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Improve mesh media throughput (#845)
* Improve mesh media throughput * Reserve media slots atomically * Prioritize small fragment trains --------- Co-authored-by: jack <jackjackbits@users.noreply.github.com>
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@@ -13,10 +13,10 @@ enum ImageUtilsError: Error {
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}
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enum ImageUtils {
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private static let compressionQuality: CGFloat = 0.85
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private static let targetImageBytes: Int = 60_000
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private static let compressionQuality: CGFloat = 0.82
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private static let targetImageBytes: Int = 45_000
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static func processImage(at url: URL, maxDimension: CGFloat = 512) throws -> URL {
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static func processImage(at url: URL, maxDimension: CGFloat = 448) throws -> URL {
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// Security H1: Check file size BEFORE reading into memory
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let attrs = try FileManager.default.attributesOfItem(atPath: url.path)
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guard let fileSize = attrs[.size] as? Int else {
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@@ -38,7 +38,7 @@ enum ImageUtils {
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}
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#if os(iOS)
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static func processImage(_ image: UIImage, maxDimension: CGFloat = 512) throws -> URL {
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static func processImage(_ image: UIImage, maxDimension: CGFloat = 448) throws -> URL {
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return try autoreleasepool {
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// Scale the image first
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let scaled = scaledImage(image, maxDimension: maxDimension)
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@@ -106,7 +106,7 @@ enum ImageUtils {
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return data as Data
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}
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#else
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static func processImage(_ image: NSImage, maxDimension: CGFloat = 512) throws -> URL {
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static func processImage(_ image: NSImage, maxDimension: CGFloat = 448) throws -> URL {
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return try autoreleasepool {
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let scaled = scaledImage(image, maxDimension: maxDimension)
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guard let inputCG = scaled.cgImage(forProposedRect: nil, context: nil, hints: nil) else {
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