mirror of
https://github.com/permissionlesstech/bitchat-android.git
synced 2026-07-25 20:05:21 +00:00
Implement Noise XX Handshake Protocol for Direct Messages (#180)
* noise * works? * noise * temporary * better * wip: use subnet * better * barely working * werk * subnet * fix peer ID * 8 byte peer ID * wip noise * wip fixes for noise * std lib for noise * noise handshake one step further * buffers * use fork * fix imports * simplify counter * remove trash * hashing * no prologue * nice * wip, use noise encryption * peer ID hex * simplify session manager * heavy logging * use singleton * Fix Noise session race condition with elegant per-peer actor serialization - Use Kotlin coroutine actors for per-peer packet processing - Each peer gets dedicated actor that processes packets sequentially - Eliminates race conditions in session management without complex locking - Single surgical change in PacketProcessor - minimal, maintainable - Leverages Kotlin's native concurrency primitives * decrypt correctly * iniator works now * clean code and fix signature to null * better * no signature in private message * small fixes * refactor ack * refactor but untested * messages working * wip ack * wip fix ack * more logging * pending tracker * keep pending connections on errors * less logging * refactor model * refactor frombinarydata * idendityannouncement refactor and update to new binary protocol * fix keys * refix keys * dms work * revert to mainnet * do not change bluetooth adapter name * keep code but uncomment * clean up comments * cleanup comments
This commit is contained in:
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package com.bitchat.android.noise
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import android.util.Log
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import com.bitchat.android.noise.southernstorm.protocol.*
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import com.bitchat.android.util.toHexString
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import java.security.SecureRandom
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/**
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* Individual Noise session for a specific peer - REAL IMPLEMENTATION with noise-java
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* 100% compatible with iOS bitchat Noise Protocol
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*/
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class NoiseSession(
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private val peerID: String,
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private val isInitiator: Boolean,
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private val localStaticPrivateKey: ByteArray,
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private val localStaticPublicKey: ByteArray
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) {
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companion object {
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private const val TAG = "NoiseSession"
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private const val NOISE_XX_PATTERN_LENGTH = 3
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// Noise Protocol Configuration (exactly matching iOS)
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private const val PROTOCOL_NAME = "Noise_XX_25519_ChaChaPoly_SHA256"
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// Rekey thresholds (same as iOS)
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private const val REKEY_TIME_LIMIT = 3600000L // 1 hour
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private const val REKEY_MESSAGE_LIMIT = 10000L // 10k messages
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// XX Pattern Message Sizes (exactly matching iOS implementation)
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private const val XX_MESSAGE_1_SIZE = 32 // -> e (ephemeral key only)
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private const val XX_MESSAGE_2_SIZE = 96 // <- e, ee, s, es (32 + 48) + 16 (MAC)
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private const val XX_MESSAGE_3_SIZE = 48 // -> s, se (encrypted static key)
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// Maximum payload size for safety
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private const val MAX_PAYLOAD_SIZE = 256
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}
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// Noise Protocol objects
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private var handshakeState: HandshakeState? = null
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private var sendCipher: CipherState? = null
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private var receiveCipher: CipherState? = null
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// Session state
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private var state: NoiseSessionState = NoiseSessionState.Uninitialized
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private val creationTime = System.currentTimeMillis()
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// Session counters
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private var currentPattern = 0;
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private var messagesSent = 0L
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private var messagesReceived = 0L
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// Thread safety for cipher operations
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// The noise-java CipherState objects are NOT thread-safe. Multiple concurrent
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// decrypt/encrypt operations can corrupt the internal nonce state.
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private val cipherLock = Any() // Dedicated lock for cipher operations
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// Remote peer information
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private var remoteStaticPublicKey: ByteArray? = null
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private var handshakeHash: ByteArray? = null
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// MARK: - Session State
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/**
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* Session states matching iOS implementation
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*/
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sealed class NoiseSessionState {
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object Uninitialized : NoiseSessionState()
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object Handshaking : NoiseSessionState()
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object Established : NoiseSessionState()
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data class Failed(val error: Throwable) : NoiseSessionState()
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override fun toString(): String = when (this) {
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is Uninitialized -> "uninitialized"
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is Handshaking -> "handshaking"
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is Established -> "established"
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is Failed -> "failed: ${error.message}"
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}
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}
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fun getState(): NoiseSessionState = state
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fun isEstablished(): Boolean = state is NoiseSessionState.Established
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fun isHandshaking(): Boolean = state is NoiseSessionState.Handshaking
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fun getCreationTime(): Long = creationTime
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init {
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try {
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// Validate static keys
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validateStaticKeys()
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Log.d(TAG, "Created ${if (isInitiator) "initiator" else "responder"} session for $peerID")
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} catch (e: Exception) {
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state = NoiseSessionState.Failed(e)
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Log.e(TAG, "Failed to initialize Noise session: ${e.message}")
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}
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}
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/**
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* Validate static keys before using them
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*/
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private fun validateStaticKeys() {
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if (localStaticPrivateKey.size != 32) {
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throw IllegalArgumentException("Local static private key must be 32 bytes, got ${localStaticPrivateKey.size}")
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}
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if (localStaticPublicKey.size != 32) {
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throw IllegalArgumentException("Local static public key must be 32 bytes, got ${localStaticPublicKey.size}")
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}
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// Check for all-zero keys (invalid)
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if (localStaticPrivateKey.all { it == 0.toByte() }) {
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throw IllegalArgumentException("Local static private key cannot be all zeros")
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}
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if (localStaticPublicKey.all { it == 0.toByte() }) {
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throw IllegalArgumentException("Local static public key cannot be all zeros")
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}
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Log.d(TAG, "Static keys validated successfully - private: ${localStaticPrivateKey.size} bytes, public: ${localStaticPublicKey.size} bytes")
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}
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/**
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* Initialize the Noise handshake - NOW USES PERSISTENT KEYS with our local fork
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* Our local fork properly supports setting pre-existing keys, enabling persistent identity
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*/
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private fun initializeNoiseHandshake(role: Int) {
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try {
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Log.d(TAG, "Creating HandshakeState with role: ${if (role == HandshakeState.INITIATOR) "INITIATOR" else "RESPONDER"}")
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// LOGGING: Track Android handshake initialization (matching iOS)
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Log.d(TAG, "=== ANDROID NOISE SESSION - BEFORE HANDSHAKE INIT ===")
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Log.d(TAG, "Creating NoiseHandshakeState for peer: $peerID")
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Log.d(TAG, "Role: ${if (role == HandshakeState.INITIATOR) "INITIATOR" else "RESPONDER"}")
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handshakeState = HandshakeState(PROTOCOL_NAME, role)
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Log.d(TAG, "HandshakeState created successfully")
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Log.d(TAG, "=== ANDROID NOISE SESSION - AFTER HANDSHAKE INIT ===")
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Log.d(TAG, "NoiseHandshakeState created and mixPreMessageKeys() completed")
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if (handshakeState?.needsLocalKeyPair() == true) {
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Log.d(TAG, "Local static key pair is required for XX pattern")
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val localKeyPair = handshakeState?.getLocalKeyPair()
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if (localKeyPair != null) {
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// FIXED: Use the provided persistent identity keys with our local fork
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// Our local fork properly supports setting pre-existing keys
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Log.d(TAG, "Setting persistent static identity keys...")
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localKeyPair.setPrivateKey(localStaticPrivateKey, 0)
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if (!localKeyPair.hasPrivateKey() || !localKeyPair.hasPublicKey()) {
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throw IllegalStateException("Failed to set static identity keys - local fork issue")
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}
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Log.d(TAG, "✓ Successfully set persistent static identity keys")
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Log.d(TAG, "Algorithm: ${localKeyPair.dhName}")
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Log.d(TAG, "Private key length: ${localKeyPair.privateKeyLength}")
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Log.d(TAG, "Public key length: ${localKeyPair.publicKeyLength}")
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// Verify the keys were set correctly
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val verifyPrivate = ByteArray(32)
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val verifyPublic = ByteArray(32)
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localKeyPair.getPrivateKey(verifyPrivate, 0)
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localKeyPair.getPublicKey(verifyPublic, 0)
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Log.d(TAG, "Persistent identity public key: ${localStaticPublicKey.joinToString("") { "%02x".format(it) }}")
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Log.d(TAG, "Set public key: ${verifyPublic.joinToString("") { "%02x".format(it) }}")
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} else {
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throw IllegalStateException("HandshakeState returned null for local key pair")
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}
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} else {
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Log.d(TAG, "Local static key pair not needed for this handshake pattern/role")
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}
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handshakeState?.start()
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Log.d(TAG, "Handshake state started successfully with persistent identity keys")
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} catch (e: Exception) {
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Log.e(TAG, "Exception during handshake initialization: ${e.message}", e)
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throw e
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}
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}
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// MARK: - Real Handshake Implementation
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/**
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* Start handshake as INITIATOR
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* Returns e, the first handshake message for XX pattern (32 bytes)
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*/
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@Synchronized
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fun startHandshake(): ByteArray {
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Log.d(TAG, "Starting noise XX handshake with $peerID as INITIATOR")
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if (!isInitiator) {
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throw IllegalStateException("Only initiator can start handshake")
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}
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if (state != NoiseSessionState.Uninitialized) {
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throw IllegalStateException("Handshake already started")
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}
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try {
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// Initialize handshake as initiator
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initializeNoiseHandshake(HandshakeState.INITIATOR)
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state = NoiseSessionState.Handshaking
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val messageBuffer = ByteArray(XX_MESSAGE_1_SIZE)
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val handshakeStateLocal = handshakeState ?: throw IllegalStateException("Handshake state is null")
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val messageLength = handshakeStateLocal.writeMessage(messageBuffer, 0, null, 0, 0)
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currentPattern++
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val firstMessage = messageBuffer.copyOf(messageLength)
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// Validate message size matches XX pattern expectations
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if (firstMessage.size != XX_MESSAGE_1_SIZE) {
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Log.w(TAG, "Warning: XX message 1 size ${firstMessage.size} != expected $XX_MESSAGE_1_SIZE")
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}
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Log.d(TAG, "Sending XX handshake message 1 to $peerID (${firstMessage.size} bytes) currentPattern: $currentPattern")
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return firstMessage
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} catch (e: Exception) {
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state = NoiseSessionState.Failed(e)
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Log.e(TAG, "Failed to start handshake: ${e.message}")
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throw e
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}
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}
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/**
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* Process incoming handshake as RESPONDER
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* Returns e, ee
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*/
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@Synchronized
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fun processHandshakeMessage(message: ByteArray): ByteArray? {
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Log.d(TAG, "Processing handshake message from $peerID (${message.size} bytes)")
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try {
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// Initialize as responder if receiving first message
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if (state == NoiseSessionState.Uninitialized && !isInitiator) {
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initializeNoiseHandshake(HandshakeState.RESPONDER)
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state = NoiseSessionState.Handshaking
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Log.d(TAG, "Initialized as RESPONDER for XX handshake with $peerID")
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}
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if (state != NoiseSessionState.Handshaking) {
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throw IllegalStateException("Invalid state for handshake: $state")
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}
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val handshakeStateLocal = handshakeState ?: throw IllegalStateException("Handshake state is null")
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// Let the Noise library validate message sizes and handle the flow
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val payloadBuffer = ByteArray(XX_MESSAGE_2_SIZE + MAX_PAYLOAD_SIZE) // Buffer for any payload data
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// Read the incoming message - the Noise library will handle validation
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val payloadLength = handshakeStateLocal.readMessage(message, 0, message.size, payloadBuffer, 0)
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currentPattern++
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Log.d(TAG, "Read handshake message, payload length: $payloadLength currentPattern: $currentPattern")
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// Check what action the handshake state wants us to take next
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val action = handshakeStateLocal.getAction()
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Log.d(TAG, "Handshake action after processing message: $action")
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return when (action) {
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HandshakeState.WRITE_MESSAGE -> {
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// Noise library says we need to send a response
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val responseBuffer = ByteArray(XX_MESSAGE_2_SIZE + MAX_PAYLOAD_SIZE) // Large buffer for any response
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val responseLength = handshakeStateLocal.writeMessage(responseBuffer, 0, null, 0, 0)
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currentPattern++
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val response = responseBuffer.copyOf(responseLength)
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Log.d(TAG, "Generated handshake response: ${response.size} bytes, action still: ${handshakeStateLocal.getAction()} currentPattern: $currentPattern")
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completeHandshake()
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response
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}
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HandshakeState.SPLIT -> {
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// Handshake complete, split into transport keys
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completeHandshake()
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Log.d(TAG, "SPLIT ✅ XX handshake completed with $peerID")
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null
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}
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HandshakeState.FAILED -> {
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throw Exception("Handshake failed - Noise library reported FAILED state")
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}
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HandshakeState.READ_MESSAGE -> {
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// Noise library expects us to read another message
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Log.d(TAG, "Handshake waiting for next message from $peerID")
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null
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}
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else -> {
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Log.d(TAG, "Handshake action: $action - no immediate action needed")
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null
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}
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}
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} catch (e: Exception) {
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state = NoiseSessionState.Failed(e)
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Log.e(TAG, "Handshake failed with $peerID: ${e.message}", e)
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throw e
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}
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}
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/**
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* Complete handshake and derive transport keys
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*/
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@Synchronized
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private fun completeHandshake() {
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if (currentPattern < NOISE_XX_PATTERN_LENGTH) {
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return
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}
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Log.d(TAG, "Completing XX handshake with $peerID")
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try {
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// Split handshake state into transport ciphers
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val cipherPair = handshakeState?.split()
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sendCipher = cipherPair?.getSender()
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receiveCipher = cipherPair?.getReceiver()
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// Extract remote static key if available
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if (handshakeState?.hasRemotePublicKey() == true) {
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val remoteDH = handshakeState?.getRemotePublicKey()
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if (remoteDH != null) {
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remoteStaticPublicKey = ByteArray(32)
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remoteDH.getPublicKey(remoteStaticPublicKey!!, 0)
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Log.d(TAG, "Remote static public key: ${remoteStaticPublicKey!!.joinToString("") { "%02x".format(it) }}")
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}
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}
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// Extract handshake hash for channel binding
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handshakeHash = handshakeState?.getHandshakeHash()
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// Clean up handshake state
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handshakeState?.destroy()
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handshakeState = null
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messagesSent = 0
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messagesReceived = 0
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currentPattern = 0
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state = NoiseSessionState.Established
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Log.d(TAG, "Handshake completed with $peerID as isInitiator: $isInitiator - transport keys derived")
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Log.d(TAG, "✅ XX handshake completed with $peerID")
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} catch (e: Exception) {
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state = NoiseSessionState.Failed(e)
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Log.e(TAG, "Failed to complete handshake: ${e.message}")
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throw e
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}
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}
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// MARK: - Transport Encryption
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/**
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* Encrypt data in transport mode using real ChaCha20-Poly1305
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*/
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fun encrypt(data: ByteArray): ByteArray {
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// Pre-check state without holding cipher lock
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if (!isEstablished()) {
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throw IllegalStateException("Session not established")
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}
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// Critical section: Use dedicated cipher lock to protect CipherState nonce corruption
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synchronized(cipherLock) {
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// Double-check state inside lock
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if (!isEstablished()) {
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throw IllegalStateException("Session not established during cipher operation")
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}
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if (sendCipher == null) {
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throw IllegalStateException("Send cipher not available")
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}
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try {
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// assert that sendCipher!!.macLengt is 16:
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if (sendCipher!!.macLength != 16) {
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throw IllegalStateException("Send cipher MAC length is not 16")
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}
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val ciphertext = ByteArray(data.size + sendCipher!!.macLength) // Add space for MAC tag
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val ciphertextLength = sendCipher!!.encryptWithAd(null, data, 0, ciphertext, 0, data.size)
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messagesSent++
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val result = ciphertext.copyOf(ciphertextLength)
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Log.d(TAG, "✅ ANDROID ENCRYPT: ${data.size} → ${result.size} bytes for $peerID (msg #$messagesSent, role: ${if (isInitiator) "INITIATOR" else "RESPONDER"})")
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return result
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} catch (e: Exception) {
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Log.e(TAG, "Real encryption failed - exception: ${e.message}")
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// ENHANCED: Log cipher state for debugging
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if (sendCipher != null) {
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Log.e(TAG, "Send cipher state: ${sendCipher!!.javaClass.simpleName}")
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}
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throw SessionError.EncryptionFailed
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}
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}
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}
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/**
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* Decrypt data in transport mode using real ChaCha20-Poly1305
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*/
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fun decrypt(encryptedData: ByteArray): ByteArray {
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// Pre-check state without holding cipher lock
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if (!isEstablished()) {
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throw IllegalStateException("Session not established")
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}
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// Critical section: Use dedicated cipher lock to protect CipherState nonce corruption
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synchronized(cipherLock) {
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// Double-check state inside lock
|
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if (!isEstablished()) {
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throw IllegalStateException("Session not established during cipher operation")
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}
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if (receiveCipher == null) {
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throw IllegalStateException("Receive cipher not available")
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}
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try {
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val plaintext = ByteArray(encryptedData.size) // Over-allocate for safety
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val plaintextLength = receiveCipher!!.decryptWithAd(null, encryptedData, 0, plaintext, 0, encryptedData.size)
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messagesReceived++
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val result = plaintext.copyOf(plaintextLength)
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Log.d(TAG, "✅ ANDROID DECRYPT: ${encryptedData.size} → ${result.size} bytes from $peerID (msg #$messagesReceived, role: ${if (isInitiator) "INITIATOR" else "RESPONDER"})")
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return result
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} catch (e: Exception) {
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Log.e(TAG, "Decryption failed - exception: ${e.message}")
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// ENHANCED: Log cipher state and session details for debugging
|
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if (receiveCipher != null) {
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Log.e(TAG, "Receive cipher state: ${receiveCipher!!.javaClass.simpleName}")
|
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}
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Log.e(TAG, "Session state: $state, messages received: $messagesReceived")
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Log.e(TAG, "Input data size: ${encryptedData.size} bytes")
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throw SessionError.DecryptionFailed
|
||||
}
|
||||
}
|
||||
}
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||||
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||||
// MARK: - Session Information
|
||||
|
||||
/**
|
||||
* Get remote static public key (available after handshake completion)
|
||||
*/
|
||||
fun getRemoteStaticPublicKey(): ByteArray? {
|
||||
return remoteStaticPublicKey?.clone()
|
||||
}
|
||||
|
||||
/**
|
||||
* Get handshake hash for channel binding
|
||||
*/
|
||||
fun getHandshakeHash(): ByteArray? {
|
||||
return handshakeHash?.clone()
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if session needs rekeying
|
||||
*/
|
||||
fun needsRekey(): Boolean {
|
||||
if (!isEstablished()) return false
|
||||
|
||||
val timeLimit = System.currentTimeMillis() - creationTime > REKEY_TIME_LIMIT
|
||||
val messageLimit = (messagesSent + messagesReceived) > REKEY_MESSAGE_LIMIT
|
||||
|
||||
return timeLimit || messageLimit
|
||||
}
|
||||
|
||||
/**
|
||||
* Get session statistics
|
||||
*/
|
||||
fun getSessionStats(): String = buildString {
|
||||
appendLine("NoiseSession with $peerID:")
|
||||
appendLine(" State: $state")
|
||||
appendLine(" Role: ${if (isInitiator) "initiator" else "responder"}")
|
||||
appendLine(" Messages sent: $messagesSent")
|
||||
appendLine(" Messages received: $messagesReceived")
|
||||
appendLine(" Session age: ${(System.currentTimeMillis() - creationTime) / 1000}s")
|
||||
appendLine(" Needs rekey: ${needsRekey()}")
|
||||
appendLine(" Has remote key: ${remoteStaticPublicKey != null}")
|
||||
appendLine(" Has send cipher: ${sendCipher != null}")
|
||||
appendLine(" Has receive cipher: ${receiveCipher != null}")
|
||||
}
|
||||
|
||||
/**
|
||||
* Reset session state
|
||||
*/
|
||||
@Synchronized
|
||||
fun reset() {
|
||||
try {
|
||||
// Destroy existing state
|
||||
destroy()
|
||||
|
||||
// Reset to uninitialized state (handshake will be initialized when needed)
|
||||
state = NoiseSessionState.Uninitialized
|
||||
messagesSent = 0
|
||||
messagesReceived = 0
|
||||
remoteStaticPublicKey = null
|
||||
handshakeHash = null
|
||||
} catch (e: Exception) {
|
||||
state = NoiseSessionState.Failed(e)
|
||||
Log.e(TAG, "Failed to reset session: ${e.message}")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Clean up session resources securely
|
||||
*/
|
||||
@Synchronized
|
||||
fun destroy() {
|
||||
try {
|
||||
// Destroy Noise objects
|
||||
sendCipher?.destroy()
|
||||
receiveCipher?.destroy()
|
||||
handshakeState?.destroy()
|
||||
|
||||
// Clear sensitive data
|
||||
remoteStaticPublicKey?.fill(0)
|
||||
handshakeHash?.fill(0)
|
||||
|
||||
// Null out references
|
||||
sendCipher = null
|
||||
receiveCipher = null
|
||||
handshakeState = null
|
||||
remoteStaticPublicKey = null
|
||||
handshakeHash = null
|
||||
|
||||
if (state !is NoiseSessionState.Failed) {
|
||||
state = NoiseSessionState.Failed(Exception("Session destroyed"))
|
||||
}
|
||||
|
||||
Log.d(TAG, "Session destroyed for $peerID")
|
||||
|
||||
} catch (e: Exception) {
|
||||
Log.w(TAG, "Error during session cleanup: ${e.message}")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Session-specific errors
|
||||
*/
|
||||
sealed class SessionError(message: String, cause: Throwable? = null) : Exception(message, cause) {
|
||||
object InvalidState : SessionError("Session in invalid state")
|
||||
object NotEstablished : SessionError("Session not established")
|
||||
object HandshakeFailed : SessionError("Handshake failed")
|
||||
object EncryptionFailed : SessionError("Encryption failed")
|
||||
object DecryptionFailed : SessionError("Decryption failed")
|
||||
class HandshakeInitializationFailed(message: String) : SessionError("Handshake initialization failed: $message")
|
||||
}
|
||||
Reference in New Issue
Block a user