Implement Noise XX Handshake Protocol for Direct Messages (#180)

* noise

* works?

* noise

* temporary

* better

* wip: use subnet

* better

* barely working

* werk

* subnet

* fix peer ID

* 8 byte peer ID

* wip noise

* wip fixes for noise

* std lib for noise

* noise handshake one step further

* buffers

* use fork

* fix imports

* simplify counter

* remove trash

* hashing

* no prologue

* nice

* wip, use noise encryption

* peer ID hex

* simplify session manager

* heavy logging

* use singleton

* Fix Noise session race condition with elegant per-peer actor serialization

- Use Kotlin coroutine actors for per-peer packet processing
- Each peer gets dedicated actor that processes packets sequentially
- Eliminates race conditions in session management without complex locking
- Single surgical change in PacketProcessor - minimal, maintainable
- Leverages Kotlin's native concurrency primitives

* decrypt correctly

* iniator works now

* clean code and fix signature to null

* better

* no signature in private message

* small fixes

* refactor ack

* refactor but untested

* messages working

* wip ack

* wip fix ack

* more logging

* pending tracker

* keep pending connections on errors

* less logging

* refactor model

* refactor frombinarydata

* idendityannouncement refactor and update to new binary protocol

* fix keys

* refix keys

* dms work

* revert to mainnet

* do not change bluetooth adapter name

* keep code but uncomment

* clean up comments

* cleanup comments
This commit is contained in:
callebtc
2025-07-24 12:01:46 +02:00
committed by GitHub
parent 9e9231353b
commit c3c395832c
58 changed files with 15209 additions and 517 deletions
@@ -0,0 +1,86 @@
package com.bitchat.android.protocol
import java.io.ByteArrayOutputStream
import java.util.zip.Deflater
import java.util.zip.Inflater
/**
* Compression utilities - LZ4-like functionality using Deflater/Inflater
* Android doesn't have native LZ4, so we use Java's built-in compression
*/
object CompressionUtil {
private const val COMPRESSION_THRESHOLD = 100 // bytes - same as iOS
/**
* Helper to check if compression is worth it - exact same logic as iOS
*/
fun shouldCompress(data: ByteArray): Boolean {
// Don't compress if:
// 1. Data is too small
// 2. Data appears to be already compressed (high entropy)
if (data.size < COMPRESSION_THRESHOLD) return false
// Simple entropy check - count unique bytes
val byteFrequency = mutableMapOf<Byte, Int>()
for (byte in data) {
byteFrequency[byte] = (byteFrequency[byte] ?: 0) + 1
}
// If we have very high byte diversity, data is likely already compressed
val uniqueByteRatio = byteFrequency.size.toDouble() / minOf(data.size, 256).toDouble()
return uniqueByteRatio < 0.9 // Compress if less than 90% unique bytes
}
/**
* Compress data using Deflater (closest to LZ4 available on Android)
*/
fun compress(data: ByteArray): ByteArray? {
// Skip compression for small data
if (data.size < COMPRESSION_THRESHOLD) return null
try {
val deflater = Deflater(Deflater.BEST_SPEED) // Fast compression like LZ4
deflater.setInput(data)
deflater.finish()
val buffer = ByteArray(data.size + 16) // Some overhead space
val compressedSize = deflater.deflate(buffer)
deflater.end()
// Only return if compression was beneficial
if (compressedSize > 0 && compressedSize < data.size) {
return buffer.copyOfRange(0, compressedSize)
}
return null
} catch (e: Exception) {
return null
}
}
/**
* Decompress data using Inflater
*/
fun decompress(compressedData: ByteArray, originalSize: Int): ByteArray? {
try {
val inflater = Inflater()
inflater.setInput(compressedData)
val result = ByteArray(originalSize)
val decompressedSize = inflater.inflate(result)
inflater.end()
if (decompressedSize > 0) {
return if (decompressedSize == originalSize) {
result
} else {
result.copyOfRange(0, decompressedSize)
}
}
return null
} catch (e: Exception) {
return null
}
}
}