Improve background BLE stability and nearby alerts (#864)

* Harden background BLE restoration and notifications

* Guard BLE restoration paths to iOS

---------

Co-authored-by: jack <jackjackbits@users.noreply.github.com>
This commit is contained in:
jack
2025-10-23 19:54:06 +02:00
committed by GitHub
co-authored by jack
parent 83779240ae
commit 14c4e586fc
4 changed files with 229 additions and 29 deletions
+87 -27
View File
@@ -248,10 +248,10 @@ final class ChatViewModel: ObservableObject, BitchatDelegate {
@Published var currentColorScheme: ColorScheme = .light
private let maxMessages = TransportConfig.meshTimelineCap // Maximum messages before oldest are removed
@Published var isConnected = false
private var hasNotifiedNetworkAvailable = false
private var recentlySeenPeers: Set<PeerID> = []
private var lastNetworkNotificationTime = Date.distantPast
private var networkResetTimer: Timer? = nil
private var networkEmptyTimer: Timer? = nil
private let networkResetGraceSeconds: TimeInterval = TransportConfig.networkResetGraceSeconds // avoid refiring on short drops/reconnects
@Published var nickname: String = "" {
didSet {
@@ -5229,34 +5229,29 @@ final class ChatViewModel: ObservableObject, BitchatDelegate {
self.cleanupStaleUnreadPeerIDs()
// Smart notification logic for "bitchatters nearby"
if !peers.isEmpty {
// Cancel any pending reset if peers are back
self.networkResetTimer?.invalidate()
self.networkResetTimer = nil
// Count mesh peers that are connected OR recently reachable via mesh relays
let meshPeers = peers.filter { peerID in
self.meshService.isPeerConnected(peerID) || self.meshService.isPeerReachable(peerID)
}
// Rising-edge only: previously zero peers, now > 0 peers
let currentPeerSet = Set(meshPeers)
let hadNone = self.recentlySeenPeers.isEmpty
if meshPeers.count > 0 && hadNone && !self.hasNotifiedNetworkAvailable {
self.hasNotifiedNetworkAvailable = true
self.lastNetworkNotificationTime = Date()
self.recentlySeenPeers = currentPeerSet
NotificationService.shared.sendNetworkAvailableNotification(peerCount: meshPeers.count)
SecureLogger.info("👥 Sent bitchatters nearby notification for \(meshPeers.count) mesh peers", category: .session)
}
let meshPeers = peers.filter { peerID in
self.meshService.isPeerConnected(peerID) || self.meshService.isPeerReachable(peerID)
}
let meshPeerSet = Set(meshPeers)
if meshPeerSet.isEmpty {
self.scheduleNetworkEmptyTimer()
} else {
// No peers immediately reset to allow next rising-edge to notify
self.hasNotifiedNetworkAvailable = false
self.recentlySeenPeers.removeAll()
if self.networkResetTimer != nil {
self.networkResetTimer?.invalidate()
self.networkResetTimer = nil
self.invalidateNetworkEmptyTimer()
// Trim out peers we no longer observe before comparing for new arrivals
self.recentlySeenPeers.formIntersection(meshPeerSet)
let newPeers = meshPeerSet.subtracting(self.recentlySeenPeers)
if !newPeers.isEmpty {
self.lastNetworkNotificationTime = Date()
self.recentlySeenPeers.formUnion(newPeers)
NotificationService.shared.sendNetworkAvailableNotification(peerCount: meshPeers.count)
SecureLogger.info(
"👥 Sent bitchatters nearby notification for \(meshPeers.count) mesh peers (new: \(newPeers.count))",
category: .session
)
self.scheduleNetworkResetTimer()
}
SecureLogger.debug("⏳ Mesh empty — reset network notification state", category: .session)
}
// Register ephemeral sessions for all connected peers
@@ -5326,6 +5321,71 @@ final class ChatViewModel: ObservableObject, BitchatDelegate {
// Keep only receipts from messages we still have
cleanupOldReadReceipts()
}
@MainActor
private func scheduleNetworkResetTimer() {
networkResetTimer?.invalidate()
networkResetTimer = Timer.scheduledTimer(
timeInterval: networkResetGraceSeconds,
target: self,
selector: #selector(onNetworkResetTimerFired(_:)),
userInfo: nil,
repeats: false
)
}
@MainActor
@objc private func onNetworkResetTimerFired(_ timer: Timer) {
let activeMeshPeers = meshService
.currentPeerSnapshots()
.filter { snapshot in
snapshot.isConnected || meshService.isPeerReachable(snapshot.peerID)
}
if activeMeshPeers.isEmpty {
recentlySeenPeers.removeAll()
SecureLogger.debug("⏱️ Network notification window reset after quiet period", category: .session)
} else {
SecureLogger.debug("⏱️ Skipped network notification reset; still seeing \(activeMeshPeers.count) mesh peers", category: .session)
}
networkResetTimer = nil
}
@MainActor
private func scheduleNetworkEmptyTimer() {
guard networkEmptyTimer == nil else { return }
networkEmptyTimer = Timer.scheduledTimer(
timeInterval: TransportConfig.uiMeshEmptyConfirmationSeconds,
target: self,
selector: #selector(onNetworkEmptyTimerFired(_:)),
userInfo: nil,
repeats: false
)
SecureLogger.debug("⏳ Mesh empty — waiting before resetting notification state", category: .session)
}
@MainActor
private func invalidateNetworkEmptyTimer() {
if networkEmptyTimer != nil {
networkEmptyTimer?.invalidate()
networkEmptyTimer = nil
}
}
@MainActor
@objc private func onNetworkEmptyTimerFired(_ timer: Timer) {
let activeMeshPeers = meshService
.currentPeerSnapshots()
.filter { snapshot in
snapshot.isConnected || meshService.isPeerReachable(snapshot.peerID)
}
if activeMeshPeers.isEmpty {
recentlySeenPeers.removeAll()
SecureLogger.debug("⏳ Mesh empty — notification state reset after confirmation", category: .session)
} else {
SecureLogger.debug("⏳ Mesh empty timer cancelled; \(activeMeshPeers.count) mesh peers detected again", category: .session)
}
networkEmptyTimer = nil
}
private func cleanupOldReadReceipts() {
// Skip cleanup during startup phase or if privateChats is empty