* feat(debug): add DebugSettingsManager + DebugSettingsSheet scaffold and AboutSheet entry; groundwork for verbose logging, GATT controls, relay stats, device/scan views
* fix(debug): wire debug sheet launch via onShowDebug in AboutSheet from ChatScreen; add public start/stop server/client methods}
* fix(about): remove misplaced debug item block inside PoW section; keep debug launcher managed by ChatScreen only
* feat(debug): wire DebugSettingsSheet role switches to explicit startServer/stopServer and startClient/stopClient; expose role controls + disconnectAll on BluetoothConnectionManager; fix syntax error; build passes
* feat(debug): add connect/disconnect helpers; wire DebugSettingsSheet connect/disconnect actions to BluetoothConnectionManager
* feat(debug): add debug settings button at bottom of AboutSheet; wire onShowDebug callback to open DebugSettingsSheet from ChatScreen
* feat(debug): wire verbose logging into chat view via DebugSettingsManager; add rolling relay stats; push connected devices and scan results; ensure GATT role stop closes connections; log incoming packets and relay events; add UI polling for devices; build passes
* chore(debug-branch): remove unrelated files that were mistakenly added in first commit; keep only intended debug settings changes
* fix(chat): prevent mesh→geohash leak
Root cause:
- DebugSettingsManager→chat bridge appended system logs to the global timeline regardless of active channel
- MeshDelegateHandler added public mesh messages to UI unconditionally
Fixes:
- Only inject debug system messages when selected location channel is Mesh
- Only add public mesh messages to UI when Mesh is selected (still send notifications)
Build: ./gradlew assembleDebug
}
* fix(timeline): restore message persistence across channel switches
Root cause:
- NostrGeohashService.switchLocationChannel() called messageManager.clearMessages()
which wiped ALL messages (mesh + debug + geohash) from main timeline
- Geohash events were adding to main timeline, causing cross-contamination
Fixes:
- Remove messageManager.clearMessages() from channel switching
- ChatScreen displayMessages now routes to separate storage:
- Mesh: messages (main timeline, includes debug logs when Mesh selected)
- Geohash: viewModel.getGeohashMessages(geohash) from separate history
- Private: privateChats[peerID]
- Channels: channelMessages[channel]
- Geohash events no longer add to main timeline, only to geohash history
- Mesh messages always stored to preserve history when switching away
Result: Each chat type has persistent separate storage, no message loss
* Debug/relay logs: use MessageType names; include device route in verbose packet logs.
* Verbose device-peer assignment and connection/disconnection logs with peerId, deviceId, nickname; packet relay log uses MessageType names.}
* Debug logs API: include nickname and deviceId for incoming/relay; update callers.}
* Fix compile: import MessageType; correct debug manager API usage and remove stray insertion; build.}
* Respect relay toggle; helper to log relay with deviceId.}
* PacketRelayManager: add relay toggle and unified logging helper; clean file header comments; build fixes.}
* changes
* Geohash local echo: do not add to mesh timeline; rely on geohash history and ChatScreen display for location channels.
* persisting
* persist debug settings
* gitignore
* gatt server / client controls
* debugger
* max connection settings and graph
* more graph
* better logging
* refactor logging
* cleanup peermanager
* cleanup geohash code
* direct connections fix
* pow display
* track disconnects too
* display pow only if enabled
* display pow only if enabled
* direct connection tracking
* first nostr build
* add test file
* internet access
* fix relay manager
* fix serialization
* demo service - remove later
* fix nostr
* event dedupe
* dedupe
* ui wip
* can send messages
* subscription works
* works
* favs
* works
* delete chat on change
* fix mentions
* remove autojoin channels
* styling
* adjust colors
* ui changes
* live updates working
* use local timestamp
* message history in background
* robust
* fixes
* nicknames refresh optimization
* nostr service
* refactor nostr
* style
* geohash works
* centralize colors
* refactoring
* disable DMs for now: click on peer nickname doesnt open chat list in geohash mode
* use local time
* less logging
* robustness
* scroll nickname
* adjust some text
- Changed MAX_FRAGMENT_SIZE from 500 to 150 bytes to match iOS/Rust
- Fixed fragment ID generation to use 8 random bytes instead of string
- Implemented automatic fragmentation in BluetoothConnectionManager
- Added 20ms delay between fragments to match iOS/Rust implementation
- Updated fragment calculation to account for full packet overhead (34 bytes)
This ensures Android-generated fragments fit within iOS's default 185-byte BLE MTU,
fixing issues with commands like ?ls -la and ?ifconfig failing on iOS devices.