package com.bitchat.android

import android.content.Intent
import android.os.Bundle
import android.util.Log
import androidx.activity.OnBackPressedCallback
import androidx.activity.compose.setContent
import androidx.activity.enableEdgeToEdge
import androidx.activity.viewModels
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.layout.padding
import androidx.compose.material3.MaterialTheme
import androidx.compose.material3.Scaffold
import androidx.compose.runtime.*
import androidx.compose.ui.Modifier
import androidx.compose.ui.platform.LocalContext
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.ViewModelProvider
import androidx.lifecycle.repeatOnLifecycle
import androidx.lifecycle.Lifecycle
import com.bitchat.android.mesh.BluetoothMeshService
import com.bitchat.android.onboarding.BluetoothCheckScreen
import com.bitchat.android.onboarding.BluetoothStatus
import com.bitchat.android.onboarding.BluetoothStatusManager
import com.bitchat.android.onboarding.BatteryOptimizationManager
import com.bitchat.android.onboarding.BatteryOptimizationPreferenceManager
import com.bitchat.android.onboarding.BatteryOptimizationScreen
import com.bitchat.android.onboarding.BatteryOptimizationStatus
import com.bitchat.android.onboarding.BackgroundLocationPermissionScreen
import com.bitchat.android.onboarding.InitializationErrorScreen
import com.bitchat.android.onboarding.InitializingScreen
import com.bitchat.android.onboarding.LocationCheckScreen
import com.bitchat.android.onboarding.LocationStatus
import com.bitchat.android.onboarding.LocationStatusManager
import com.bitchat.android.onboarding.OnboardingCoordinator
import com.bitchat.android.onboarding.OnboardingState
import com.bitchat.android.onboarding.PermissionExplanationScreen
import com.bitchat.android.onboarding.PermissionManager
import com.bitchat.android.ui.ChatScreen
import com.bitchat.android.ui.ChatViewModel
import com.bitchat.android.ui.OrientationAwareActivity
import com.bitchat.android.ui.theme.BitchatTheme
import com.bitchat.android.nostr.PoWPreferenceManager
import com.bitchat.android.services.VerificationService
import kotlinx.coroutines.delay
import kotlinx.coroutines.launch

class MainActivity : OrientationAwareActivity() {

    private lateinit var permissionManager: PermissionManager
    private lateinit var onboardingCoordinator: OnboardingCoordinator
    private lateinit var bluetoothStatusManager: BluetoothStatusManager
    private lateinit var locationStatusManager: LocationStatusManager
    private lateinit var batteryOptimizationManager: BatteryOptimizationManager
    
    // Core mesh service - provided by the foreground service holder
    private lateinit var meshService: BluetoothMeshService
    private val mainViewModel: MainViewModel by viewModels()
    private val chatViewModel: ChatViewModel by viewModels { 
        object : ViewModelProvider.Factory {
            override fun <T : androidx.lifecycle.ViewModel> create(modelClass: Class<T>): T {
                @Suppress("UNCHECKED_CAST")
                return ChatViewModel(application, meshService) as T
            }
        }
    }
    
    private val forceFinishReceiver = object : android.content.BroadcastReceiver() {
        override fun onReceive(context: android.content.Context, intent: android.content.Intent) {
            if (intent.action == com.bitchat.android.util.AppConstants.UI.ACTION_FORCE_FINISH) {
                android.util.Log.i("MainActivity", "Received force finish broadcast, closing UI")
                finishAffinity()
            }
        }
    }

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        
        // Register receiver for force finish signal from shutdown coordinator
        val filter = android.content.IntentFilter(com.bitchat.android.util.AppConstants.UI.ACTION_FORCE_FINISH)
        if (android.os.Build.VERSION.SDK_INT >= 33) {
            registerReceiver(
                forceFinishReceiver,
                filter,
                com.bitchat.android.util.AppConstants.UI.PERMISSION_FORCE_FINISH,
                null,
                android.content.Context.RECEIVER_NOT_EXPORTED
            )
        } else {
            @Suppress("DEPRECATION")
            registerReceiver(
                forceFinishReceiver,
                filter,
                com.bitchat.android.util.AppConstants.UI.PERMISSION_FORCE_FINISH,
                null
            )
        }
        
        // Check if this is a quit request from the notification
        if (intent.getBooleanExtra("ACTION_QUIT_APP", false)) {
            android.util.Log.d("MainActivity", "Quit request received in onCreate, finishing activity")
            finish()
            return
        }

        com.bitchat.android.service.AppShutdownCoordinator.cancelPendingShutdown()
        
        // Enable edge-to-edge display for modern Android look
        enableEdgeToEdge()

        // Initialize permission management
        permissionManager = PermissionManager(this)
        // Ensure foreground service is running and get mesh instance from holder
        try { com.bitchat.android.service.MeshForegroundService.start(applicationContext) } catch (_: Exception) { }
        meshService = com.bitchat.android.service.MeshServiceHolder.getOrCreate(applicationContext)
        bluetoothStatusManager = BluetoothStatusManager(
            activity = this,
            context = this,
            onBluetoothEnabled = ::handleBluetoothEnabled,
            onBluetoothDisabled = ::handleBluetoothDisabled
        )
        locationStatusManager = LocationStatusManager(
            activity = this,
            context = this,
            onLocationEnabled = ::handleLocationEnabled,
            onLocationDisabled = ::handleLocationDisabled
        )
        batteryOptimizationManager = BatteryOptimizationManager(
            activity = this,
            context = this,
            onBatteryOptimizationDisabled = ::handleBatteryOptimizationDisabled,
            onBatteryOptimizationFailed = ::handleBatteryOptimizationFailed
        )
        onboardingCoordinator = OnboardingCoordinator(
            activity = this,
            permissionManager = permissionManager,
            onOnboardingComplete = ::handleOnboardingComplete,
            onBackgroundLocationRequired = {
                mainViewModel.updateOnboardingState(OnboardingState.BACKGROUND_LOCATION_EXPLANATION)
            },
            onOnboardingFailed = ::handleOnboardingFailed
        )
        
        setContent {
            BitchatTheme {
                Scaffold(
                    modifier = Modifier.fillMaxSize(),
                    containerColor = MaterialTheme.colorScheme.background
                ) { innerPadding ->
                    OnboardingFlowScreen(modifier = Modifier
                        .fillMaxSize()
                        .padding(innerPadding)
                    )
                }
            }
        }
        
        // Collect state changes in a lifecycle-aware manner
        lifecycleScope.launch {
            repeatOnLifecycle(Lifecycle.State.STARTED) {
                mainViewModel.onboardingState.collect { state ->
                    handleOnboardingStateChange(state)
                }
            }
        }
        
        // Only start onboarding process if we're in the initial CHECKING state
        // This prevents restarting onboarding on configuration changes
        if (mainViewModel.onboardingState.value == OnboardingState.CHECKING) {
            checkOnboardingStatus()
        }
    }
    
    @Composable
    private fun OnboardingFlowScreen(modifier: Modifier = Modifier) {
        val context = LocalContext.current
        val onboardingState by mainViewModel.onboardingState.collectAsState()
        val bluetoothStatus by mainViewModel.bluetoothStatus.collectAsState()
        val locationStatus by mainViewModel.locationStatus.collectAsState()
        val batteryOptimizationStatus by mainViewModel.batteryOptimizationStatus.collectAsState()
        val errorMessage by mainViewModel.errorMessage.collectAsState()
        val isBluetoothLoading by mainViewModel.isBluetoothLoading.collectAsState()
        val isLocationLoading by mainViewModel.isLocationLoading.collectAsState()
        val isBatteryOptimizationLoading by mainViewModel.isBatteryOptimizationLoading.collectAsState()

        DisposableEffect(context, bluetoothStatusManager) {

            val receiver = bluetoothStatusManager.monitorBluetoothState(
                context = context,
                bluetoothStatusManager = bluetoothStatusManager,
                onBluetoothStateChanged = { status ->
                    if (status == BluetoothStatus.ENABLED && onboardingState == OnboardingState.BLUETOOTH_CHECK) {
                        checkBluetoothAndProceed()
                    }
                }
            )

            onDispose {
                try {
                    context.unregisterReceiver(receiver)
                    Log.d("BluetoothStatusUI", "BroadcastReceiver unregistered")
                } catch (e: IllegalStateException) {
                    Log.w("BluetoothStatusUI", "Receiver was not registered")
                }
            }
        }

        when (onboardingState) {
            OnboardingState.PERMISSION_REQUESTING -> {
                InitializingScreen(modifier)
            }
            
            OnboardingState.BLUETOOTH_CHECK -> {
                BluetoothCheckScreen(
                    modifier = modifier,
                    status = bluetoothStatus,
                    onEnableBluetooth = {
                        mainViewModel.updateBluetoothLoading(true)
                        bluetoothStatusManager.requestEnableBluetooth()
                    },
                    onRetry = {
                        checkBluetoothAndProceed()
                    },
                    isLoading = isBluetoothLoading
                )
            }
            
            OnboardingState.LOCATION_CHECK -> {
                LocationCheckScreen(
                    modifier = modifier,
                    status = locationStatus,
                    onEnableLocation = {
                        mainViewModel.updateLocationLoading(true)
                        locationStatusManager.requestEnableLocation()
                    },
                    onRetry = {
                        checkLocationAndProceed()
                    },
                    isLoading = isLocationLoading
                )
            }
            
            OnboardingState.BATTERY_OPTIMIZATION_CHECK -> {
                BatteryOptimizationScreen(
                    modifier = modifier,
                    status = batteryOptimizationStatus,
                    onDisableBatteryOptimization = {
                        mainViewModel.updateBatteryOptimizationLoading(true)
                        batteryOptimizationManager.requestDisableBatteryOptimization()
                    },
                    onRetry = {
                        checkBatteryOptimizationAndProceed()
                    },
                    onSkip = {
                        // Skip battery optimization and proceed
                        proceedWithPermissionCheck()
                    },
                    isLoading = isBatteryOptimizationLoading
                )
            }
            
            OnboardingState.PERMISSION_EXPLANATION -> {
                PermissionExplanationScreen(
                    modifier = modifier,
                    permissionCategories = permissionManager.getCategorizedPermissions(),
                    onContinue = {
                        mainViewModel.updateOnboardingState(OnboardingState.PERMISSION_REQUESTING)
                        onboardingCoordinator.requestPermissions()
                    }
                )
            }

            OnboardingState.BACKGROUND_LOCATION_EXPLANATION -> {
                BackgroundLocationPermissionScreen(
                    modifier = modifier,
                    onContinue = {
                        onboardingCoordinator.requestBackgroundLocation()
                    },
                    onRetry = {
                        onboardingCoordinator.checkBackgroundLocationAndProceed()
                    },
                    onSkip = {
                        onboardingCoordinator.skipBackgroundLocation()
                    }
                )
            }

            OnboardingState.CHECKING, OnboardingState.INITIALIZING, OnboardingState.COMPLETE -> {
                // Set up back navigation handling for the chat screen
                val backCallback = object : OnBackPressedCallback(true) {
                    override fun handleOnBackPressed() {
                        // Let ChatViewModel handle navigation state
                        val handled = chatViewModel.handleBackPressed()
                        if (!handled) {
                            // If ChatViewModel doesn't handle it, disable this callback
                            // and let the system handle it (which will exit the app)
                            this.isEnabled = false
                            onBackPressedDispatcher.onBackPressed()
                            this.isEnabled = true
                        }
                    }
                }

                // Add the callback - this will be automatically removed when the activity is destroyed
                onBackPressedDispatcher.addCallback(this, backCallback)
                ChatScreen(viewModel = chatViewModel)
            }
            
            OnboardingState.ERROR -> {
                InitializationErrorScreen(
                    modifier = modifier,
                    errorMessage = errorMessage,
                    onRetry = {
                        mainViewModel.updateOnboardingState(OnboardingState.CHECKING)
                        checkOnboardingStatus()
                    },
                    onOpenSettings = {
                        onboardingCoordinator.openAppSettings()
                    }
                )
            }
        }
    }
    
    private fun handleOnboardingStateChange(state: OnboardingState) {

        when (state) {
            OnboardingState.COMPLETE -> {
                // App is fully initialized, mesh service is running
                android.util.Log.d("MainActivity", "Onboarding completed - app ready")
            }
            OnboardingState.ERROR -> {
                android.util.Log.e("MainActivity", "Onboarding error state reached")
            }
            else -> {}
        }
    }
    
    private fun checkOnboardingStatus() {
        Log.d("MainActivity", "Checking onboarding status")
        
        lifecycleScope.launch {
            // Small delay to show the checking state
            delay(500)
            
            // First check Bluetooth status (always required)
            checkBluetoothAndProceed()
        }
    }
    
    /**
     * Check Bluetooth status and proceed with onboarding flow
     */
    private fun checkBluetoothAndProceed() {
        // Log.d("MainActivity", "Checking Bluetooth status")
        
        // For first-time users, skip Bluetooth check and go straight to permissions
        // We'll check Bluetooth after permissions are granted
        if (permissionManager.isFirstTimeLaunch()) {
            Log.d("MainActivity", "First-time launch, skipping Bluetooth check - will check after permissions")
            proceedWithPermissionCheck()
            return
        }
        
        // For existing users, check Bluetooth status first
        bluetoothStatusManager.logBluetoothStatus()
        mainViewModel.updateBluetoothStatus(bluetoothStatusManager.checkBluetoothStatus())
        
        when (mainViewModel.bluetoothStatus.value) {
            BluetoothStatus.ENABLED -> {
                // Bluetooth is enabled, check location services next
                checkLocationAndProceed()
            }
            BluetoothStatus.DISABLED -> {
                // Show Bluetooth enable screen (should have permissions as existing user)
                Log.d("MainActivity", "Bluetooth disabled, showing enable screen")
                mainViewModel.updateOnboardingState(OnboardingState.BLUETOOTH_CHECK)
                mainViewModel.updateBluetoothLoading(false)
            }
            BluetoothStatus.NOT_SUPPORTED -> {
                // Device doesn't support Bluetooth
                android.util.Log.e("MainActivity", "Bluetooth not supported")
                mainViewModel.updateOnboardingState(OnboardingState.BLUETOOTH_CHECK)
                mainViewModel.updateBluetoothLoading(false)
            }
        }
    }
    
    /**
     * Proceed with permission checking 
     */
    private fun proceedWithPermissionCheck() {
        Log.d("MainActivity", "Proceeding with permission check")
        
        lifecycleScope.launch {
            delay(200) // Small delay for smooth transition
            
            if (permissionManager.isFirstTimeLaunch()) {
                Log.d("MainActivity", "First time launch, showing permission explanation")
                mainViewModel.updateOnboardingState(OnboardingState.PERMISSION_EXPLANATION)
            } else if (permissionManager.areRequiredPermissionsGranted()) {
                Log.d("MainActivity", "Existing user with required permissions")
                if (permissionManager.needsBackgroundLocationPermission() &&
                    !permissionManager.isBackgroundLocationGranted() &&
                    !com.bitchat.android.onboarding.BackgroundLocationPreferenceManager.isSkipped(this@MainActivity)
                ) {
                    mainViewModel.updateOnboardingState(OnboardingState.BACKGROUND_LOCATION_EXPLANATION)
                } else {
                    mainViewModel.updateOnboardingState(OnboardingState.INITIALIZING)
                    initializeApp()
                }
            } else {
                Log.d("MainActivity", "Existing user missing permissions, showing explanation")
                mainViewModel.updateOnboardingState(OnboardingState.PERMISSION_EXPLANATION)
            }
        }
    }
    
    /**
     * Handle Bluetooth enabled callback
     */
    private fun handleBluetoothEnabled() {
        Log.d("MainActivity", "Bluetooth enabled by user")
        mainViewModel.updateBluetoothLoading(false)
        mainViewModel.updateBluetoothStatus(BluetoothStatus.ENABLED)
        checkLocationAndProceed()
    }

    /**
     * Check Location services status and proceed with onboarding flow
     */
    private fun checkLocationAndProceed() {
        Log.d("MainActivity", "Checking location services status")
        
        // For first-time users, skip location check and go straight to permissions
        // We'll check location after permissions are granted
        if (permissionManager.isFirstTimeLaunch()) {
            Log.d("MainActivity", "First-time launch, skipping location check - will check after permissions")
            proceedWithPermissionCheck()
            return
        }
        
        // For existing users, check location status
        locationStatusManager.logLocationStatus()
        mainViewModel.updateLocationStatus(locationStatusManager.checkLocationStatus())
        
        when (mainViewModel.locationStatus.value) {
            LocationStatus.ENABLED -> {
                // Location services enabled, check battery optimization next
                checkBatteryOptimizationAndProceed()
            }
            LocationStatus.DISABLED -> {
                // Show location enable screen (should have permissions as existing user)
                Log.d("MainActivity", "Location services disabled, showing enable screen")
                mainViewModel.updateOnboardingState(OnboardingState.LOCATION_CHECK)
                mainViewModel.updateLocationLoading(false)
            }
            LocationStatus.NOT_AVAILABLE -> {
                // Device doesn't support location services (very unusual)
                Log.e("MainActivity", "Location services not available")
                mainViewModel.updateOnboardingState(OnboardingState.LOCATION_CHECK)
                mainViewModel.updateLocationLoading(false)
            }
        }
    }

    /**
     * Handle Location enabled callback
     */
    private fun handleLocationEnabled() {
        Log.d("MainActivity", "Location services enabled by user")
        mainViewModel.updateLocationLoading(false)
        mainViewModel.updateLocationStatus(LocationStatus.ENABLED)
        checkBatteryOptimizationAndProceed()
    }

    /**
     * Handle Location disabled callback
     */
    private fun handleLocationDisabled(message: String) {
        Log.w("MainActivity", "Location services disabled or failed: $message")
        mainViewModel.updateLocationLoading(false)
        mainViewModel.updateLocationStatus(locationStatusManager.checkLocationStatus())

        when {
            mainViewModel.locationStatus.value == LocationStatus.NOT_AVAILABLE -> {
                // Show permanent error for devices without location services
                mainViewModel.updateErrorMessage(message)
                mainViewModel.updateOnboardingState(OnboardingState.ERROR)
            }
            else -> {
                // Stay on location check screen for retry
                mainViewModel.updateOnboardingState(OnboardingState.LOCATION_CHECK)
            }
        }
    }
    
    /**
     * Handle Bluetooth disabled callback
     */
    private fun handleBluetoothDisabled(message: String) {
        Log.w("MainActivity", "Bluetooth disabled or failed: $message")
        mainViewModel.updateBluetoothLoading(false)
        mainViewModel.updateBluetoothStatus(bluetoothStatusManager.checkBluetoothStatus())
        
        when {
            mainViewModel.bluetoothStatus.value == BluetoothStatus.NOT_SUPPORTED -> {
                // Show permanent error for unsupported devices
                mainViewModel.updateErrorMessage(message)
                mainViewModel.updateOnboardingState(OnboardingState.ERROR)
            }
            message.contains("Permission") && permissionManager.isFirstTimeLaunch() -> {
                // During first-time onboarding, if Bluetooth enable fails due to permissions,
                // proceed to permission explanation screen where user will grant permissions first
                Log.d("MainActivity", "Bluetooth enable requires permissions, proceeding to permission explanation")
                proceedWithPermissionCheck()
            }
            message.contains("Permission") -> {
                // For existing users, redirect to permission explanation to grant missing permissions
                Log.d("MainActivity", "Bluetooth enable requires permissions, showing permission explanation")
                mainViewModel.updateOnboardingState(OnboardingState.PERMISSION_EXPLANATION)
            }
            else -> {
                // Stay on Bluetooth check screen for retry
                mainViewModel.updateOnboardingState(OnboardingState.BLUETOOTH_CHECK)
            }
        }
    }
    
    private fun handleOnboardingComplete() {
        Log.d("MainActivity", "Onboarding completed, checking Bluetooth and Location before initializing app")
        
        // After permissions are granted, re-check Bluetooth, Location, and Battery Optimization status
        val currentBluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
        val currentLocationStatus = locationStatusManager.checkLocationStatus()
        val currentBatteryOptimizationStatus = when {
            !batteryOptimizationManager.isBatteryOptimizationSupported() -> BatteryOptimizationStatus.NOT_SUPPORTED
            batteryOptimizationManager.isBatteryOptimizationDisabled() -> BatteryOptimizationStatus.DISABLED
            else -> BatteryOptimizationStatus.ENABLED
        }
        
        when {
            currentBluetoothStatus != BluetoothStatus.ENABLED -> {
                // Bluetooth still disabled, but now we have permissions to enable it
                Log.d("MainActivity", "Permissions granted, but Bluetooth still disabled. Showing Bluetooth enable screen.")
                mainViewModel.updateBluetoothStatus(currentBluetoothStatus)
                mainViewModel.updateOnboardingState(OnboardingState.BLUETOOTH_CHECK)
                mainViewModel.updateBluetoothLoading(false)
            }
            currentLocationStatus != LocationStatus.ENABLED -> {
                // Location services still disabled, but now we have permissions to enable it
                Log.d("MainActivity", "Permissions granted, but Location services still disabled. Showing Location enable screen.")
                mainViewModel.updateLocationStatus(currentLocationStatus)
                mainViewModel.updateOnboardingState(OnboardingState.LOCATION_CHECK)
                mainViewModel.updateLocationLoading(false)
            }
            currentBatteryOptimizationStatus == BatteryOptimizationStatus.ENABLED -> {
                // Battery optimization still enabled, show battery optimization screen
                android.util.Log.d("MainActivity", "Permissions granted, but battery optimization still enabled. Showing battery optimization screen.")
                mainViewModel.updateBatteryOptimizationStatus(currentBatteryOptimizationStatus)
                mainViewModel.updateOnboardingState(OnboardingState.BATTERY_OPTIMIZATION_CHECK)
                mainViewModel.updateBatteryOptimizationLoading(false)
            }
            else -> {
                // Both are enabled, proceed to app initialization
                Log.d("MainActivity", "Both Bluetooth and Location services are enabled, proceeding to initialization")
                mainViewModel.updateOnboardingState(OnboardingState.INITIALIZING)
                initializeApp()
            }
        }
    }
    
    private fun handleOnboardingFailed(message: String) {
        Log.e("MainActivity", "Onboarding failed: $message")
        mainViewModel.updateErrorMessage(message)
        mainViewModel.updateOnboardingState(OnboardingState.ERROR)
    }
    
    /**
     * Check Battery Optimization status and proceed with onboarding flow
     */
    private fun checkBatteryOptimizationAndProceed() {
        android.util.Log.d("MainActivity", "Checking battery optimization status")
        
        // For first-time users, skip battery optimization check and go straight to permissions
        // We'll check battery optimization after permissions are granted
        if (permissionManager.isFirstTimeLaunch()) {
            android.util.Log.d("MainActivity", "First-time launch, skipping battery optimization check - will check after permissions")
            proceedWithPermissionCheck()
            return
        }
        
        // Check if user has previously skipped battery optimization
        if (BatteryOptimizationPreferenceManager.isSkipped(this)) {
            android.util.Log.d("MainActivity", "User previously skipped battery optimization, proceeding to permissions")
            proceedWithPermissionCheck()
            return
        }
        
        // For existing users, check battery optimization status
        batteryOptimizationManager.logBatteryOptimizationStatus()
        val currentBatteryOptimizationStatus = when {
            !batteryOptimizationManager.isBatteryOptimizationSupported() -> BatteryOptimizationStatus.NOT_SUPPORTED
            batteryOptimizationManager.isBatteryOptimizationDisabled() -> BatteryOptimizationStatus.DISABLED
            else -> BatteryOptimizationStatus.ENABLED
        }
        mainViewModel.updateBatteryOptimizationStatus(currentBatteryOptimizationStatus)
        
        when (currentBatteryOptimizationStatus) {
            BatteryOptimizationStatus.DISABLED, BatteryOptimizationStatus.NOT_SUPPORTED -> {
                // Battery optimization is disabled or not supported, proceed with permission check
                proceedWithPermissionCheck()
            }
            BatteryOptimizationStatus.ENABLED -> {
                // Show battery optimization disable screen
                android.util.Log.d("MainActivity", "Battery optimization enabled, showing disable screen")
                mainViewModel.updateOnboardingState(OnboardingState.BATTERY_OPTIMIZATION_CHECK)
                mainViewModel.updateBatteryOptimizationLoading(false)
            }
        }
    }
    
    /**
     * Handle Battery Optimization disabled callback
     */
    private fun handleBatteryOptimizationDisabled() {
        android.util.Log.d("MainActivity", "Battery optimization disabled by user")
        mainViewModel.updateBatteryOptimizationLoading(false)
        mainViewModel.updateBatteryOptimizationStatus(BatteryOptimizationStatus.DISABLED)
        proceedWithPermissionCheck()
    }
    
    /**
     * Handle Battery Optimization failed callback
     */
    private fun handleBatteryOptimizationFailed(message: String) {
        android.util.Log.w("MainActivity", "Battery optimization disable failed: $message")
        mainViewModel.updateBatteryOptimizationLoading(false)
        val currentStatus = when {
            !batteryOptimizationManager.isBatteryOptimizationSupported() -> BatteryOptimizationStatus.NOT_SUPPORTED
            batteryOptimizationManager.isBatteryOptimizationDisabled() -> BatteryOptimizationStatus.DISABLED
            else -> BatteryOptimizationStatus.ENABLED
        }
        mainViewModel.updateBatteryOptimizationStatus(currentStatus)
        
        // Stay on battery optimization check screen for retry
        mainViewModel.updateOnboardingState(OnboardingState.BATTERY_OPTIMIZATION_CHECK)
    }
    
    private fun initializeApp() {
        Log.d("MainActivity", "Starting app initialization")
        
        lifecycleScope.launch {
            try {
                // Initialize the app with a proper delay to ensure Bluetooth stack is ready
                // This solves the issue where app needs restart to work on first install
                delay(1000) // Give the system time to process permission grants
                
                Log.d("MainActivity", "Permissions verified, initializing chat system")
                
                // Initialize PoW preferences early in the initialization process
                PoWPreferenceManager.init(this@MainActivity)
                Log.d("MainActivity", "PoW preferences initialized")
                
                // Initialize Location Notes Manager (extracted to separate file)
                com.bitchat.android.nostr.LocationNotesInitializer.initialize(this@MainActivity)
                
                // Ensure all permissions are still granted (user might have revoked in settings)
                if (!permissionManager.areAllPermissionsGranted()) {
                    val missing = permissionManager.getMissingPermissions()
                    Log.w("MainActivity", "Permissions revoked during initialization: $missing")
                    handleOnboardingFailed("Some permissions were revoked. Please grant all permissions to continue.")
                    return@launch
                }

                // Set up mesh service delegate and start services
                meshService.delegate = chatViewModel
                meshService.startServices()
                
                Log.d("MainActivity", "Mesh service started successfully")
                
                // Handle any notification intent
                handleNotificationIntent(intent)
                handleVerificationIntent(intent)
                
                // Small delay to ensure mesh service is fully initialized
                delay(500)
                Log.d("MainActivity", "App initialization complete")
                mainViewModel.updateOnboardingState(OnboardingState.COMPLETE)
            } catch (e: Exception) {
                Log.e("MainActivity", "Failed to initialize app", e)
                handleOnboardingFailed("Failed to initialize the app: ${e.message}")
            }
        }
    }
    
    override fun onNewIntent(intent: Intent) {
        super.onNewIntent(intent)
        setIntent(intent)
        
        // Check if this is a quit request from the notification
        if (intent.getBooleanExtra("ACTION_QUIT_APP", false)) {
            android.util.Log.d("MainActivity", "Quit request received, finishing activity")
            finish()
            return
        }

        com.bitchat.android.service.AppShutdownCoordinator.cancelPendingShutdown()
        
        // Handle notification intents when app is already running
        if (mainViewModel.onboardingState.value == OnboardingState.COMPLETE) {
            handleNotificationIntent(intent)
            handleVerificationIntent(intent)
        }
    }
    
    override fun onResume() {
        super.onResume()
        // Check Bluetooth and Location status on resume and handle accordingly
        if (mainViewModel.onboardingState.value == OnboardingState.COMPLETE) {
            // Reattach mesh delegate to new ChatViewModel instance after Activity recreation
            try { meshService.delegate = chatViewModel } catch (_: Exception) { }

            // Check if Bluetooth was disabled while app was backgrounded
            val currentBluetoothStatus = bluetoothStatusManager.checkBluetoothStatus()
            if (currentBluetoothStatus != BluetoothStatus.ENABLED) {
                Log.w("MainActivity", "Bluetooth disabled while app was backgrounded")
                mainViewModel.updateBluetoothStatus(currentBluetoothStatus)
                mainViewModel.updateOnboardingState(OnboardingState.BLUETOOTH_CHECK)
                mainViewModel.updateBluetoothLoading(false)
                return
            }
            
            // Check if location services were disabled while app was backgrounded
            val currentLocationStatus = locationStatusManager.checkLocationStatus()
            if (currentLocationStatus != LocationStatus.ENABLED) {
                Log.w("MainActivity", "Location services disabled while app was backgrounded")
                mainViewModel.updateLocationStatus(currentLocationStatus)
                mainViewModel.updateOnboardingState(OnboardingState.LOCATION_CHECK)
                mainViewModel.updateLocationLoading(false)
            }
        }
    }
    
    override fun onPause() {
        super.onPause()
        // Only set background state if app is fully initialized
        if (mainViewModel.onboardingState.value == OnboardingState.COMPLETE) {
            // Detach UI delegate so the foreground service can own DM notifications while UI is closed
            try { meshService.delegate = null } catch (_: Exception) { }
        }
    }
    
    /**
     * Handle intents from notification clicks - open specific private chat or geohash chat
     */
    private fun handleNotificationIntent(intent: Intent) {
        val shouldOpenPrivateChat = intent.getBooleanExtra(
            com.bitchat.android.ui.NotificationManager.EXTRA_OPEN_PRIVATE_CHAT, 
            false
        )
        
        val shouldOpenGeohashChat = intent.getBooleanExtra(
            com.bitchat.android.ui.NotificationManager.EXTRA_OPEN_GEOHASH_CHAT,
            false
        )
        
        when {
            shouldOpenPrivateChat -> {
                val peerID = intent.getStringExtra(com.bitchat.android.ui.NotificationManager.EXTRA_PEER_ID)
                val senderNickname = intent.getStringExtra(com.bitchat.android.ui.NotificationManager.EXTRA_SENDER_NICKNAME)
                
                if (peerID != null) {
                    Log.d("MainActivity", "Opening private chat with $senderNickname (peerID: $peerID) from notification")
                    
                    // Open the private chat sheet with this peer
                    chatViewModel.showMeshPeerList()
                    chatViewModel.showPrivateChatSheet(peerID)
                    
                    // Clear notifications for this sender since user is now viewing the chat
                    chatViewModel.clearNotificationsForSender(peerID)
                }
            }
            
            shouldOpenGeohashChat -> {
                val geohash = intent.getStringExtra(com.bitchat.android.ui.NotificationManager.EXTRA_GEOHASH)
                
                if (geohash != null) {
                    Log.d("MainActivity", "Opening geohash chat #$geohash from notification")
                    
                    // Switch to the geohash channel - create appropriate geohash channel level
                    val level = when (geohash.length) {
                        7 -> com.bitchat.android.geohash.GeohashChannelLevel.BLOCK
                        6 -> com.bitchat.android.geohash.GeohashChannelLevel.NEIGHBORHOOD
                        5 -> com.bitchat.android.geohash.GeohashChannelLevel.CITY
                        4 -> com.bitchat.android.geohash.GeohashChannelLevel.PROVINCE
                        2 -> com.bitchat.android.geohash.GeohashChannelLevel.REGION
                        else -> com.bitchat.android.geohash.GeohashChannelLevel.CITY // Default fallback
                    }
                    val geohashChannel = com.bitchat.android.geohash.GeohashChannel(level, geohash)
                    val channelId = com.bitchat.android.geohash.ChannelID.Location(geohashChannel)
                    chatViewModel.selectLocationChannel(channelId)
                    
                    // Update current geohash state for notifications
                    chatViewModel.setCurrentGeohash(geohash)
                    
                    // Clear notifications for this geohash since user is now viewing it
                    chatViewModel.clearNotificationsForGeohash(geohash)
                }
            }
        }
    }

    private fun handleVerificationIntent(intent: Intent) {
        val uri = intent.data ?: return
        if (uri.scheme != "bitchat" || uri.host != "verify") return

        chatViewModel.showVerificationSheet()
        val qr = VerificationService.verifyScannedQR(uri.toString())
        if (qr != null) {
            chatViewModel.beginQRVerification(qr)
        }
    }

    
    override fun onDestroy() {
        super.onDestroy()
        
        try { unregisterReceiver(forceFinishReceiver) } catch (_: Exception) { }
        
        // Cleanup location status manager
        try {
            locationStatusManager.cleanup()
            Log.d("MainActivity", "Location status manager cleaned up successfully")
        } catch (e: Exception) {
            Log.w("MainActivity", "Error cleaning up location status manager: ${e.message}")
        }
        
        // Do not stop mesh here; ForegroundService owns lifecycle for background reliability
    }
}
