mirror of
https://github.com/permissionlesstech/bitchat.git
synced 2026-07-25 22:05:21 +00:00
Implement Noise Protocol Framework and peer ID rotation for enhanced security and privacy
This major update replaces the basic encryption with the Noise Protocol Framework and adds ephemeral peer ID rotation for enhanced privacy. Key Changes: Security Infrastructure: - Implemented Noise Protocol Framework (XX handshake pattern) - End-to-end encryption with forward secrecy and identity hiding - Session management with automatic rekey support - Channel encryption with password-derived keys Privacy Enhancements: - Ephemeral peer ID rotation (5-15 minute random intervals) - Persistent identity through public key fingerprints - Favorites and verification persist across ID rotations - Block list based on fingerprints, not ephemeral IDs Core Components Added: - NoiseEncryptionService: Main encryption service - NoiseSession: Individual peer session management - NoiseChannelEncryption: Password-protected channel support - SecureIdentityStateManager: Persistent identity storage - FingerprintView: Visual fingerprint verification UI Bug Fixes: - Fixed handshake storm with tie-breaker mechanism - Fixed missing connect messages during peer rotation - Fixed delivery ACK compression issues - Fixed race conditions in message queue - Fixed nickname resolution for rotated peer IDs Testing: - Comprehensive test suite for Noise implementation - Security validator tests - Channel encryption tests - Identity persistence tests - Rate limiter tests Documentation: - BRING_THE_NOISE.md: Technical implementation details - Updated WHITEPAPER.md: Simplified and focused on core innovations - Removed temporary debug documentation The implementation maintains backward compatibility while significantly improving security and privacy. All existing features (channels, private messages, favorites, blocking) work seamlessly with the new system.
This commit is contained in:
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//
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// IdentityModels.swift
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// bitchat
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//
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// This is free and unencumbered software released into the public domain.
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// For more information, see <https://unlicense.org>
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//
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import Foundation
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// MARK: - Three-Layer Identity Model
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// Layer 1: Ephemeral (per-session)
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struct EphemeralIdentity {
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let peerID: String // 8 random bytes
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let sessionStart: Date
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var handshakeState: HandshakeState
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}
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enum HandshakeState {
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case none
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case initiated
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case inProgress
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case completed(fingerprint: String)
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case failed(reason: String)
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}
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// Layer 2: Cryptographic (persistent)
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struct CryptographicIdentity: Codable {
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let fingerprint: String // SHA256 of public key
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let publicKey: Data // Noise static public key
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let firstSeen: Date
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let lastHandshake: Date?
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}
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// Layer 3: Social (user-assigned)
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struct SocialIdentity: Codable {
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let fingerprint: String
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var localPetname: String? // User's name for this peer
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var claimedNickname: String // What peer calls themselves
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var trustLevel: TrustLevel
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var isFavorite: Bool
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var isBlocked: Bool
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var notes: String?
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}
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enum TrustLevel: String, Codable {
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case unknown = "unknown"
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case casual = "casual"
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case trusted = "trusted"
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case verified = "verified"
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}
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// MARK: - Identity Cache
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struct IdentityCache: Codable {
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// Fingerprint -> Social mapping
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var socialIdentities: [String: SocialIdentity] = [:]
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// Nickname -> [Fingerprints] reverse index
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// Multiple fingerprints can claim same nickname
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var nicknameIndex: [String: Set<String>] = [:]
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// Verified fingerprints (cryptographic proof)
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var verifiedFingerprints: Set<String> = []
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// Last interaction timestamps (privacy: optional)
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var lastInteractions: [String: Date] = [:]
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// Schema version for future migrations
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var version: Int = 1
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}
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// MARK: - Identity Resolution
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enum IdentityHint {
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case unknown
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case likelyKnown(fingerprint: String)
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case ambiguous(candidates: Set<String>)
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case verified(fingerprint: String)
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}
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// MARK: - Pending Actions
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struct PendingActions {
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var toggleFavorite: Bool?
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var setTrustLevel: TrustLevel?
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var setPetname: String?
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}
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// MARK: - Privacy Settings
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struct PrivacySettings: Codable {
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// Level 1: Maximum privacy (default)
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var persistIdentityCache = false
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var showLastSeen = false
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// Level 2: Convenience
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var autoAcceptKnownFingerprints = false
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var rememberNicknameHistory = false
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// Level 3: Social
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var shareTrustNetworkHints = false // "3 mutual contacts trust this person"
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}
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// MARK: - Conflict Resolution
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enum ConflictResolution {
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case acceptNew(petname: String) // "John (2)"
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case rejectNew
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case blockFingerprint(String)
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case alertUser(message: String)
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}
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// MARK: - UI State
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struct PeerUIState {
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let peerID: String
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let nickname: String
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var identityState: IdentityState
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var connectionQuality: ConnectionQuality
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enum IdentityState {
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case unknown // Gray - No identity info
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case unverifiedKnown(String) // Blue - Handshake done, matches cache
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case verified(String) // Green - Cryptographically verified
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case conflict(String, String) // Red - Nickname doesn't match fingerprint
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case pending // Yellow - Handshake in progress
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}
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}
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enum ConnectionQuality {
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case excellent
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case good
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case poor
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case disconnected
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}
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// MARK: - Migration Support
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// Removed LegacyFavorite - no longer needed
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@@ -0,0 +1,328 @@
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//
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// SecureIdentityStateManager.swift
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// bitchat
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//
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// This is free and unencumbered software released into the public domain.
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// For more information, see <https://unlicense.org>
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//
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import Foundation
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import CryptoKit
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class SecureIdentityStateManager {
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static let shared = SecureIdentityStateManager()
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private let keychain = KeychainManager.shared
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private let cacheKey = "bitchat.identityCache.v2"
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private let encryptionKeyName = "identityCacheEncryptionKey"
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// In-memory state
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private var ephemeralSessions: [String: EphemeralIdentity] = [:]
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private var cryptographicIdentities: [String: CryptographicIdentity] = [:]
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private var cache: IdentityCache = IdentityCache()
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// Pending actions before handshake
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private var pendingActions: [String: PendingActions] = [:]
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// Thread safety
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private let queue = DispatchQueue(label: "bitchat.identity.state", attributes: .concurrent)
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// Encryption key
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private let encryptionKey: SymmetricKey
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private init() {
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// Generate or retrieve encryption key from keychain
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let loadedKey: SymmetricKey
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// Try to load from keychain
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if let keyData = keychain.getIdentityKey(forKey: encryptionKeyName) {
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loadedKey = SymmetricKey(data: keyData)
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}
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// Generate new key if needed
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else {
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loadedKey = SymmetricKey(size: .bits256)
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let keyData = loadedKey.withUnsafeBytes { Data($0) }
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// Save to keychain
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_ = keychain.saveIdentityKey(keyData, forKey: encryptionKeyName)
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}
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self.encryptionKey = loadedKey
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// Load identity cache on init
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loadIdentityCache()
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}
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// MARK: - Secure Loading/Saving
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func loadIdentityCache() {
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guard let encryptedData = keychain.getIdentityKey(forKey: cacheKey) else {
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// No existing cache, start fresh
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return
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}
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do {
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let sealedBox = try AES.GCM.SealedBox(combined: encryptedData)
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let decryptedData = try AES.GCM.open(sealedBox, using: encryptionKey)
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cache = try JSONDecoder().decode(IdentityCache.self, from: decryptedData)
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} catch {
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// Log error but continue with empty cache
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SecurityLogger.log("Failed to load identity cache", category: SecurityLogger.security, level: .error)
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}
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}
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func saveIdentityCache() {
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do {
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let data = try JSONEncoder().encode(cache)
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let sealedBox = try AES.GCM.seal(data, using: encryptionKey)
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_ = keychain.saveIdentityKey(sealedBox.combined!, forKey: cacheKey)
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} catch {
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SecurityLogger.log("Failed to save identity cache", category: SecurityLogger.security, level: .error)
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}
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}
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// MARK: - Identity Resolution
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func resolveIdentity(peerID: String, claimedNickname: String) -> IdentityHint {
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queue.sync {
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// Check if we have candidates based on nickname
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if let fingerprints = cache.nicknameIndex[claimedNickname] {
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if fingerprints.count == 1 {
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return .likelyKnown(fingerprint: fingerprints.first!)
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} else {
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return .ambiguous(candidates: fingerprints)
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}
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}
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return .unknown
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}
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}
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// MARK: - Social Identity Management
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func getSocialIdentity(for fingerprint: String) -> SocialIdentity? {
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queue.sync {
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return cache.socialIdentities[fingerprint]
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}
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}
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func getAllSocialIdentities() -> [SocialIdentity] {
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queue.sync {
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return Array(cache.socialIdentities.values)
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}
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}
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func updateSocialIdentity(_ identity: SocialIdentity) {
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queue.async(flags: .barrier) {
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self.cache.socialIdentities[identity.fingerprint] = identity
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// Update nickname index
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if let existingIdentity = self.cache.socialIdentities[identity.fingerprint] {
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// Remove old nickname from index if changed
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if existingIdentity.claimedNickname != identity.claimedNickname {
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self.cache.nicknameIndex[existingIdentity.claimedNickname]?.remove(identity.fingerprint)
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if self.cache.nicknameIndex[existingIdentity.claimedNickname]?.isEmpty == true {
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self.cache.nicknameIndex.removeValue(forKey: existingIdentity.claimedNickname)
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}
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}
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}
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// Add new nickname to index
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if self.cache.nicknameIndex[identity.claimedNickname] == nil {
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self.cache.nicknameIndex[identity.claimedNickname] = Set<String>()
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}
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self.cache.nicknameIndex[identity.claimedNickname]?.insert(identity.fingerprint)
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// Save to keychain
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self.saveIdentityCache()
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}
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}
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// MARK: - Favorites Management
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func getFavorites() -> Set<String> {
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queue.sync {
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let favorites = cache.socialIdentities.values
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.filter { $0.isFavorite }
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.map { $0.fingerprint }
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return Set(favorites)
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}
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}
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func setFavorite(_ fingerprint: String, isFavorite: Bool) {
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queue.async(flags: .barrier) {
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if var identity = self.cache.socialIdentities[fingerprint] {
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identity.isFavorite = isFavorite
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self.cache.socialIdentities[fingerprint] = identity
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} else {
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// Create new social identity for this fingerprint
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let newIdentity = SocialIdentity(
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fingerprint: fingerprint,
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localPetname: nil,
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claimedNickname: "Unknown",
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trustLevel: .unknown,
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isFavorite: isFavorite,
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isBlocked: false,
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notes: nil
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)
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self.cache.socialIdentities[fingerprint] = newIdentity
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}
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self.saveIdentityCache()
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}
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}
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func isFavorite(fingerprint: String) -> Bool {
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queue.sync {
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return cache.socialIdentities[fingerprint]?.isFavorite ?? false
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}
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}
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// MARK: - Blocked Users Management
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func isBlocked(fingerprint: String) -> Bool {
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queue.sync {
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return cache.socialIdentities[fingerprint]?.isBlocked ?? false
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}
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}
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func setBlocked(_ fingerprint: String, isBlocked: Bool) {
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queue.async(flags: .barrier) {
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if var identity = self.cache.socialIdentities[fingerprint] {
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identity.isBlocked = isBlocked
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if isBlocked {
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identity.isFavorite = false // Can't be both favorite and blocked
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}
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self.cache.socialIdentities[fingerprint] = identity
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} else {
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// Create new social identity for this fingerprint
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let newIdentity = SocialIdentity(
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fingerprint: fingerprint,
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localPetname: nil,
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claimedNickname: "Unknown",
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trustLevel: .unknown,
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isFavorite: false,
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isBlocked: isBlocked,
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notes: nil
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)
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self.cache.socialIdentities[fingerprint] = newIdentity
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}
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self.saveIdentityCache()
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}
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}
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// MARK: - Ephemeral Session Management
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func registerEphemeralSession(peerID: String, handshakeState: HandshakeState = .none) {
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queue.async(flags: .barrier) {
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self.ephemeralSessions[peerID] = EphemeralIdentity(
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peerID: peerID,
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sessionStart: Date(),
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handshakeState: handshakeState
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)
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}
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}
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func updateHandshakeState(peerID: String, state: HandshakeState) {
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queue.async(flags: .barrier) {
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self.ephemeralSessions[peerID]?.handshakeState = state
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// If handshake completed, update last interaction
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if case .completed(let fingerprint) = state {
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self.cache.lastInteractions[fingerprint] = Date()
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self.saveIdentityCache()
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}
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}
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}
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func getHandshakeState(peerID: String) -> HandshakeState? {
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queue.sync {
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return ephemeralSessions[peerID]?.handshakeState
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}
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}
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// MARK: - Pending Actions
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func setPendingAction(peerID: String, action: PendingActions) {
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queue.async(flags: .barrier) {
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self.pendingActions[peerID] = action
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}
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}
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func applyPendingActions(peerID: String, fingerprint: String) {
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queue.async(flags: .barrier) {
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guard let actions = self.pendingActions[peerID] else { return }
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// Get or create social identity
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var identity = self.cache.socialIdentities[fingerprint] ?? SocialIdentity(
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fingerprint: fingerprint,
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localPetname: nil,
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claimedNickname: "Unknown",
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trustLevel: .unknown,
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isFavorite: false,
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isBlocked: false,
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notes: nil
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)
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// Apply pending actions
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if let toggleFavorite = actions.toggleFavorite {
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identity.isFavorite = toggleFavorite
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}
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if let trustLevel = actions.setTrustLevel {
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identity.trustLevel = trustLevel
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}
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if let petname = actions.setPetname {
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identity.localPetname = petname
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}
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// Save updated identity
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self.cache.socialIdentities[fingerprint] = identity
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self.pendingActions.removeValue(forKey: peerID)
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self.saveIdentityCache()
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}
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}
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// MARK: - Cleanup
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func clearAllIdentityData() {
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queue.async(flags: .barrier) {
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self.cache = IdentityCache()
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self.ephemeralSessions.removeAll()
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self.cryptographicIdentities.removeAll()
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self.pendingActions.removeAll()
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// Delete from keychain
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_ = self.keychain.deleteIdentityKey(forKey: self.cacheKey)
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}
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}
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func removeEphemeralSession(peerID: String) {
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queue.async(flags: .barrier) {
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self.ephemeralSessions.removeValue(forKey: peerID)
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self.pendingActions.removeValue(forKey: peerID)
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}
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}
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// MARK: - Verification
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func setVerified(fingerprint: String, verified: Bool) {
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queue.async(flags: .barrier) {
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if verified {
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self.cache.verifiedFingerprints.insert(fingerprint)
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} else {
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self.cache.verifiedFingerprints.remove(fingerprint)
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}
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// Update trust level if social identity exists
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if var identity = self.cache.socialIdentities[fingerprint] {
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identity.trustLevel = verified ? .verified : .casual
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self.cache.socialIdentities[fingerprint] = identity
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}
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self.saveIdentityCache()
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}
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}
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func isVerified(fingerprint: String) -> Bool {
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queue.sync {
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return cache.verifiedFingerprints.contains(fingerprint)
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}
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}
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}
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Reference in New Issue
Block a user