate Limiting",
steps: [
"1. Send many messages rapidly",
"2. Verify rate limit kicks in after 100 msgs/sec",
"3. Wait and verify messaging resumes",
"4. Check no messages lost"
]
),
TestScenario(
name: "Panic Mode",
steps: [
"1. Establish sessions with peers",
"2. Trigger panic mode (shake device)",
"3. Verify all keys cleared",
"4. Check new identity generated on restart"
]
)
]
// Debug logging for Noise events
func logNoiseEvent(_ event: String, details: Any? = nil) {
// Logging removed - keeping method signature for compatibility
}
// Get encryption status for peer
func getEncryptionStatus(for peerID: String, noiseService: NoiseEncryptionService) -> EncryptionStatus {
if noiseService.hasEstablishedSession(with: peerID) {
// Check if fingerprint is verified
if let fingerprint = noiseService.getPeerFingerprint(peerID),
isFingerprinted(peerID: peerID, fingerprint: fingerprint) {
return .noiseVerified
}
return .noiseSecured
} else {
// Always use Noise - no legacy encryption
return .noiseHandshaking
}
}
// Store verified fingerprints (in production, use Keychain)
private var verifiedFingerprints: [String: String] = [:]
func verifyFingerprint(peerID: String, fingerprint: String) {
verifiedFingerprints[peerID] = fingerprint
}
func isFingerprinted(peerID: String, fingerprint: String) -> Bool {
return verifiedFingerprints[peerID] == fingerprint
}
// Format fingerprint for display
func formatFingerprint(_ fingerprint: String) -> String {
// Convert to uppercase and format into 2 lines (8 groups of 4 on each line)
let uppercased = fingerprint.uppercased()
var formatted = ""
for (index, char) in uppercased.enumerated() {
// Add space every 4 characters (but not at the start)
if index > 0 && index % 4 == 0 {
// Add newline after 32 characters (8 groups of 4)
if index == 32 {
formatted += "\n"
} else {
formatted += " "
}
}
formatted += String(char)
}
return formatted
}
// Get test scenario checklist
func getTestChecklist() -> String {
var checklist = "NOISE PROTOCOL TEST CHECKLIST\n"
checklist += "=" .repeated(30) + "\n\n"
for scenario in testScenarios {
checklist += "\(scenario.name)\n"
for step in scenario.steps {
checklist += " \(step)\n"
}
checklist += "\n"
}
return checklist
}
}
// String extension for repeating
extension String {
func repeated(_ count: Int) -> String {
return String(repeating: self, count: count)
}
}
#endif
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//
// SecurityLogger.swift
// bitchat
//
// This is free and unencumbered software released into the public domain.
// For more information, see <https://unlicense.org>
//
import Foundation
import os.log
/// Centralized security-aware logging framework
/// Provides safe logging that filters sensitive data and security events
class SecurityLogger {
// MARK: - Log Categories
private static let subsystem = "chat.bitchat"
static let noise = OSLog(subsystem: subsystem, category: "noise")
static let encryption = OSLog(subsystem: subsystem, category: "encryption")
static let keychain = OSLog(subsystem: subsystem, category: "keychain")
static let session = OSLog(subsystem: subsystem, category: "session")
static let security = OSLog(subsystem: subsystem, category: "security")
// MARK: - Log Levels
enum LogLevel {
case debug
case info
case warning
case error
case fault
var osLogType: OSLogType {
switch self {
case .debug: return .debug
case .info: return .info
case .warning: return .default
case .error: return .error
case .fault: return .fault
}
}
}
// MARK: - Security Event Types
enum SecurityEvent {
case handshakeStarted(peerID: String)
case handshakeCompleted(peerID: String)
case handshakeFailed(peerID: String, error: String)
case sessionExpired(peerID: String)
case keyRotation(channel: String)
case invalidKey(reason: String)
case replayAttackDetected(channel: String)
case authenticationFailed(peerID: String)
var message: String {
switch self {
case .handshakeStarted(let peerID):
return "Handshake started with peer: \(sanitize(peerID))"
case .handshakeCompleted(let peerID):
return "Handshake completed with peer: \(sanitize(peerID))"
case .handshakeFailed(let peerID, let error):
return "Handshake failed with peer: \(sanitize(peerID)), error: \(error)"
case .sessionExpired(let peerID):
return "Session expired for peer: \(sanitize(peerID))"
case .keyRotation(let channel):
return "Key rotation performed for channel: \(sanitize(channel))"
case .invalidKey(let reason):
return "Invalid key detected: \(reason)"
case .replayAttackDetected(let channel):
return "Replay attack detected on channel: \(sanitize(channel))"
case .authenticationFailed(let peerID):
return "Authentication failed for peer: \(sanitize(peerID))"
}
}
}
// MARK: - Public Logging Methods
/// Log a security event
static func logSecurityEvent(_ event: SecurityEvent, level: LogLevel = .info) {
#if DEBUG
os_log("%{public}@", log: security, type: level.osLogType, event.message)
#else
// In release, use private logging to prevent sensitive data exposure
os_log("%{private}@", log: security, type: level.osLogType, event.message)
#endif
}
/// Log general messages with automatic sensitive data filtering
static func log(_ message: String, category: OSLog = noise, level: LogLevel = .debug) {
let sanitized = sanitize(message)
#if DEBUG
os_log("%{public}@", log: category, type: level.osLogType, sanitized)
#else
// In release builds, only log non-debug messages
if level != .debug {
os_log("%{private}@", log: category, type: level.osLogType, sanitized)
}
#endif
}
/// Log errors with context
static func logError(_ error: Error, context: String, category: OSLog = noise) {
let sanitized = sanitize(context)
let errorDesc = sanitize(error.localizedDescription)
#if DEBUG
os_log("Error in %{public}@: %{public}@", log: category, type: .error, sanitized, errorDesc)
#else
os_log("Error in %{private}@: %{private}@", log: category, type: .error, sanitized, errorDesc)
#endif
}
// MARK: - Private Helpers
/// Sanitize strings to remove potentially sensitive data
private static func sanitize(_ input: String) -> String {
var sanitized = input
// Remove full fingerprints (keep first 8 chars for debugging)
let fingerprintPattern = #/[a-fA-F0-9]{64}/#
sanitized = sanitized.replacing(fingerprintPattern) { match in
let fingerprint = String(match.output)
return String(fingerprint.prefix(8)) + "..."
}
// Remove base64 encoded data that might be keys
let base64Pattern = #/[A-Za-z0-9+/]{40,}={0,2}/#
sanitized = sanitized.replacing(base64Pattern) { _ in
"<base64-data>"
}
// Remove potential passwords (assuming they're in quotes or after "password:")
let passwordPattern = #/password["\s:=]+["']?[^"'\s]+["']?/#
sanitized = sanitized.replacing(passwordPattern) { _ in
"password: <redacted>"
}
// Truncate peer IDs to first 8 characters
let peerIDPattern = #/peerID: ([a-zA-Z0-9]{8})[a-zA-Z0-9]+/#
sanitized = sanitized.replacing(peerIDPattern) { match in
"peerID: \(match.1)..."
}
return sanitized
}
/// Sanitize individual values
private static func sanitize<T>(_ value: T) -> String {
let stringValue = String(describing: value)
return sanitize(stringValue)
}
}
// MARK: - Convenience Extensions
extension SecurityLogger {
/// Log handshake events
static func logHandshake(_ phase: String, peerID: String, success: Bool = true) {
if success {
log("Handshake \(phase) with peer: \(peerID)", category: session, level: .info)
} else {
log("Handshake \(phase) failed with peer: \(peerID)", category: session, level: .warning)
}
}
/// Log encryption operations
static func logEncryption(_ operation: String, success: Bool = true) {
let level: LogLevel = success ? .debug : .error
log("Encryption operation '\(operation)' \(success ? "succeeded" : "failed")",
category: encryption, level: level)
}
/// Log key management operations
static func logKeyOperation(_ operation: String, keyType: String, success: Bool = true) {
let level: LogLevel = success ? .info : .error
log("Key operation '\(operation)' for \(keyType) \(success ? "succeeded" : "failed")",
category: keychain, level: level)
}
}
// MARK: - Migration Helper
/// Helper to migrate from print statements to SecurityLogger
/// Usage: Replace print(...) with secureLog(...)
func secureLog(_ items: Any..., separator: String = " ", terminator: String = "\n") {
#if DEBUG
let message = items.map { String(describing: $0) }.joined(separator: separator)
SecurityLogger.log(message, level: .debug)
#endif
}