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Fix wifi aware socket binding 2 (#536)
* Background persistence (#505) * persistence step 1 * fix build * messages in the background work, notifications not yet * app state store * DM icon shows up * notification launches when app is closed! * keep ui updated * lifecycle fixes * extensive logging, maybe revert later * send nickname in announcement * quit in notification * setting in about sheet * fix quit bitchat * lifecycle fixes * power mode based on background state * stats for both direciotns * fix graph persistence * better counting * count per device * only compute when debug sheet is open? untested * fix read receipts * fix read receipts fully * fix unread badge if messages have been read in focus * foreground promotion fix * fix app kill in notification * adjust to new tor * nice * about sheet design * bump version 1.6.0 (#524) * Automated update of relay data - Sun Dec 14 06:06:53 UTC 2025 * bump targetSdk (#526) * Automated update of relay data - Sun Dec 21 06:06:56 UTC 2025 * Automated update of relay data - Sun Dec 28 06:07:12 UTC 2025 * Prevent quit notification from reappearing (#530) * shutdown sequence * Prevent quit notification from reappearing * Restrict force-finish broadcast * Cancel quit shutdown on relaunch * fix(wifi-aware): use bindSocket and scoped IPv6 instead of bindProcessToNetwork * Merge branch 'upstream/main' into fix/wifi-aware-socket-binding * Fix Wi-Fi Aware connectivity and UI integration post-merge - Replace bindProcessToNetwork with bindSocket for VPN compatibility. - Implement Scoped IPv6 address resolution (aware0) for mesh routing. - Bridge Wi-Fi Aware incoming messages to AppStateStore for UI visibility. - Fix syntax errors and variable name conflicts in Debug UI. * Enhance Wi-Fi Aware robustness and debug UI display - Clean up transport resources (sockets, server sockets, network callbacks) immediately on peer disconnection. - Implement resolveScopedAddress to show scoped IPv6 (e.g., %aware0) in Debug UI. - Fix Map type mismatch warning in ChatViewModel bridge. - Filter self-ID from peer cleanup tables to prevent recursive self-removal. * Share GossipSyncManager across transports to prevent redundant message synchronization - Registered BluetoothMeshService's GossipSyncManager as a singleton in MeshServiceHolder. - Modified WifiAwareMeshService to use the shared GossipSyncManager if available. - Added background cleanup for peer mappings on socket disconnection. - Fixed Kotlin type mismatch during nickname map merging. * Restore VPN acquisition logic and improve peer cleanup - Revert removal of NET_CAPABILITY_NOT_VPN to allow hardware handle acquisition while VPN is active. - Refactor handlePeerDisconnection to more reliably cleanup initial and routed IDs. - Switch cleanup logging to debug level to reduce log noise. --------- Co-authored-by: GitHub Action <action@github.com> Co-authored-by: aidenvalue <>
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aidenvalue <>
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@@ -0,0 +1,109 @@
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package com.bitchat.android.services
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import com.bitchat.android.model.BitchatMessage
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import com.bitchat.android.model.DeliveryStatus
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import kotlinx.coroutines.flow.MutableStateFlow
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import kotlinx.coroutines.flow.StateFlow
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import kotlinx.coroutines.flow.asStateFlow
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/**
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* Process-wide in-memory state store that survives Activity recreation.
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* The foreground Mesh service updates this store; UI subscribes/hydrates from it.
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*/
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object AppStateStore {
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// Global de-dup set by message id to avoid duplicate keys in Compose lists
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private val seenMessageIds = mutableSetOf<String>()
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// Connected peer IDs (mesh ephemeral IDs)
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private val _peers = MutableStateFlow<List<String>>(emptyList())
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val peers: StateFlow<List<String>> = _peers.asStateFlow()
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// Public mesh timeline messages (non-channel)
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private val _publicMessages = MutableStateFlow<List<BitchatMessage>>(emptyList())
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val publicMessages: StateFlow<List<BitchatMessage>> = _publicMessages.asStateFlow()
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// Private messages by peerID
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private val _privateMessages = MutableStateFlow<Map<String, List<BitchatMessage>>>(emptyMap())
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val privateMessages: StateFlow<Map<String, List<BitchatMessage>>> = _privateMessages.asStateFlow()
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// Channel messages by channel name
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private val _channelMessages = MutableStateFlow<Map<String, List<BitchatMessage>>>(emptyMap())
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val channelMessages: StateFlow<Map<String, List<BitchatMessage>>> = _channelMessages.asStateFlow()
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fun setPeers(ids: List<String>) {
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_peers.value = ids
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}
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fun addPublicMessage(msg: BitchatMessage) {
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synchronized(this) {
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if (seenMessageIds.contains(msg.id)) return
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seenMessageIds.add(msg.id)
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_publicMessages.value = _publicMessages.value + msg
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}
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}
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fun addPrivateMessage(peerID: String, msg: BitchatMessage) {
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synchronized(this) {
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if (seenMessageIds.contains(msg.id)) return
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seenMessageIds.add(msg.id)
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val map = _privateMessages.value.toMutableMap()
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val list = (map[peerID] ?: emptyList()) + msg
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map[peerID] = list
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_privateMessages.value = map
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}
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}
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private fun statusPriority(status: DeliveryStatus?): Int = when (status) {
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null -> 0
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is DeliveryStatus.Sending -> 1
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is DeliveryStatus.Sent -> 2
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is DeliveryStatus.PartiallyDelivered -> 3
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is DeliveryStatus.Delivered -> 4
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is DeliveryStatus.Read -> 5
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is DeliveryStatus.Failed -> 0
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}
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fun updatePrivateMessageStatus(messageID: String, status: DeliveryStatus) {
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synchronized(this) {
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val map = _privateMessages.value.toMutableMap()
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var changed = false
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map.keys.toList().forEach { peer ->
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val list = map[peer]?.toMutableList() ?: mutableListOf()
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val idx = list.indexOfFirst { it.id == messageID }
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if (idx >= 0) {
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val current = list[idx].deliveryStatus
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// Do not downgrade (e.g., Read -> Delivered)
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if (statusPriority(status) >= statusPriority(current)) {
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list[idx] = list[idx].copy(deliveryStatus = status)
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map[peer] = list
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changed = true
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}
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}
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}
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if (changed) {
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_privateMessages.value = map
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}
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}
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}
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fun addChannelMessage(channel: String, msg: BitchatMessage) {
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synchronized(this) {
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if (seenMessageIds.contains(msg.id)) return
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seenMessageIds.add(msg.id)
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val map = _channelMessages.value.toMutableMap()
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val list = (map[channel] ?: emptyList()) + msg
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map[channel] = list
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_channelMessages.value = map
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}
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}
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// Clear all in-memory state (used for full app shutdown)
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fun clear() {
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synchronized(this) {
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seenMessageIds.clear()
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_peers.value = emptyList()
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_publicMessages.value = emptyList()
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_privateMessages.value = emptyMap()
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_channelMessages.value = emptyMap()
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}
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}
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}
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@@ -0,0 +1,21 @@
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package com.bitchat.android.services
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import android.content.Context
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import com.bitchat.android.ui.DataManager
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/**
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* Provides current user's nickname for announcements and leave messages.
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* If no nickname saved, falls back to the provided peerID.
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*/
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object NicknameProvider {
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fun getNickname(context: Context, myPeerID: String): String {
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return try {
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val dm = DataManager(context.applicationContext)
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val nick = dm.loadNickname()
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if (nick.isNullOrBlank()) myPeerID else nick
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} catch (_: Exception) {
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myPeerID
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}
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}
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}
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