# Source-Based Routing for BitChat Packets (v2) This document specifies the Source-Based Routing extension (v2) for the BitChat protocol. This upgrade enables efficient unicast routing across the mesh by allowing senders to specify an explicit path of intermediate relays. **Status:** Implemented in Android and iOS. Backward compatible (v1 clients ignore routing data). --- ## 1. Protocol Versioning & Layering To support source routing and larger payloads, the packet format has been upgraded to **Version 2**. * **Version 1 (Legacy):** 2-byte payload length limit. Ignores routing flags. * **Version 2 (Current):** 4-byte payload length limit. Supports Source Routing. **Key Rule:** The `HAS_ROUTE (0x08)` flag is **only valid** if the packet `version >= 2`. Relays receiving a v1 packet must ignore this flag even if set. --- ## 2. Packet Structure Comparison The following diagram illustrates the structural differences between a standard v1 packet and a source-routed v2 packet. ### V1 Packet (Legacy) ```text +-------------------+---------------------------------------------------------+ | Fixed Header (14) | Variable Sections | +-------------------+----------+-------------+------------------+-------------+ | Ver: 1 (1B) | SenderID | RecipientID | Payload | Signature | | Type, TTL, etc. | (8B) | (8B) | (Length in Head) | (64B) | | Len: 2 Bytes | | (Optional) | | (Optional) | +-------------------+----------+-------------+------------------+-------------+ ``` ### V2 Packet (Source Routed) ```text +-------------------+-----------------------------------------------------------------------------+ | Fixed Header (16) | Variable Sections | +-------------------+----------+-------------+-----------------------+------------------+-------------+ | Ver: 2 (1B) | SenderID | RecipientID | SOURCE ROUTE | Payload | Signature | | Type, TTL, etc. | (8B) | (8B) | (Variable) | (Length in Head) | (64B) | | Len: 4 Bytes | | (Required*) | Only if HAS_ROUTE=1 | | (Optional) | +-------------------+----------+-------------+-----------------------+------------------+-------------+ ``` **(*) Note:** A `Route` can be attached to **any** packet type that has a `RecipientID` (flag `HAS_RECIPIENT` set). ### Fixed Header Differences | Field | Size (v1) | Size (v2) | Description | |---|---|---|---| | **Version** | 1 byte | 1 byte | `0x01` vs `0x02` | | **Payload Length** | **2 bytes** | **4 bytes** | `UInt32` in v2 to support large files. **Excludes** route/IDs/sig. | | **Total Size** | **14 bytes** | **16 bytes** | V2 header is 2 bytes larger. | --- ## 3. Source Route Specification The `Source Route` field is a variable-length list of **intermediate hops** that the packet must traverse. * **Location:** Immediately follows `RecipientID`. * **Structure:** * `Count` (1 byte): Number of intermediate hops (`N`). * `Hops` (`N * 8` bytes): Sequence of Peer IDs. ### Intermediate Hops Only The route list MUST contain **only** the intermediate relays between the sender and the recipient. * **DO NOT** include the `SenderID` (it is already in the packet). * **DO NOT** include the `RecipientID` (it is already in the packet). **Example:** Topology: `Alice (Sender) -> Bob -> Charlie -> Dave (Recipient)` * Packet `SenderID`: Alice * Packet `RecipientID`: Dave * Packet `Route`: `[Bob, Charlie]` (Count = 2) --- ## 4. Topology Discovery (Gossip) To calculate routes, nodes need a view of the network topology. This is achieved via a **Neighbor List** extension to the `IdentityAnnouncement` packet. * **Mechanism:** `IdentityAnnouncement` packets contain a TLV (Type-Length-Value) payload. * **New TLV Type:** `0x04` (Direct Neighbors). * **Content:** A list of Peer IDs that the announcing node is directly connected to. **TLV Structure (Type 0x04):** ```text [Type: 0x04] [Length: 1B] [Count: 1B] [NeighborID1 (8B)] [NeighborID2 (8B)] ... ``` Nodes receiving this TLV update their local mesh graph, linking the sender to the listed neighbors. ### Edge Verification (Two-Way Handshake) To prevent spoofing and routing through stale connections, the Mesh Graph service implements a strict two-way handshake verification: * **Unconfirmed Edge:** If Peer A announces Peer B, but Peer B does *not* announce Peer A, the connection is treated as **unconfirmed**. Unconfirmed edges are visualized as dotted lines in debug tools but are **excluded** from route calculations. * **Confirmed Edge:** An edge is only valid for routing when **both** peers explicitly announce each other in their neighbor lists. This ensures that the connection is bidirectional and currently active from both perspectives. --- ## 5. Fragmentation & Source Routing When a large source-routed packet (e.g., File Transfer) exceeds the MTU and requires fragmentation: 1. **Version Inheritance:** All fragments MUST be marked as **Version 2**. 2. **Route Inheritance:** All fragments MUST contain the **exact same Route field** as the parent packet. **Why?** If fragments were sent as v1 packets or without routes, they would fall back to flooding, negating the bandwidth benefits of source routing for large data transfers. --- ## 6. Security & Signing Source routing is fully secured by the existing Ed25519 signature scheme. * **Scope:** The signature covers the **entire packet structure** (Header + Sender + Recipient + Route + Payload). * **Verification:** The receiver verifies the signature against the `SenderID`'s public key. * **Integrity:** Any tampering with the route list by malicious relays will invalidate the signature, causing the packet to be dropped by the destination. **Signature Input Construction:** Serialize the packet exactly as transmitted, but temporarily set `TTL = 0` and remove the `Signature` bytes. --- ## 7. Relay Logic When a node receives a packet **not** addressed to itself: 1. **Check Route:** * Is `Version >= 2`? * Is `HAS_ROUTE` flag set? * Is the route list non-empty? 2. **If YES (Source Routed):** * Find local Peer ID in the route list at index `i`. * **Next Hop:** The peer at `i + 1`. * **Last Hop:** If `i` is the last index, the Next Hop is the `RecipientID`. * **Action:** Attempt to unicast (`sendToPeer`) to the Next Hop. * **Fallback:** If the Next Hop is unreachable, **fall back to broadcast/flood** to ensure delivery. 3. **If NO (Standard):** * Flood the packet to all connected neighbors (subject to TTL and probability rules).