Files
bitchat-android/app/src/main/java/com/bitchat/android/MainActivity.kt
T
ganpatsingh 3fddb3f594 1. remove unused methods in MainActivity.kt
2. replace android.util.log with log
2025-07-18 00:50:57 +05:30

557 lines
22 KiB
Kotlin

package com.bitchat.android
import android.Manifest
import android.content.Intent
import android.os.Bundle
import android.util.Log
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.activity.result.contract.ActivityResultContracts
import androidx.activity.viewModels
import androidx.compose.foundation.isSystemInDarkTheme
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Scaffold
import androidx.compose.material3.Surface
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.ViewModelProvider
import androidx.activity.OnBackPressedCallback
import androidx.activity.addCallback
import com.bitchat.android.mesh.BluetoothMeshService
import com.bitchat.android.onboarding.*
import com.bitchat.android.ui.ChatScreen
import com.bitchat.android.ui.ChatViewModel
import com.bitchat.android.ui.theme.BitchatTheme
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch
class MainActivity : ComponentActivity() {
private lateinit var permissionManager: PermissionManager
private lateinit var onboardingCoordinator: OnboardingCoordinator
private lateinit var bluetoothStatusManager: BluetoothStatusManager
private lateinit var locationStatusManager: LocationStatusManager
// Core mesh service - managed at app level
private lateinit var meshService: BluetoothMeshService
private val chatViewModel: ChatViewModel by viewModels {
object : ViewModelProvider.Factory {
override fun <T : androidx.lifecycle.ViewModel> create(modelClass: Class<T>): T {
@Suppress("UNCHECKED_CAST")
return ChatViewModel(application, meshService) as T
}
}
}
// UI state for onboarding flow
private var onboardingState by mutableStateOf(OnboardingState.CHECKING)
private var bluetoothStatus by mutableStateOf(BluetoothStatus.ENABLED)
private var locationStatus by mutableStateOf(LocationStatus.ENABLED)
private var errorMessage by mutableStateOf("")
private var isBluetoothLoading by mutableStateOf(false)
private var isLocationLoading by mutableStateOf(false)
enum class OnboardingState {
CHECKING,
BLUETOOTH_CHECK,
LOCATION_CHECK,
PERMISSION_EXPLANATION,
PERMISSION_REQUESTING,
INITIALIZING,
COMPLETE,
ERROR
}
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
// Initialize core mesh service first
meshService = BluetoothMeshService(this)
// Initialize permission management
permissionManager = PermissionManager(this)
bluetoothStatusManager = BluetoothStatusManager(
activity = this,
context = this,
onBluetoothEnabled = ::handleBluetoothEnabled,
onBluetoothDisabled = ::handleBluetoothDisabled
)
locationStatusManager = LocationStatusManager(
activity = this,
context = this,
onLocationEnabled = ::handleLocationEnabled,
onLocationDisabled = ::handleLocationDisabled
)
onboardingCoordinator = OnboardingCoordinator(
activity = this,
permissionManager = permissionManager,
onOnboardingComplete = ::handleOnboardingComplete,
onOnboardingFailed = ::handleOnboardingFailed
)
setContent {
BitchatTheme {
Surface(
modifier = Modifier.fillMaxSize(),
color = MaterialTheme.colorScheme.background
) {
OnboardingFlowScreen()
}
}
}
// Start the onboarding process
checkOnboardingStatus()
}
@Composable
private fun OnboardingFlowScreen() {
when (onboardingState) {
OnboardingState.CHECKING -> {
InitializingScreen()
}
OnboardingState.BLUETOOTH_CHECK -> {
BluetoothCheckScreen(
status = bluetoothStatus,
onEnableBluetooth = {
isBluetoothLoading = true
bluetoothStatusManager.requestEnableBluetooth()
},
onRetry = {
checkBluetoothAndProceed()
},
isLoading = isBluetoothLoading
)
}
OnboardingState.LOCATION_CHECK -> {
LocationCheckScreen(
status = locationStatus,
onEnableLocation = {
isLocationLoading = true
locationStatusManager.requestEnableLocation()
},
onRetry = {
checkLocationAndProceed()
},
isLoading = isLocationLoading
)
}
OnboardingState.PERMISSION_EXPLANATION -> {
PermissionExplanationScreen(
permissionCategories = permissionManager.getCategorizedPermissions(),
onContinue = {
onboardingState = OnboardingState.PERMISSION_REQUESTING
onboardingCoordinator.requestPermissions()
}
)
}
OnboardingState.PERMISSION_REQUESTING -> {
InitializingScreen()
}
OnboardingState.INITIALIZING -> {
InitializingScreen()
}
OnboardingState.COMPLETE -> {
// Set up back navigation handling for the chat screen
val backCallback = object : OnBackPressedCallback(true) {
override fun handleOnBackPressed() {
// Let ChatViewModel handle navigation state
val handled = chatViewModel.handleBackPressed()
if (!handled) {
// If ChatViewModel doesn't handle it, disable this callback
// and let the system handle it (which will exit the app)
this.isEnabled = false
onBackPressedDispatcher.onBackPressed()
this.isEnabled = true
}
}
}
// Add the callback - this will be automatically removed when the activity is destroyed
onBackPressedDispatcher.addCallback(this, backCallback)
ChatScreen(viewModel = chatViewModel)
}
OnboardingState.ERROR -> {
InitializationErrorScreen(
errorMessage = errorMessage,
onRetry = {
onboardingState = OnboardingState.CHECKING
checkOnboardingStatus()
},
onOpenSettings = {
onboardingCoordinator.openAppSettings()
}
)
}
}
}
private fun checkOnboardingStatus() {
Log.d("MainActivity", "Checking onboarding status")
lifecycleScope.launch {
// Small delay to show the checking state
delay(500)
// First check Bluetooth status (always required)
checkBluetoothAndProceed()
}
}
/**
* Check Bluetooth status and proceed with onboarding flow
*/
private fun checkBluetoothAndProceed() {
// Log.d("MainActivity", "Checking Bluetooth status")
// For first-time users, skip Bluetooth check and go straight to permissions
// We'll check Bluetooth after permissions are granted
if (permissionManager.isFirstTimeLaunch()) {
Log.d("MainActivity", "First-time launch, skipping Bluetooth check - will check after permissions")
proceedWithPermissionCheck()
return
}
// For existing users, check Bluetooth status first
bluetoothStatusManager.logBluetoothStatus()
bluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
when (bluetoothStatus) {
BluetoothStatus.ENABLED -> {
// Bluetooth is enabled, check location services next
checkLocationAndProceed()
}
BluetoothStatus.DISABLED -> {
// Show Bluetooth enable screen (should have permissions as existing user)
Log.d("MainActivity", "Bluetooth disabled, showing enable screen")
onboardingState = OnboardingState.BLUETOOTH_CHECK
isBluetoothLoading = false
}
BluetoothStatus.NOT_SUPPORTED -> {
// Device doesn't support Bluetooth
Log.e("MainActivity", "Bluetooth not supported")
onboardingState = OnboardingState.BLUETOOTH_CHECK
isBluetoothLoading = false
}
}
}
/**
* Proceed with permission checking
*/
private fun proceedWithPermissionCheck() {
Log.d("MainActivity", "Proceeding with permission check")
lifecycleScope.launch {
delay(200) // Small delay for smooth transition
if (permissionManager.isFirstTimeLaunch()) {
Log.d("MainActivity", "First time launch, showing permission explanation")
onboardingState = OnboardingState.PERMISSION_EXPLANATION
} else if (permissionManager.areAllPermissionsGranted()) {
Log.d("MainActivity", "Existing user with permissions, initializing app")
onboardingState = OnboardingState.INITIALIZING
initializeApp()
} else {
Log.d("MainActivity", "Existing user missing permissions, showing explanation")
onboardingState = OnboardingState.PERMISSION_EXPLANATION
}
}
}
/**
* Handle Bluetooth enabled callback
*/
private fun handleBluetoothEnabled() {
Log.d("MainActivity", "Bluetooth enabled by user")
isBluetoothLoading = false
bluetoothStatus = BluetoothStatus.ENABLED
checkLocationAndProceed()
}
/**
* Check Location services status and proceed with onboarding flow
*/
private fun checkLocationAndProceed() {
Log.d("MainActivity", "Checking location services status")
// For first-time users, skip location check and go straight to permissions
// We'll check location after permissions are granted
if (permissionManager.isFirstTimeLaunch()) {
Log.d("MainActivity", "First-time launch, skipping location check - will check after permissions")
proceedWithPermissionCheck()
return
}
// For existing users, check location status
locationStatusManager.logLocationStatus()
locationStatus = locationStatusManager.checkLocationStatus()
when (locationStatus) {
LocationStatus.ENABLED -> {
// Location services enabled, proceed with permission/onboarding check
proceedWithPermissionCheck()
}
LocationStatus.DISABLED -> {
// Show location enable screen (should have permissions as existing user)
Log.d("MainActivity", "Location services disabled, showing enable screen")
onboardingState = OnboardingState.LOCATION_CHECK
isLocationLoading = false
}
LocationStatus.NOT_AVAILABLE -> {
// Device doesn't support location services (very unusual)
Log.e("MainActivity", "Location services not available")
onboardingState = OnboardingState.LOCATION_CHECK
isLocationLoading = false
}
}
}
/**
* Handle Location enabled callback
*/
private fun handleLocationEnabled() {
Log.d("MainActivity", "Location services enabled by user")
isLocationLoading = false
locationStatus = LocationStatus.ENABLED
proceedWithPermissionCheck()
}
/**
* Handle Location disabled callback
*/
private fun handleLocationDisabled(message: String) {
Log.w("MainActivity", "Location services disabled or failed: $message")
isLocationLoading = false
locationStatus = locationStatusManager.checkLocationStatus()
when {
locationStatus == LocationStatus.NOT_AVAILABLE -> {
// Show permanent error for devices without location services
errorMessage = message
onboardingState = OnboardingState.ERROR
}
else -> {
// Stay on location check screen for retry
onboardingState = OnboardingState.LOCATION_CHECK
}
}
}
/**
* Handle Bluetooth disabled callback
*/
private fun handleBluetoothDisabled(message: String) {
Log.w("MainActivity", "Bluetooth disabled or failed: $message")
isBluetoothLoading = false
bluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
when {
bluetoothStatus == BluetoothStatus.NOT_SUPPORTED -> {
// Show permanent error for unsupported devices
errorMessage = message
onboardingState = OnboardingState.ERROR
}
message.contains("Permission") && permissionManager.isFirstTimeLaunch() -> {
// During first-time onboarding, if Bluetooth enable fails due to permissions,
// proceed to permission explanation screen where user will grant permissions first
Log.d("MainActivity", "Bluetooth enable requires permissions, proceeding to permission explanation")
proceedWithPermissionCheck()
}
message.contains("Permission") -> {
// For existing users, redirect to permission explanation to grant missing permissions
Log.d("MainActivity", "Bluetooth enable requires permissions, showing permission explanation")
onboardingState = OnboardingState.PERMISSION_EXPLANATION
}
else -> {
// Stay on Bluetooth check screen for retry
onboardingState = OnboardingState.BLUETOOTH_CHECK
}
}
}
private fun handleOnboardingComplete() {
Log.d("MainActivity", "Onboarding completed, checking Bluetooth and Location before initializing app")
// After permissions are granted, re-check both Bluetooth and Location status
val currentBluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
val currentLocationStatus = locationStatusManager.checkLocationStatus()
when {
currentBluetoothStatus != BluetoothStatus.ENABLED -> {
// Bluetooth still disabled, but now we have permissions to enable it
Log.d("MainActivity", "Permissions granted, but Bluetooth still disabled. Showing Bluetooth enable screen.")
bluetoothStatus = currentBluetoothStatus
onboardingState = OnboardingState.BLUETOOTH_CHECK
isBluetoothLoading = false
}
currentLocationStatus != LocationStatus.ENABLED -> {
// Location services still disabled, but now we have permissions to enable it
Log.d("MainActivity", "Permissions granted, but Location services still disabled. Showing Location enable screen.")
locationStatus = currentLocationStatus
onboardingState = OnboardingState.LOCATION_CHECK
isLocationLoading = false
}
else -> {
// Both are enabled, proceed to app initialization
Log.d("MainActivity", "Both Bluetooth and Location services are enabled, proceeding to initialization")
onboardingState = OnboardingState.INITIALIZING
initializeApp()
}
}
}
private fun handleOnboardingFailed(message: String) {
Log.e("MainActivity", "Onboarding failed: $message")
errorMessage = message
onboardingState = OnboardingState.ERROR
}
private fun initializeApp() {
Log.d("MainActivity", "Starting app initialization")
lifecycleScope.launch {
try {
// Initialize the app with a proper delay to ensure Bluetooth stack is ready
// This solves the issue where app needs restart to work on first install
delay(1000) // Give the system time to process permission grants
Log.d("MainActivity", "Permissions verified, initializing chat system")
// Ensure all permissions are still granted (user might have revoked in settings)
if (!permissionManager.areAllPermissionsGranted()) {
val missing = permissionManager.getMissingPermissions()
Log.w("MainActivity", "Permissions revoked during initialization: $missing")
handleOnboardingFailed("Some permissions were revoked. Please grant all permissions to continue.")
return@launch
}
// Set up mesh service delegate and start services
meshService.delegate = chatViewModel
meshService.startServices()
Log.d("MainActivity", "Mesh service started successfully")
// Handle any notification intent
handleNotificationIntent(intent)
// Small delay to ensure mesh service is fully initialized
delay(500)
Log.d("MainActivity", "App initialization complete")
onboardingState = OnboardingState.COMPLETE
} catch (e: Exception) {
Log.e("MainActivity", "Failed to initialize app", e)
handleOnboardingFailed("Failed to initialize the app: ${e.message}")
}
}
}
override fun onNewIntent(intent: Intent) {
super.onNewIntent(intent)
// Handle notification intents when app is already running
if (onboardingState == OnboardingState.COMPLETE) {
handleNotificationIntent(intent)
}
}
override fun onResume() {
super.onResume()
// Check Bluetooth and Location status on resume and handle accordingly
if (onboardingState == OnboardingState.COMPLETE) {
// Set app foreground state
meshService.connectionManager.setAppBackgroundState(false)
chatViewModel.setAppBackgroundState(false)
// Check if Bluetooth was disabled while app was backgrounded
val currentBluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
if (currentBluetoothStatus != BluetoothStatus.ENABLED) {
Log.w("MainActivity", "Bluetooth disabled while app was backgrounded")
bluetoothStatus = currentBluetoothStatus
onboardingState = OnboardingState.BLUETOOTH_CHECK
isBluetoothLoading = false
return
}
// Check if location services were disabled while app was backgrounded
val currentLocationStatus = locationStatusManager.checkLocationStatus()
if (currentLocationStatus != LocationStatus.ENABLED) {
Log.w("MainActivity", "Location services disabled while app was backgrounded")
locationStatus = currentLocationStatus
onboardingState = OnboardingState.LOCATION_CHECK
isLocationLoading = false
}
}
}
override fun onPause() {
super.onPause()
// Only set background state if app is fully initialized
if (onboardingState == OnboardingState.COMPLETE) {
// Set app background state
meshService.connectionManager.setAppBackgroundState(true)
chatViewModel.setAppBackgroundState(true)
}
}
/**
* Handle intents from notification clicks - open specific private chat
*/
private fun handleNotificationIntent(intent: Intent) {
val shouldOpenPrivateChat = intent.getBooleanExtra(
com.bitchat.android.ui.NotificationManager.EXTRA_OPEN_PRIVATE_CHAT,
false
)
if (shouldOpenPrivateChat) {
val peerID = intent.getStringExtra(com.bitchat.android.ui.NotificationManager.EXTRA_PEER_ID)
val senderNickname = intent.getStringExtra(com.bitchat.android.ui.NotificationManager.EXTRA_SENDER_NICKNAME)
if (peerID != null) {
Log.d("MainActivity", "Opening private chat with $senderNickname (peerID: $peerID) from notification")
// Open the private chat with this peer
chatViewModel.startPrivateChat(peerID)
// Clear notifications for this sender since user is now viewing the chat
chatViewModel.clearNotificationsForSender(peerID)
}
}
}
override fun onDestroy() {
super.onDestroy()
// Cleanup location status manager
try {
locationStatusManager.cleanup()
Log.d("MainActivity", "Location status manager cleaned up successfully")
} catch (e: Exception) {
Log.w("MainActivity", "Error cleaning up location status manager: ${e.message}")
}
// Stop mesh services if app was fully initialized
if (onboardingState == OnboardingState.COMPLETE) {
try {
meshService.stopServices()
Log.d("MainActivity", "Mesh services stopped successfully")
} catch (e: Exception) {
Log.w("MainActivity", "Error stopping mesh services in onDestroy: ${e.message}")
}
}
}
}