Files
bitchat-android/app/src/main/java/com/bitchat/android/ui/ChatViewModel.kt
T
callebtcandGitHub 67c91b0559 remove system messages for connect / disconnect (#241)
* remove system messages for connect / disconnect

* fix tests
2025-08-07 11:58:06 +03:00

532 lines
20 KiB
Kotlin

package com.bitchat.android.ui
import android.app.Application
import android.content.Context
import android.util.Log
import androidx.lifecycle.AndroidViewModel
import androidx.lifecycle.LiveData
import androidx.lifecycle.viewModelScope
import com.bitchat.android.mesh.BluetoothMeshDelegate
import com.bitchat.android.mesh.BluetoothMeshService
import com.bitchat.android.model.BitchatMessage
import com.bitchat.android.model.DeliveryAck
import com.bitchat.android.model.ReadReceipt
import kotlinx.coroutines.launch
import kotlinx.coroutines.delay
import java.util.*
import kotlin.random.Random
/**
* Refactored ChatViewModel - Main coordinator for bitchat functionality
* Delegates specific responsibilities to specialized managers while maintaining 100% iOS compatibility
*/
class ChatViewModel(
application: Application,
val meshService: BluetoothMeshService
) : AndroidViewModel(application), BluetoothMeshDelegate {
companion object {
private const val TAG = "ChatViewModel"
}
// State management
private val state = ChatState()
// Specialized managers
private val dataManager = DataManager(application.applicationContext)
private val messageManager = MessageManager(state)
private val channelManager = ChannelManager(state, messageManager, dataManager, viewModelScope)
// Create Noise session delegate for clean dependency injection
private val noiseSessionDelegate = object : NoiseSessionDelegate {
override fun hasEstablishedSession(peerID: String): Boolean = meshService.hasEstablishedSession(peerID)
override fun initiateHandshake(peerID: String) = meshService.initiateNoiseHandshake(peerID)
override fun broadcastNoiseIdentityAnnouncement() = meshService.broadcastNoiseIdentityAnnouncement()
override fun sendHandshakeRequest(targetPeerID: String, pendingCount: UByte) = meshService.sendHandshakeRequest(targetPeerID, pendingCount)
override fun getMyPeerID(): String = meshService.myPeerID
}
val privateChatManager = PrivateChatManager(state, messageManager, dataManager, noiseSessionDelegate)
private val commandProcessor = CommandProcessor(state, messageManager, channelManager, privateChatManager)
private val notificationManager = NotificationManager(application.applicationContext)
// Delegate handler for mesh callbacks
private val meshDelegateHandler = MeshDelegateHandler(
state = state,
messageManager = messageManager,
channelManager = channelManager,
privateChatManager = privateChatManager,
notificationManager = notificationManager,
coroutineScope = viewModelScope,
onHapticFeedback = { ChatViewModelUtils.triggerHapticFeedback(application.applicationContext) },
getMyPeerID = { meshService.myPeerID },
getMeshService = { meshService }
)
// Expose state through LiveData (maintaining the same interface)
val messages: LiveData<List<BitchatMessage>> = state.messages
val connectedPeers: LiveData<List<String>> = state.connectedPeers
val nickname: LiveData<String> = state.nickname
val isConnected: LiveData<Boolean> = state.isConnected
val privateChats: LiveData<Map<String, List<BitchatMessage>>> = state.privateChats
val selectedPrivateChatPeer: LiveData<String?> = state.selectedPrivateChatPeer
val unreadPrivateMessages: LiveData<Set<String>> = state.unreadPrivateMessages
val joinedChannels: LiveData<Set<String>> = state.joinedChannels
val currentChannel: LiveData<String?> = state.currentChannel
val channelMessages: LiveData<Map<String, List<BitchatMessage>>> = state.channelMessages
val unreadChannelMessages: LiveData<Map<String, Int>> = state.unreadChannelMessages
val passwordProtectedChannels: LiveData<Set<String>> = state.passwordProtectedChannels
val showPasswordPrompt: LiveData<Boolean> = state.showPasswordPrompt
val passwordPromptChannel: LiveData<String?> = state.passwordPromptChannel
val showSidebar: LiveData<Boolean> = state.showSidebar
val hasUnreadChannels = state.hasUnreadChannels
val hasUnreadPrivateMessages = state.hasUnreadPrivateMessages
val showCommandSuggestions: LiveData<Boolean> = state.showCommandSuggestions
val commandSuggestions: LiveData<List<CommandSuggestion>> = state.commandSuggestions
val showMentionSuggestions: LiveData<Boolean> = state.showMentionSuggestions
val mentionSuggestions: LiveData<List<String>> = state.mentionSuggestions
val favoritePeers: LiveData<Set<String>> = state.favoritePeers
val peerSessionStates: LiveData<Map<String, String>> = state.peerSessionStates
val peerFingerprints: LiveData<Map<String, String>> = state.peerFingerprints
val peerNicknames: LiveData<Map<String, String>> = state.peerNicknames
val peerRSSI: LiveData<Map<String, Int>> = state.peerRSSI
val showAppInfo: LiveData<Boolean> = state.showAppInfo
init {
// Note: Mesh service delegate is now set by MainActivity
loadAndInitialize()
}
private fun loadAndInitialize() {
// Load nickname
val nickname = dataManager.loadNickname()
state.setNickname(nickname)
// Load data
val (joinedChannels, protectedChannels) = channelManager.loadChannelData()
state.setJoinedChannels(joinedChannels)
state.setPasswordProtectedChannels(protectedChannels)
// Initialize channel messages
joinedChannels.forEach { channel ->
if (!state.getChannelMessagesValue().containsKey(channel)) {
val updatedChannelMessages = state.getChannelMessagesValue().toMutableMap()
updatedChannelMessages[channel] = emptyList()
state.setChannelMessages(updatedChannelMessages)
}
}
// Load other data
dataManager.loadFavorites()
state.setFavoritePeers(dataManager.favoritePeers)
dataManager.loadBlockedUsers()
// Log all favorites at startup
dataManager.logAllFavorites()
logCurrentFavoriteState()
// Initialize session state monitoring
initializeSessionStateMonitoring()
// Note: Mesh service is now started by MainActivity
// Show welcome message if no peers after delay
viewModelScope.launch {
delay(10000)
if (state.getConnectedPeersValue().isEmpty() && state.getMessagesValue().isEmpty()) {
val welcomeMessage = BitchatMessage(
sender = "system",
content = "get people around you to download bitchat and chat with them here!",
timestamp = Date(),
isRelay = false
)
messageManager.addMessage(welcomeMessage)
}
}
}
override fun onCleared() {
super.onCleared()
// Note: Mesh service lifecycle is now managed by MainActivity
}
// MARK: - Nickname Management
fun setNickname(newNickname: String) {
state.setNickname(newNickname)
dataManager.saveNickname(newNickname)
meshService.sendBroadcastAnnounce()
}
// MARK: - Channel Management (delegated)
fun joinChannel(channel: String, password: String? = null): Boolean {
return channelManager.joinChannel(channel, password, meshService.myPeerID)
}
fun switchToChannel(channel: String?) {
channelManager.switchToChannel(channel)
}
fun leaveChannel(channel: String) {
channelManager.leaveChannel(channel)
meshService.sendMessage("left $channel")
}
// MARK: - Private Chat Management (delegated)
fun startPrivateChat(peerID: String) {
val success = privateChatManager.startPrivateChat(peerID, meshService)
if (success) {
// Notify notification manager about current private chat
setCurrentPrivateChatPeer(peerID)
// Clear notifications for this sender since user is now viewing the chat
clearNotificationsForSender(peerID)
}
}
fun endPrivateChat() {
privateChatManager.endPrivateChat()
// Notify notification manager that no private chat is active
setCurrentPrivateChatPeer(null)
}
// MARK: - Message Sending
fun sendMessage(content: String) {
if (content.isEmpty()) return
// Check for commands
if (content.startsWith("/")) {
commandProcessor.processCommand(content, meshService, meshService.myPeerID) { messageContent, mentions, channel ->
meshService.sendMessage(messageContent, mentions, channel)
}
return
}
val mentions = messageManager.parseMentions(content, meshService.getPeerNicknames().values.toSet(), state.getNicknameValue())
val channels = messageManager.parseChannels(content)
// Auto-join mentioned channels
channels.forEach { channel ->
if (!state.getJoinedChannelsValue().contains(channel)) {
joinChannel(channel)
}
}
val selectedPeer = state.getSelectedPrivateChatPeerValue()
val currentChannelValue = state.getCurrentChannelValue()
if (selectedPeer != null) {
// Send private message
val recipientNickname = meshService.getPeerNicknames()[selectedPeer]
privateChatManager.sendPrivateMessage(
content,
selectedPeer,
recipientNickname,
state.getNicknameValue(),
meshService.myPeerID
) { messageContent, peerID, recipientNicknameParam, messageId ->
meshService.sendPrivateMessage(messageContent, peerID, recipientNicknameParam, messageId)
}
} else {
// Send public/channel message
val message = BitchatMessage(
sender = state.getNicknameValue() ?: meshService.myPeerID,
content = content,
timestamp = Date(),
isRelay = false,
senderPeerID = meshService.myPeerID,
mentions = if (mentions.isNotEmpty()) mentions else null,
channel = currentChannelValue
)
if (currentChannelValue != null) {
channelManager.addChannelMessage(currentChannelValue, message, meshService.myPeerID)
// Check if encrypted channel
if (channelManager.hasChannelKey(currentChannelValue)) {
channelManager.sendEncryptedChannelMessage(
content,
mentions,
currentChannelValue,
state.getNicknameValue(),
meshService.myPeerID,
onEncryptedPayload = { encryptedData ->
// This would need proper mesh service integration
meshService.sendMessage(content, mentions, currentChannelValue)
},
onFallback = {
meshService.sendMessage(content, mentions, currentChannelValue)
}
)
} else {
meshService.sendMessage(content, mentions, currentChannelValue)
}
} else {
messageManager.addMessage(message)
meshService.sendMessage(content, mentions, null)
}
}
}
// MARK: - Utility Functions
fun getPeerIDForNickname(nickname: String): String? {
return meshService.getPeerNicknames().entries.find { it.value == nickname }?.key
}
fun toggleFavorite(peerID: String) {
Log.d("ChatViewModel", "toggleFavorite called for peerID: $peerID")
privateChatManager.toggleFavorite(peerID)
// Log current state after toggle
logCurrentFavoriteState()
}
private fun logCurrentFavoriteState() {
Log.i("ChatViewModel", "=== CURRENT FAVORITE STATE ===")
Log.i("ChatViewModel", "LiveData favorite peers: ${favoritePeers.value}")
Log.i("ChatViewModel", "DataManager favorite peers: ${dataManager.favoritePeers}")
Log.i("ChatViewModel", "Peer fingerprints: ${privateChatManager.getAllPeerFingerprints()}")
Log.i("ChatViewModel", "==============================")
}
/**
* Initialize session state monitoring for reactive UI updates
*/
private fun initializeSessionStateMonitoring() {
viewModelScope.launch {
while (true) {
delay(1000) // Check session states every second
updateReactiveStates()
}
}
}
/**
* Update reactive states for all connected peers (session states, fingerprints, nicknames, RSSI)
*/
private fun updateReactiveStates() {
val currentPeers = state.getConnectedPeersValue()
// Update session states
val sessionStates = currentPeers.associateWith { peerID ->
meshService.getSessionState(peerID).toString()
}
state.setPeerSessionStates(sessionStates)
// Update fingerprint mappings from centralized manager
val fingerprints = privateChatManager.getAllPeerFingerprints()
state.setPeerFingerprints(fingerprints)
val nicknames = meshService.getPeerNicknames()
state.setPeerNicknames(nicknames)
val rssiValues = meshService.getPeerRSSI()
state.setPeerRSSI(rssiValues)
}
// MARK: - Debug and Troubleshooting
fun getDebugStatus(): String {
return meshService.getDebugStatus()
}
// Note: Mesh service restart is now handled by MainActivity
// This function is no longer needed
fun setAppBackgroundState(inBackground: Boolean) {
// Forward to notification manager for notification logic
notificationManager.setAppBackgroundState(inBackground)
}
fun setCurrentPrivateChatPeer(peerID: String?) {
// Update notification manager with current private chat peer
notificationManager.setCurrentPrivateChatPeer(peerID)
}
fun clearNotificationsForSender(peerID: String) {
// Clear notifications when user opens a chat
notificationManager.clearNotificationsForSender(peerID)
}
// MARK: - Command Autocomplete (delegated)
fun updateCommandSuggestions(input: String) {
commandProcessor.updateCommandSuggestions(input)
}
fun selectCommandSuggestion(suggestion: CommandSuggestion): String {
return commandProcessor.selectCommandSuggestion(suggestion)
}
// MARK: - Mention Autocomplete
fun updateMentionSuggestions(input: String) {
commandProcessor.updateMentionSuggestions(input, meshService)
}
fun selectMentionSuggestion(nickname: String, currentText: String): String {
return commandProcessor.selectMentionSuggestion(nickname, currentText)
}
// MARK: - BluetoothMeshDelegate Implementation (delegated)
override fun didReceiveMessage(message: BitchatMessage) {
meshDelegateHandler.didReceiveMessage(message)
}
override fun didUpdatePeerList(peers: List<String>) {
meshDelegateHandler.didUpdatePeerList(peers)
}
override fun didReceiveChannelLeave(channel: String, fromPeer: String) {
meshDelegateHandler.didReceiveChannelLeave(channel, fromPeer)
}
override fun didReceiveDeliveryAck(ack: DeliveryAck) {
meshDelegateHandler.didReceiveDeliveryAck(ack)
}
override fun didReceiveReadReceipt(receipt: ReadReceipt) {
meshDelegateHandler.didReceiveReadReceipt(receipt)
}
override fun decryptChannelMessage(encryptedContent: ByteArray, channel: String): String? {
return meshDelegateHandler.decryptChannelMessage(encryptedContent, channel)
}
override fun getNickname(): String? {
return meshDelegateHandler.getNickname()
}
override fun isFavorite(peerID: String): Boolean {
return meshDelegateHandler.isFavorite(peerID)
}
// registerPeerPublicKey REMOVED - fingerprints now handled centrally in PeerManager
// MARK: - Emergency Clear
fun panicClearAllData() {
Log.w(TAG, "🚨 PANIC MODE ACTIVATED - Clearing all sensitive data")
// Clear all UI managers
messageManager.clearAllMessages()
channelManager.clearAllChannels()
privateChatManager.clearAllPrivateChats()
dataManager.clearAllData()
// Clear all mesh service data
clearAllMeshServiceData()
// Clear all cryptographic data
clearAllCryptographicData()
// Clear all notifications
notificationManager.clearAllNotifications()
// Reset nickname
val newNickname = "anon${Random.nextInt(1000, 9999)}"
state.setNickname(newNickname)
dataManager.saveNickname(newNickname)
Log.w(TAG, "🚨 PANIC MODE COMPLETED - All sensitive data cleared")
// Note: Mesh service restart is now handled by MainActivity
// This method now only clears data, not mesh service lifecycle
}
/**
* Clear all mesh service related data
*/
private fun clearAllMeshServiceData() {
try {
// Request mesh service to clear all its internal data
meshService.clearAllInternalData()
Log.d(TAG, "✅ Cleared all mesh service data")
} catch (e: Exception) {
Log.e(TAG, "❌ Error clearing mesh service data: ${e.message}")
}
}
/**
* Clear all cryptographic data including persistent identity
*/
private fun clearAllCryptographicData() {
try {
// Clear encryption service persistent identity (Ed25519 signing keys)
meshService.clearAllEncryptionData()
// Clear secure identity state (if used)
try {
val identityManager = com.bitchat.android.identity.SecureIdentityStateManager(getApplication())
identityManager.clearIdentityData()
Log.d(TAG, "✅ Cleared secure identity state")
} catch (e: Exception) {
Log.d(TAG, "SecureIdentityStateManager not available or already cleared: ${e.message}")
}
Log.d(TAG, "✅ Cleared all cryptographic data")
} catch (e: Exception) {
Log.e(TAG, "❌ Error clearing cryptographic data: ${e.message}")
}
}
// MARK: - Navigation Management
fun showAppInfo() {
state.setShowAppInfo(true)
}
fun hideAppInfo() {
state.setShowAppInfo(false)
}
fun showSidebar() {
state.setShowSidebar(true)
}
fun hideSidebar() {
state.setShowSidebar(false)
}
/**
* Handle Android back navigation
* Returns true if the back press was handled, false if it should be passed to the system
*/
fun handleBackPressed(): Boolean {
return when {
// Close app info dialog
state.getShowAppInfoValue() -> {
hideAppInfo()
true
}
// Close sidebar
state.getShowSidebarValue() -> {
hideSidebar()
true
}
// Close password dialog
state.getShowPasswordPromptValue() -> {
state.setShowPasswordPrompt(false)
state.setPasswordPromptChannel(null)
true
}
// Exit private chat
state.getSelectedPrivateChatPeerValue() != null -> {
endPrivateChat()
true
}
// Exit channel view
state.getCurrentChannelValue() != null -> {
switchToChannel(null)
true
}
// No special navigation state - let system handle (usually exits app)
else -> false
}
}
}