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https://github.com/permissionlesstech/bitchat.git
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Merge branch 'main' into source-routing-packet-format
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@@ -83,6 +83,9 @@ public final class GeohashParticipantTracker: ObservableObject {
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var map = participants[geohash] ?? [:]
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map[key] = Date()
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participants[geohash] = map
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// Always notify observers that state has changed so counts in UI update
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objectWillChange.send()
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// Only refresh visible list if this geohash is currently active
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if activeGeohash == geohash {
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@@ -0,0 +1,171 @@
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//
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// GeohashPresenceService.swift
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// bitchat
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//
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// Manages the broadcasting of ephemeral presence heartbeats (Kind 20001)
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// to geohash location channels.
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//
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// This is free and unencumbered software released into the public domain.
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//
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import Foundation
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import Combine
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import BitLogger
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import Tor
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/// Service that coordinates the broadcasting of presence heartbeats.
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///
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/// Behavior:
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/// - Monitors location changes via LocationStateManager
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/// - Broadcasts Kind 20001 events to low-precision geohash channels
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/// - Uses randomized timing (40-80s loop) and decorrelated bursts
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/// - Respects privacy by NOT broadcasting to Neighborhood/Block/Building levels
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@MainActor
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final class GeohashPresenceService: ObservableObject {
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static let shared = GeohashPresenceService()
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private var subscriptions = Set<AnyCancellable>()
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private var heartbeatTimer: Timer?
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private let idBridge = NostrIdentityBridge()
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// MARK: - Constants
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// Loop interval range in seconds
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private let loopMinInterval: TimeInterval = 40.0
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private let loopMaxInterval: TimeInterval = 80.0
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// Per-broadcast decorrelation delay range in seconds
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private let burstMinDelay: TimeInterval = 2.0
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private let burstMaxDelay: TimeInterval = 5.0
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// Privacy: Only broadcast to these levels
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private let allowedPrecisions: Set<Int> = [
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GeohashChannelLevel.region.precision, // 2
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GeohashChannelLevel.province.precision, // 4
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GeohashChannelLevel.city.precision // 5
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]
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private init() {
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setupObservers()
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}
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/// Start the service (safe to call multiple times)
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func start() {
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SecureLogger.info("Presence: service starting...", category: .session)
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scheduleNextHeartbeat()
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}
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private func setupObservers() {
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// Monitor location channel changes
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LocationStateManager.shared.$availableChannels
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.dropFirst()
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.sink { [weak self] _ in
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self?.handleLocationChange()
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}
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.store(in: &subscriptions)
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// Monitor Tor readiness to kick off heartbeat if it was stalled
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NotificationCenter.default.publisher(for: .TorDidBecomeReady)
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.sink { [weak self] _ in
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self?.handleConnectivityChange()
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}
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.store(in: &subscriptions)
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}
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private func handleLocationChange() {
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// When location changes, we trigger an immediate (but slightly delayed) heartbeat
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// to announce presence in the new zone, then reset the loop.
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SecureLogger.debug("Presence: location changed, scheduling update", category: .session)
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heartbeatTimer?.invalidate()
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// Small delay to allow location state to settle
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heartbeatTimer = Timer.scheduledTimer(withTimeInterval: 5.0, repeats: false) { [weak self] _ in
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Task { @MainActor [weak self] in
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self?.performHeartbeat()
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}
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}
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}
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private func handleConnectivityChange() {
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SecureLogger.debug("Presence: connectivity restored, triggering heartbeat", category: .session)
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// If we were waiting for network, do it now
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if heartbeatTimer == nil || !heartbeatTimer!.isValid {
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scheduleNextHeartbeat()
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}
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}
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private func scheduleNextHeartbeat() {
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heartbeatTimer?.invalidate()
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let interval = TimeInterval.random(in: loopMinInterval...loopMaxInterval)
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heartbeatTimer = Timer.scheduledTimer(withTimeInterval: interval, repeats: false) { [weak self] _ in
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Task { @MainActor [weak self] in
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self?.performHeartbeat()
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}
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}
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}
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private func performHeartbeat() {
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// Always schedule next loop first ensures continuity even if this one fails/skips
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defer { scheduleNextHeartbeat() }
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// 1. Check preconditions
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guard TorManager.shared.isReady else {
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SecureLogger.debug("Presence: skipping heartbeat (Tor not ready)", category: .session)
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return
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}
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// App must be active (or at least we shouldn't broadcast if in background, usually)
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if !TorManager.shared.isForeground() {
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return
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}
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// 2. Get channels
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let channels = LocationStateManager.shared.availableChannels
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guard !channels.isEmpty else { return }
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// 3. Filter and broadcast
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// We use Task + sleep for decorrelation to allow the main runloop to proceed
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for channel in channels {
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// Check privacy restriction
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if !self.allowedPrecisions.contains(channel.geohash.count) {
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continue
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}
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// Launch independent task for each channel's delay
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Task { @MainActor in
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// Random delay for decorrelation
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let delay = TimeInterval.random(in: self.burstMinDelay...self.burstMaxDelay)
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let nanoseconds = UInt64(delay * 1_000_000_000)
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try? await Task.sleep(nanoseconds: nanoseconds)
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self.broadcastPresence(for: channel.geohash)
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}
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}
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}
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private func broadcastPresence(for geohash: String) {
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do {
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guard let identity = try? idBridge.deriveIdentity(forGeohash: geohash) else {
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return
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}
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let event = try NostrProtocol.createGeohashPresenceEvent(
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geohash: geohash,
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senderIdentity: identity
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)
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// Send via RelayManager
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let targetRelays = GeoRelayDirectory.shared.closestRelays(
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toGeohash: geohash,
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count: TransportConfig.nostrGeoRelayCount
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)
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if !targetRelays.isEmpty {
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NostrRelayManager.shared.sendEvent(event, to: targetRelays)
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SecureLogger.debug("Presence: sent heartbeat for \(geohash) (pub=\(identity.publicKeyHex.prefix(6))...)", category: .session)
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}
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} catch {
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SecureLogger.error("Presence: failed to create event for \(geohash): \(error)", category: .session)
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}
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}
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}
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